/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2014 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include "edit_points.h" #include #include bool EDIT_POINT::WithinPoint( const VECTOR2I& aPoint, unsigned int aSize ) const { // Corners of the EDIT_POINT square VECTOR2I topLeft = GetPosition() - aSize; VECTOR2I bottomRight = GetPosition() + aSize; return ( aPoint.x > topLeft.x && aPoint.y > topLeft.y && aPoint.x < bottomRight.x && aPoint.y < bottomRight.y ); } EDIT_POINTS::EDIT_POINTS( EDA_ITEM* aParent ) : EDA_ITEM( NOT_USED ), m_parent( aParent ) { } EDIT_POINT* EDIT_POINTS::FindPoint( const VECTOR2I& aLocation ) { float size = m_view->ToWorld( EDIT_POINT::POINT_SIZE ); std::deque::iterator pit, pitEnd; for( pit = m_points.begin(), pitEnd = m_points.end(); pit != pitEnd; ++pit ) { EDIT_POINT& point = *pit; if( point.WithinPoint( aLocation, size ) ) return &point; } std::deque::iterator lit, litEnd; for( lit = m_lines.begin(), litEnd = m_lines.end(); lit != litEnd; ++lit ) { EDIT_LINE& point = *lit; if( point.WithinPoint( aLocation, size ) ) return &point; } return NULL; } EDIT_POINT* EDIT_POINTS::Previous( const EDIT_POINT& aPoint ) { for( unsigned int i = 0; i < m_points.size(); ++i ) { if( m_points[i] == aPoint ) { if( i == 0 ) return &m_points[m_points.size() - 1]; else return &m_points[i - 1]; } } for( unsigned int i = 0; i < m_lines.size(); ++i ) { if( m_lines[i] == aPoint ) { if( i == 0 ) return &m_lines[m_lines.size() - 1]; else return &m_lines[i - 1]; } } return NULL; } EDIT_POINT* EDIT_POINTS::Next( const EDIT_POINT& aPoint ) { for( unsigned int i = 0; i < m_points.size(); ++i ) { if( m_points[i] == aPoint ) { if( i == m_points.size() - 1 ) return &m_points[0]; else return &m_points[i + 1]; } } for( unsigned int i = 0; i < m_lines.size(); ++i ) { if( m_lines[i] == aPoint ) { if( i == m_lines.size() - 1 ) return &m_lines[0]; else return &m_lines[i + 1]; } } return NULL; } void EDIT_POINTS::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const { aGal->SetFillColor( KIGFX::COLOR4D( 1.0, 1.0, 1.0, 1.0 ) ); aGal->SetIsFill( true ); aGal->SetIsStroke( false ); aGal->PushDepth(); aGal->SetLayerDepth( -512.0 ); // TODO no hardcoded depths? float size = m_view->ToWorld( EDIT_POINT::POINT_SIZE ); BOOST_FOREACH( const EDIT_POINT& point, m_points ) aGal->DrawRectangle( point.GetPosition() - size / 2, point.GetPosition() + size / 2 ); BOOST_FOREACH( const EDIT_LINE& line, m_lines ) aGal->DrawCircle( line.GetPosition(), size / 2 ); aGal->PopDepth(); } void EC_45DEGREE::Apply( EDIT_POINT& aHandle ) { // Current line vector VECTOR2I lineVector( aHandle.GetPosition() - m_constrainer.GetPosition() ); double angle = lineVector.Angle(); // Find the closest angle, which is a multiple of 45 degrees double newAngle = round( angle / ( M_PI / 4.0 ) ) * M_PI / 4.0; VECTOR2I newLineVector = lineVector.Rotate( newAngle - angle ); aHandle.SetPosition( m_constrainer.GetPosition() + newLineVector ); } EC_LINE::EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) : EDIT_CONSTRAINT( aConstrained ), m_constrainer( aConstrainer ) { m_line = m_constrained.GetPosition() - m_constrainer.GetPosition(); } void EC_LINE::Apply( EDIT_POINT& aHandle ) { SEG main( m_constrainer.GetPosition(), m_constrainer.GetPosition() + m_line ); SEG projection( aHandle.GetPosition(), aHandle.GetPosition() + m_line.Perpendicular() ); if( OPT_VECTOR2I