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#include "partline.h"
#include "lineeditor.h"
#include <cmath>
PartLine::PartLine(QETElementEditor *editor, QGraphicsItem *parent, QGraphicsScene *scene) : QGraphicsLineItem(parent, scene), CustomElementGraphicPart(editor) {
setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable);
setAcceptedMouseButtons(Qt::LeftButton);
informations = new LineEditor(elementEditor(), this);
informations -> setElementTypeName(name());
style_editor -> appendWidget(informations);
style_editor -> setElementTypeName(name());
}
void PartLine::paint(QPainter *painter, const QStyleOptionGraphicsItem */*q*/, QWidget */*w*/) {
applyStylesToQPainter(*painter);
QPen t = painter -> pen();
if (isSelected()) {
t.setColor(Qt::red);
painter -> setPen(t);
}
painter -> setBrush(Qt::NoBrush);
painter -> drawLine(line());
}
const QDomElement PartLine::toXml(QDomDocument &xml_document) const {
QPointF p1(sceneP1());
QPointF p2(sceneP2());
// cas particulier : on n'enregistre pas les lignes equivalentes a un point
if (p1 == p2) {
QDomElement *null_qdom_elmt = new QDomElement();
return(*null_qdom_elmt);
}
QDomElement xml_element = xml_document.createElement("line");
xml_element.setAttribute("x1", p1.x());
xml_element.setAttribute("y1", p1.y());
xml_element.setAttribute("x2", p2.x());
xml_element.setAttribute("y2", p2.y());
stylesToXml(xml_element);
return(xml_element);
}
void PartLine::fromXml(const QDomElement &qde) {
stylesFromXml(qde);
setLine(
QLineF(
mapFromScene(
qde.attribute("x1", "0").toDouble(),
qde.attribute("y1", "0").toDouble()
),
mapFromScene(
qde.attribute("x2", "0").toDouble(),
qde.attribute("y2", "0").toDouble()
)
)
);
}
void PartLine::setProperty(const QString &property, const QVariant &value) {
CustomElementGraphicPart::setProperty(property, value);
if (!value.canConvert(QVariant::Double)) return;
QPointF new_p1(sceneP1()), new_p2(sceneP2());
bool setline = true;
if (property == "x1") {
new_p1.setX(value.toDouble());
} else if (property == "y1") {
new_p1.setY(value.toDouble());
} else if (property == "x2") {
new_p2.setX(value.toDouble());
} else if (property == "y2") {
new_p2.setY(value.toDouble());
} else setline = false;
setLine(QLineF(mapFromScene(new_p1), mapFromScene(new_p2)));
}
QVariant PartLine::property(const QString &property) {
// appelle la methode property de CustomElementGraphicpart pour les styles
QVariant style_property = CustomElementGraphicPart::property(property);
if (style_property != QVariant()) return(style_property);
if (property == "x1") {
return(sceneP1().x());
} else if (property == "y1") {
return(sceneP1().y());
} else if (property == "x2") {
return(sceneP2().x());
} else if (property == "y2") {
return(sceneP2().y());
}
return(QVariant());
}
QVariant PartLine::itemChange(GraphicsItemChange change, const QVariant &value) {
if (scene()) {
if (change == QGraphicsItem::ItemPositionChange || change == QGraphicsItem::ItemSelectedChange) {
informations -> updateForm();
}
}
return(QGraphicsLineItem::itemChange(change, value));
}
QPointF PartLine::sceneP1() const {
return(mapToScene(line().p1()));
}
QPointF PartLine::sceneP2() const {
return(mapToScene(line().p2()));
}
QPainterPath PartLine::shape() const {
QList<QPointF> points = fourShapePoints();
QPainterPath t;
t.setFillRule(Qt::WindingFill);
t.moveTo(points.at(0));
t.lineTo(points.at(1));
t.lineTo(points.at(2));
t.lineTo(points.at(3));
t.lineTo(points.at(0));
return(t);
}
/**
@return une liste contenant les deux points de la droite + les 4 points entourant ces deux points
*/
QList<QPointF> PartLine::fourShapePoints() const {
const qreal marge = 2.0;
// on a donc A(xa , ya) et B(xb, yb)
QPointF a = line().p1();
QPointF b = line().p2();
QList<QPointF> result;
// cas particulier : la droite se ramene a un point
if (a == b) {
result << QPointF(a.x() - marge, a.y() - marge);
result << QPointF(a.x() - marge, a.y() + marge);
result << QPointF(a.x() + marge, a.y() + marge);
result << QPointF(a.x() + marge, a.y() - marge);
} else {
// on calcule le vecteur AB : (xb-xa, yb-ya)
QPointF v_ab = b - a;
// et la distance AB : racine des coordonnees du vecteur au carre
qreal ab = sqrt(pow(v_ab.x(), 2) + pow(v_ab.y(), 2));
// ensuite on definit le vecteur u(a, b) qui est egal au vecteur AB divise
// par sa longueur et multiplie par la longueur de la marge que tu veux
// laisser
QPointF u = v_ab / ab * marge;
// on d<>finit le vecteur v(-b , a) qui est perpendiculaire <20> AB
QPointF v(-u.y(), u.x());
QPointF m = -u + v; // on a le vecteur M = -u + v
QPointF n = -u - v; // et le vecteur N=-u-v
QPointF h = a + m; // H = A + M
QPointF k = a + n; // K = A + N
QPointF i = b - n; // I = B - N
QPointF j = b - m; // J = B - M
result << h << i << j << k;
}
return(result);
}
QRectF PartLine::boundingRect() const {
qreal adjust = 1.5;
QRectF r(QGraphicsLineItem::boundingRect());
r.adjust(-adjust, -adjust, adjust, adjust);
return(r);
}