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Optimisation de l'editeur d'element. L'organisation interne de l'editeur d'element a ete completement revue. Auparavant, chaque primitive instanciait son propre widget d'edition et le gardait durant toute sa duree de vie, entrainant ainsi une consommation memoire et un temps de chargement importants. Desormais, l'editeur instancie des son demarrage 9 widgets d'edition qu'il conserve durant toute sa duree de vie. Il choisit alors lequel afficher en fonction des primitives selectionnees. git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/branches/0.3@856 bfdf4180-ca20-0410-9c96-a3a8aa849046
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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Copyright 2006-2010 Xavier Guerrin
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RECTANGLE_EDITOR_H
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#define RECTANGLE_EDITOR_H
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#include <QtGui>
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#include "elementitemeditor.h"
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class PartRectangle;
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class StyleEditor;
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/**
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Cette classe represente le widget d'edition d'un rectangle dans l'editeur
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d'element.
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*/
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class RectangleEditor : public ElementItemEditor {
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Q_OBJECT
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//constructeurs, destructeur
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public:
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RectangleEditor(QETElementEditor *, PartRectangle * = 0, QWidget * = 0);
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virtual ~RectangleEditor();
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private:
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RectangleEditor(const RectangleEditor &);
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// attributs
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private:
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PartRectangle *part;
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StyleEditor *style_;
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QLineEdit *x, *y, *w, *h;
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// methodes
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public:
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virtual bool setPart(CustomElementPart *);
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virtual CustomElementPart *currentPart() const;
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public slots:
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void updateRectangle();
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void updateRectangleX();
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void updateRectangleY();
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void updateRectangleW();
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void updateRectangleH();
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void updateForm();
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private:
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void activeConnections(bool);
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};
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#endif
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