kicad-source/pcbnew/tools/edit_points.cpp

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/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2014 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <boost/foreach.hpp>
#include "edit_points.h"
#include <gal/graphics_abstraction_layer.h>
#include <geometry/seg.h>
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bool EDIT_POINT::WithinPoint( const VECTOR2I& aPoint, unsigned int aSize ) const
{
// Corners of the EDIT_POINT square
VECTOR2I topLeft = GetPosition() - aSize;
VECTOR2I bottomRight = GetPosition() + aSize;
return ( aPoint.x > topLeft.x && aPoint.y > topLeft.y &&
aPoint.x < bottomRight.x && aPoint.y < bottomRight.y );
}
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EDIT_POINTS::EDIT_POINTS( EDA_ITEM* aParent ) :
EDA_ITEM( NOT_USED ), m_parent( aParent )
{
}
EDIT_POINT* EDIT_POINTS::FindPoint( const VECTOR2I& aLocation )
{
float size = m_view->ToWorld( EDIT_POINT::POINT_SIZE );
std::deque<EDIT_POINT>::iterator pit, pitEnd;
for( pit = m_points.begin(), pitEnd = m_points.end(); pit != pitEnd; ++pit )
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{
EDIT_POINT& point = *pit;
if( point.WithinPoint( aLocation, size ) )
return &point;
}
std::deque<EDIT_LINE>::iterator lit, litEnd;
for( lit = m_lines.begin(), litEnd = m_lines.end(); lit != litEnd; ++lit )
{
EDIT_LINE& point = *lit;
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if( point.WithinPoint( aLocation, size ) )
return &point;
}
return NULL;
}
EDIT_POINT* EDIT_POINTS::Previous( const EDIT_POINT& aPoint )
{
for( unsigned int i = 0; i < m_points.size(); ++i )
{
if( m_points[i] == aPoint )
{
if( i == 0 )
return &m_points[m_points.size() - 1];
else
return &m_points[i - 1];
}
}
for( unsigned int i = 0; i < m_lines.size(); ++i )
{
if( m_lines[i] == aPoint )
{
if( i == 0 )
return &m_lines[m_lines.size() - 1];
else
return &m_lines[i - 1];
}
}
return NULL;
}
EDIT_POINT* EDIT_POINTS::Next( const EDIT_POINT& aPoint )
{
for( unsigned int i = 0; i < m_points.size(); ++i )
{
if( m_points[i] == aPoint )
{
if( i == m_points.size() - 1 )
return &m_points[0];
else
return &m_points[i + 1];
}
}
for( unsigned int i = 0; i < m_lines.size(); ++i )
{
if( m_lines[i] == aPoint )
{
if( i == m_lines.size() - 1 )
return &m_lines[0];
else
return &m_lines[i + 1];
}
}
return NULL;
}
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void EDIT_POINTS::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
{
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aGal->SetFillColor( KIGFX::COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
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aGal->SetIsFill( true );
aGal->SetIsStroke( false );
aGal->PushDepth();
aGal->SetLayerDepth( -512.0 ); // TODO no hardcoded depths?
