blacksun d40f2c23b1 Element editor : move all graphics part in a single directory
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3628 bfdf4180-ca20-0410-9c96-a3a8aa849046
2015-01-26 08:55:43 +00:00

115 lines
4.0 KiB
C++

/*
Copyright 2006-2014 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CUSTOM_ELEMENT_PART_H
#define CUSTOM_ELEMENT_PART_H
#include <QtGui>
#include <QtXml>
#include <QImage>
#include "qet.h"
class CustomElement;
class ElementPrimitiveDecorator;
class ElementScene;
class QETElementEditor;
/**
This abstract class represents a primitive of the visual representation of an
electrical element. The Element, FixedElement and CustomElement classes do not
embed its attributes and methods in order to remain lightweight; indeed, there
is no point for those classes to store their visual representation with
anything more complex than a QImage.
*/
class CustomElementPart {
// constructors, destructor
public:
/**
Constructor
@param editor Element editor this primitive is attached to
*/
CustomElementPart(QETElementEditor *editor) : element_editor(editor) {}
/// Destructor
virtual ~CustomElementPart() {}
private:
CustomElementPart(const CustomElementPart &);
// attributes
private:
QETElementEditor *element_editor;
// methods
public:
/**
Load the primitive from an XML element that describes it
*/
virtual void fromXml(const QDomElement &) = 0;
/**
Export the primitive as an XML element
*/
virtual const QDomElement toXml(QDomDocument &) const = 0;
/**
Set a specific property of the primitive
*/
virtual void setProperty(const char *name, const QVariant &value) = 0;
/**
Get the current value of a specific primitive property
*/
virtual QVariant property(const char *name) const = 0;
/**
@return whether the primitive appears to be useless (e.g. 0-length line)
Typically, useless primitives are discarded when saving the element.
*/
virtual bool isUseless() const = 0;
virtual QRectF sceneGeometricRect() const = 0;
/**
Inform this part a user-induced transformation is about to begin. This method can be used to save data required by handleUserTransformation().
*/
virtual void startUserTransformation(const QRectF &) = 0;
/**
Make this part fit into the provided rectangle.
*/
virtual void handleUserTransformation(const QRectF &, const QRectF &) = 0;
/// @return a pointer to the parent element editor
virtual QETElementEditor *elementEditor() const;
/**
Call the updateCurrentPartEditor() slot of the editor
@see QETElementEditor::updateCurrentPartEditor()
*/
virtual void updateCurrentPartEditor() const;
/// @return a pointer to the parent editing scene
virtual ElementScene *elementScene() const;
/// @return the element editor undo stack
virtual QUndoStack &undoStack() const;
/// @return the name of the primitive
virtual QString name() const = 0;
/// @return the name that will be used as XML tag when exporting the primitive
virtual QString xmlName() const = 0;
virtual QGraphicsItem *toItem();
virtual void setDecorator(ElementPrimitiveDecorator *);
virtual QET::ScalingMethod preferredScalingMethod() const;
virtual bool singleItemPressEvent(ElementPrimitiveDecorator *, QGraphicsSceneMouseEvent *);
virtual bool singleItemMoveEvent(ElementPrimitiveDecorator *, QGraphicsSceneMouseEvent *);
virtual bool singleItemReleaseEvent(ElementPrimitiveDecorator *, QGraphicsSceneMouseEvent *);
virtual bool singleItemDoubleClickEvent(ElementPrimitiveDecorator *, QGraphicsSceneMouseEvent *);
protected:
QList<QPointF> mapPoints(const QRectF &, const QRectF &, const QList<QPointF> &);
};
#endif