2024-09-07 19:57:40 +01:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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2025-01-01 13:30:11 -08:00
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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2024-09-07 19:57:40 +01:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <cstddef>
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#include <map>
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#include <span>
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2024-11-21 13:18:36 -08:00
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#include <vector>
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2024-09-07 19:57:40 +01:00
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#include <origin_viewitem.h>
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#include <math/vector2d.h>
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#include <geometry/seg.h> // OPT_VECTOR2I
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namespace KIGFX
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{
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/**
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* View item to draw debug items for anchors.
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*
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* This can be handy when verifying how many/where anchors are being placed.
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*/
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class ANCHOR_DEBUG : public EDA_ITEM
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{
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public:
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ANCHOR_DEBUG();
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ANCHOR_DEBUG* Clone() const override;
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2024-11-21 13:18:36 -08:00
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std::vector<int> ViewGetLayers() const override;
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2024-09-07 19:57:40 +01:00
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const BOX2I ViewBBox() const override;
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void ViewDraw( int aLayer, VIEW* aView ) const override;
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/**
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* Get class name.
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*
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* @return string "ANCHOR_DEBUG"
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*/
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wxString GetClass() const override { return wxT( "ANCHOR_DEBUG" ); }
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void ClearAnchors();
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/**
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* Add an anchor at the given position.
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*/
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void AddAnchor( const VECTOR2I& aAnchor );
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/**
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* Set the nearest anchor to the given position.
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*
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* Pass an empty optional to clear the nearest anchor.
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*/
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void SetNearest( const OPT_VECTOR2I& aNearest );
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private:
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// Store the anchors by location and count
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std::map<VECTOR2I, size_t> m_anchors;
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OPT_VECTOR2I m_nearest;
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};
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} // namespace KIGFX
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