intersect = projection.IntersectLines( main ) ) aHandle.SetPosition( *intersect ); } void EC_CIRCLE::Apply( EDIT_POINT& aHandle ) { VECTOR2I centerToEnd = m_end.GetPosition() - m_center.GetPosition(); VECTOR2I centerToPoint = aHandle.GetPosition() - m_center.GetPosition(); int radius = centerToEnd.EuclideanNorm(); double angle = centerToPoint.Angle(); VECTOR2I newLine( radius, 0 ); newLine = newLine.Rotate( angle ); aHandle.SetPosition( m_center.GetPosition() + newLine ); } EC_CONVERGING::EC_CONVERGING( EDIT_LINE& aLine, EDIT_POINTS& aPoints ) : EDIT_CONSTRAINT( aLine.GetOrigin() ), m_colinearConstraint( NULL ), m_line( aLine ), m_editPoints( aPoints ) { // Dragged segment endings EDIT_POINT& origin = aLine.GetOrigin(); EDIT_POINT& end = aLine.GetEnd(); // Previous and next points, to make constraining lines (adjacent to the dragged line) EDIT_POINT& prevOrigin = *aPoints.Previous( origin ); EDIT_POINT& nextEnd = *aPoints.Next( end ); // Constraints for segments adjacent to the dragged one m_originSideConstraint = new EC_LINE( origin, prevOrigin ); m_endSideConstraint = new EC_LINE( end, nextEnd ); // Store the current vector of the line m_draggedVector = end.GetPosition() - origin.GetPosition(); // Check for colinearity SEG originSide( origin.GetPosition(), prevOrigin.GetPosition() ); SEG endSide( end.GetPosition(), nextEnd.GetPosition() ); SEG dragged( origin.GetPosition(), end.GetPosition() ); if( dragged.Collinear( originSide ) ) m_colinearConstraint = m_originSideConstraint; else if( dragged.Collinear( endSide ) ) m_colinearConstraint = m_endSideConstraint; } EC_CONVERGING::~EC_CONVERGING() { delete m_originSideConstraint; delete m_endSideConstraint; // m_colinearConstraint should not be freed, it is a pointer to one of the above } void EC_CONVERGING::Apply( EDIT_POINT& aHandle ) { // The dragged segment endpoints EDIT_POINT& origin = m_line.GetOrigin(); EDIT_POINT& end = m_line.GetEnd(); if( m_colinearConstraint ) { m_colinearConstraint->Apply( origin ); m_colinearConstraint->Apply( end ); } // The dragged segment SEG dragged( origin.GetPosition(), origin.GetPosition() + m_draggedVector ); // Do not allow points on the adjacent segments move freely m_originSideConstraint->Apply(); m_endSideConstraint->Apply(); EDIT_POINT& prevOrigin = *m_editPoints.Previous( origin ); EDIT_POINT& nextEnd = *m_editPoints.Next( end ); // Two segments adjacent to the dragged segment SEG originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() ); SEG endSide = SEG( end.GetPosition(), nextEnd.GetPosition() ); // First intersection point (dragged segment against origin side) if( OPT_VECTOR2I originIntersect = dragged.IntersectLines( originSide ) ) origin.SetPosition( *originIntersect ); // Second intersection point (dragged segment against end side) if( OPT_VECTOR2I endIntersect = dragged.IntersectLines( endSide ) ) end.SetPosition( *endIntersect ); // Check if adjacent segments intersect (did we dragged the line to the point that it may // create a selfintersecting polygon?) originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() ); endSide = SEG( end.GetPosition(), nextEnd.GetPosition() ); if( OPT_VECTOR2I originEndIntersect = endSide.Intersect( originSide ) ) { origin.SetPosition( *originEndIntersect ); end.SetPosition( *originEndIntersect ); } }