float size = m_view->ToWorld( EDIT_POINT::POINT_SIZE );
BOOST_FOREACH( const EDIT_POINT& point, m_points )
aGal->DrawRectangle( point.GetPosition() - size / 2, point.GetPosition() + size / 2 );
BOOST_FOREACH( const EDIT_LINE& line, m_lines )
aGal->DrawCircle( line.GetPosition(), size / 2 );
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aGal->PopDepth();
}
void EC_45DEGREE::Apply( EDIT_POINT& aHandle )
{
// Current line vector
VECTOR2I lineVector( aHandle.GetPosition() - m_constrainer.GetPosition() );
double angle = lineVector.Angle();
// Find the closest angle, which is a multiple of 45 degrees
double newAngle = round( angle / ( M_PI / 4.0 ) ) * M_PI / 4.0;
VECTOR2I newLineVector = lineVector.Rotate( newAngle - angle );
aHandle.SetPosition( m_constrainer.GetPosition() + newLineVector );
}
EC_LINE::EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer )
{
m_line = m_constrained.GetPosition() - m_constrainer.GetPosition();
}
void EC_LINE::Apply( EDIT_POINT& aHandle )
{
SEG main( m_constrainer.GetPosition(), m_constrainer.GetPosition() + m_line );
SEG projection( aHandle.GetPosition(), aHandle.GetPosition() + m_line.Perpendicular() );
if( OPT_VECTOR2I intersect = projection.IntersectLines( main ) )
aHandle.SetPosition( *intersect );
}
void EC_CIRCLE::Apply( EDIT_POINT& aHandle )
{
VECTOR2I centerToEnd = m_end.GetPosition() - m_center.GetPosition();
VECTOR2I centerToPoint = aHandle.GetPosition() - m_center.GetPosition();
int radius = centerToEnd.EuclideanNorm();
double angle = centerToPoint.Angle();
VECTOR2I newLine( radius, 0 );
newLine = newLine.Rotate( angle );
aHandle.SetPosition( m_center.GetPosition() + newLine );
}
EC_CONVERGING::EC_CONVERGING( EDIT_LINE& aLine, EDIT_POINTS& aPoints ) :
EDIT_CONSTRAINT<EDIT_POINT>( aLine.GetOrigin() ),
m_colinearConstraint( NULL ), m_line( aLine ), m_editPoints( aPoints )
{
// Dragged segment endings
EDIT_POINT& origin = aLine.GetOrigin();
EDIT_POINT& end = aLine.GetEnd();
// Previous and next points, to make constraining lines (adjacent to the dragged line)
EDIT_POINT& prevOrigin = *aPoints.Previous( origin );
EDIT_POINT& nextEnd = *aPoints.Next( end );
// Constraints for segments adjacent to the dragged one
m_originSideConstraint = new EC_LINE( origin, prevOrigin );
m_endSideConstraint = new EC_LINE( end, nextEnd );
// Store the current vector of the line
m_draggedVector = end.GetPosition() - origin.GetPosition();
// Check for colinearity
SEG originSide( origin.GetPosition(), prevOrigin.GetPosition() );
SEG endSide( end.GetPosition(), nextEnd.GetPosition() );
SEG dragged( origin.GetPosition(), end.GetPosition() );
if( dragged.Collinear( originSide ) )
m_colinearConstraint = m_originSideConstraint;
else if( dragged.Collinear( endSide ) )
m_colinearConstraint = m_endSideConstraint;
}
EC_CONVERGING::~EC_CONVERGING()
{
delete m_originSideConstraint;
delete m_endSideConstraint;
// m_colinearConstraint should not be freed, it is a pointer to one of the above
}
void EC_CONVERGING::Apply( EDIT_POINT& aHandle )
{
// The dragged segment endpoints
EDIT_POINT& origin = m_line.GetOrigin();
EDIT_POINT& end = m_line.GetEnd();
if( m_colinearConstraint )
{
m_colinearConstraint->Apply( origin );
m_colinearConstraint->Apply( end );
}
// The dragged segment
SEG dragged( origin.GetPosition(), origin.GetPosition() + m_draggedVector );
// Do not allow points on the adjacent segments move freely
m_originSideConstraint->Apply();
m_endSideConstraint->Apply();
EDIT_POINT& prevOrigin = *m_editPoints.Previous( origin );
EDIT_POINT& nextEnd = *m_editPoints.Next( end );
// Two segments adjacent to the dragged segment
SEG originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
SEG endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );
// First intersection point (dragged segment against origin side)
if( OPT_VECTOR2I originIntersect = dragged.IntersectLines( originSide ) )
origin.SetPosition( *originIntersect );
// Second intersection point (dragged segment against end side)
if( OPT_VECTOR2I endIntersect = dragged.IntersectLines( endSide ) )
end.SetPosition( *endIntersect );
// Check if adjacent segments intersect (did we dragged the line to the point that it may
// create a selfintersecting polygon?)
originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );
if( OPT_VECTOR2I originEndIntersect = endSide.Intersect( originSide ) )
{
origin.SetPosition( *originEndIntersect );
end.SetPosition( *originEndIntersect );
}
}