blacksun 7fa942e3c1 Dynamic element text editor :
When add a new text, the item text in the tree view is selected and expanded.
When edit the pos of a text in the tree view, the new position is set directly, no need to lose focus or press enter key anymore for update the pos of the text.


git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@5089 bfdf4180-ca20-0410-9c96-a3a8aa849046
2017-11-05 14:33:03 +00:00

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1.9 KiB
C++

/*
Copyright 2006-2017 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QPROPERTYUNDOCOMMAND_H
#define QPROPERTYUNDOCOMMAND_H
#include <QUndoCommand>
#include <QVariant>
class QObject;
/**
* @brief The QPropertyUndoCommand class
* This undo command manage QProperty of a QObject.
* This undo command can use QPropertyAnimation to animate the change when undo/redo is call
* To use animation call setAnimated(true). By default animation is disable.
* Some QVariant date can't be animated and result this command don't work.
*/
class QPropertyUndoCommand : public QUndoCommand
{
public:
QPropertyUndoCommand(QObject *object, const char *property_name, const QVariant &old_value, const QVariant &new_value, QUndoCommand *parent = nullptr);
QPropertyUndoCommand(QObject *object, const char *property_name, const QVariant &old_value, QUndoCommand *parent = nullptr);
QPropertyUndoCommand(const QPropertyUndoCommand *other);
void setNewValue(const QVariant &new_value);
void enableAnimation (bool animate = true);
int id() const override{return 10000;}
bool mergeWith(const QUndoCommand *other) override;
void redo() override;
void undo() override;
private:
QObject *m_object;
const char *m_property_name;
QVariant m_old_value, m_new_value;
bool m_animate;
};
#endif // QPROPERTYUNDOCOMMAND_H