kicad-source/common/gal/opengl/noncached_container.cpp
Wayne Stambaugh be8327bd54 GAL memory allocation fixes.
Vertex memory allocation uses malloc and realloc without checking the
result.  Throw exceptions that can be caught in the DoRepaint() method
in EDA_DRAW_PANEL_GAL when malloc and realloc return a null pointer.
2021-02-22 08:15:09 -05:00

103 lines
3.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file noncached_container.cpp
* @brief Class to store instances of VERTEX without caching. It allows a fast one-frame drawing
* and then clearing the buffer and starting from scratch.
*/
#include <gal/opengl/noncached_container.h>
#include <cstring>
#include <cstdlib>
using namespace KIGFX;
NONCACHED_CONTAINER::NONCACHED_CONTAINER( unsigned int aSize ) :
VERTEX_CONTAINER( aSize ),
m_freePtr( 0 )
{
m_vertices = static_cast<VERTEX*>( malloc( aSize * sizeof( VERTEX ) ) );
// Unfortunately we cannot remove the use of malloc here because realloc is used in
// the Allocate method below. The new operator behavior is mimicked here so that a
// malloc failure can be caught in the OpenGL initialization code further up the stack.
if( !m_vertices )
throw std::bad_alloc();
memset( m_vertices, 0x00, aSize * sizeof( VERTEX ) );
}
NONCACHED_CONTAINER::~NONCACHED_CONTAINER()
{
free( m_vertices );
}
void NONCACHED_CONTAINER::SetItem( VERTEX_ITEM* aItem )
{
// Nothing has to be done, as the noncached container
// does not care about VERTEX_ITEMs ownership
}
VERTEX* NONCACHED_CONTAINER::Allocate( unsigned int aSize )
{
if( m_freeSpace < aSize )
{
// Double the space
VERTEX* newVertices =
static_cast<VERTEX*>( realloc( m_vertices, m_currentSize * 2 * sizeof( VERTEX ) ) );
if( newVertices != NULL )
{
m_vertices = newVertices;
m_freeSpace += m_currentSize;
m_currentSize *= 2;
}
else
{
throw std::bad_alloc();
}
}
VERTEX* freeVertex = &m_vertices[m_freePtr];
// Move to the next free chunk
m_freePtr += aSize;
m_freeSpace -= aSize;
return freeVertex;
}
void NONCACHED_CONTAINER::Clear()
{
m_freePtr = 0;
m_freeSpace = m_currentSize;
}