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#include "partline.h"
#include "lineeditor.h"
#include <cmath>
PartLine::PartLine(QGraphicsItem *parent, QGraphicsScene *scene) : QGraphicsLineItem(parent, scene), CustomElementGraphicPart() {
setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable);
setAcceptedMouseButtons(Qt::LeftButton);
informations = new LineEditor(this);
style_editor -> appendWidget(informations);
}
void PartLine::paint(QPainter *painter, const QStyleOptionGraphicsItem */*q*/, QWidget */*w*/) {
applyStylesToQPainter(*painter);
QPen t = painter -> pen();
if (isSelected()) {
t.setColor(Qt::red);
painter -> setPen(t);
}
painter -> setBrush(Qt::NoBrush);
painter -> drawLine(line());
}
const QDomElement PartLine::toXml(QDomDocument &xml_document) const {
QDomElement xml_element = xml_document.createElement("line");
QPointF p1(sceneP1());
QPointF p2(sceneP2());
xml_element.setAttribute("x1", p1.x());
xml_element.setAttribute("y1", p1.y());
xml_element.setAttribute("x2", p2.x());
xml_element.setAttribute("y2", p2.y());
stylesToXml(xml_element);
return(xml_element);
}
void PartLine::fromXml(const QDomElement &qde) {
stylesFromXml(qde);
setLine(
QLineF(
mapFromScene(
qde.attribute("x1", "0").toDouble(),
qde.attribute("y1", "0").toDouble()
),
mapFromScene(
qde.attribute("x2", "0").toDouble(),
qde.attribute("y2", "0").toDouble()
)
)
);
}
QVariant PartLine::itemChange(GraphicsItemChange change, const QVariant &value) {
if (scene()) {
if (change == QGraphicsItem::ItemPositionChange || change == QGraphicsItem::ItemSelectedChange) {
informations -> updateForm();
}
}
return(QGraphicsLineItem::itemChange(change, value));
}
QPointF PartLine::sceneP1() const {
return(mapToScene(line().p1()));
}
QPointF PartLine::sceneP2() const {
return(mapToScene(line().p2()));
}
/*
*/
QPainterPath PartLine::shape() const {
QList<QPointF> points = fourShapePoints();
QPainterPath t;
t.setFillRule(Qt::WindingFill);
t.moveTo(points.at(0));
t.lineTo(points.at(1));
t.lineTo(points.at(2));
t.lineTo(points.at(3));
t.lineTo(points.at(0));
return(t);
}
/*
QRectF PartLine::boundingRect() const {
QList<QPointF> points = fourShapePoints();
qreal min_x = points.first().x();
qreal max_x = points.first().x();
qreal min_y = points.first().y();
qreal max_y = points.first().y();
foreach(QPointF p, points) {
if (p.x() > max_x) max_x = p.x();
if (p.x() < min_x) min_x = p.x();
if (p.y() > max_y) max_y = p.y();
if (p.y() < min_y) min_y = p.y();
}
QRectF r;
r.setCoords(min_x, min_y, max_x, max_y);
return(r);
}
*/
/**
@return une liste contenant les deux points de la droite + les 4 points entourant ces deux points
*/
QList<QPointF> PartLine::fourShapePoints() const {
// on a donc A(xa , ya) et B(xb, yb)
QPointF a = line().p1();
QPointF b = line().p2();
// on calcule le vecteur AB : (xb-xa, yb-ya)
QPointF v_ab = b - a;
// et la distance AB : racine des coordonnees du vecteur au carre
qreal ab = sqrt(pow(v_ab.x(), 2) + pow(v_ab.y(), 2));
// ensuite on definit le vecteur u(a, b) qui est egal au vecteur AB divise
// par sa longueur et multiplie par la longueur de la marge que tu veux
// laisser
QPointF u = v_ab / ab * 2.0;
// on d<>finit le vecteur v(-b , a) qui est perpendiculaire <20> AB
QPointF v(-u.y(), u.x());
QPointF m = -u + v; // on a le vecteur M = -u + v
QPointF n = -u - v; // et le vecteur N=-u-v
QPointF h = a + m; // H = A + M
QPointF k = a + n; // K = A + N
QPointF i = b - n; // I = B - N
QPointF j = b - m; // J = B - M
QList<QPointF> result;
result << h << i << j << k;
return(result);
}
QRectF PartLine::boundingRect() const {
qreal adjust = 1.5;
QRectF r(QGraphicsLineItem::boundingRect());
r.adjust(-adjust, -adjust, adjust, adjust);
return(r);
}