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110 lines
2.8 KiB
C++
110 lines
2.8 KiB
C++
/*
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Copyright 2006-2020 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <QObject>
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#include "partterminal.h"
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#include "editorcommands.h"
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#include "elementscene.h"
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#include "eseventaddterminal.h"
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/**
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* @brief ESEventAddTerminal::ESEventAddTerminal
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* @param scene
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*/
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ESEventAddTerminal::ESEventAddTerminal(ElementScene *scene) :
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ESEventInterface(scene)
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{
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m_terminal = new PartTerminal(m_editor);
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m_scene -> addItem(m_terminal);
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m_running = true;
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}
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/**
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* @brief ESEventAddTerminal::~ESEventAddTerminal
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*/
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ESEventAddTerminal::~ESEventAddTerminal() {
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delete m_terminal;
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}
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/**
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* @brief ESEventAddTerminal::mouseMoveEvent
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* @param event
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* @return
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*/
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bool ESEventAddTerminal::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
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QPointF pos = m_scene -> snapToGrid(event -> scenePos());
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updateHelpCross(pos);
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m_terminal -> setPos(pos);
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return true;
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}
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/**
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* @brief ESEventAddTerminal::mouseReleaseEvent
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* @param event
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* @return
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*/
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bool ESEventAddTerminal::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
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if (event -> button() == Qt::LeftButton) {
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m_scene -> undoStack().push(new AddPartCommand(QObject::tr("Borne"), m_scene, m_terminal));
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//Set new terminal with same rotation
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Qet::Orientation ori = m_terminal -> orientation();
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m_terminal = new PartTerminal(m_editor);
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m_scene -> addItem(m_terminal);
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m_terminal -> setOrientation(ori);
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m_terminal -> setPos(m_scene -> snapToGrid(event -> scenePos()));
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return true;
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}
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else if (event -> button() == Qt::RightButton) {
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m_running = false;
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return true;
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}
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return false;
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}
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/**
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* @brief ESEventAddTerminal::keyPressEvent
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* @param event
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* @return
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*/
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bool ESEventAddTerminal::keyPressEvent(QKeyEvent *event) {
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if (event -> key() == Qt::Key_Space) {
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switch (m_terminal->orientation()) {
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case Qet::North :
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m_terminal -> setOrientation(Qet::East);
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break;
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case Qet::East :
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m_terminal -> setOrientation(Qet::South);
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break;
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case Qet::South :
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m_terminal -> setOrientation(Qet::West);
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break;
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case Qet::West :
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m_terminal -> setOrientation(Qet::North);
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break;
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default :
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m_terminal -> setOrientation(Qet::North);
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break;
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}
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return true;
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}
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return (ESEventInterface::keyPressEvent(event));
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}
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