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https://github.com/qelectrotech/qelectrotech-source-mirror.git
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git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3628 bfdf4180-ca20-0410-9c96-a3a8aa849046
115 lines
4.0 KiB
C++
115 lines
4.0 KiB
C++
/*
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Copyright 2006-2014 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CUSTOM_ELEMENT_PART_H
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#define CUSTOM_ELEMENT_PART_H
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#include <QtGui>
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#include <QtXml>
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#include <QImage>
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#include "qet.h"
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class CustomElement;
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class ElementPrimitiveDecorator;
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class ElementScene;
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class QETElementEditor;
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/**
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This abstract class represents a primitive of the visual representation of an
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electrical element. The Element, FixedElement and CustomElement classes do not
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embed its attributes and methods in order to remain lightweight; indeed, there
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is no point for those classes to store their visual representation with
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anything more complex than a QImage.
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*/
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class CustomElementPart {
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// constructors, destructor
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public:
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/**
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Constructor
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@param editor Element editor this primitive is attached to
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*/
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CustomElementPart(QETElementEditor *editor) : element_editor(editor) {}
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/// Destructor
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virtual ~CustomElementPart() {}
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private:
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CustomElementPart(const CustomElementPart &);
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// attributes
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private:
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QETElementEditor *element_editor;
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// methods
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public:
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/**
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Load the primitive from an XML element that describes it
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*/
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virtual void fromXml(const QDomElement &) = 0;
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/**
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Export the primitive as an XML element
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*/
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virtual const QDomElement toXml(QDomDocument &) const = 0;
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/**
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Set a specific property of the primitive
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*/
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virtual void setProperty(const char *name, const QVariant &value) = 0;
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/**
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Get the current value of a specific primitive property
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*/
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virtual QVariant property(const char *name) const = 0;
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/**
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@return whether the primitive appears to be useless (e.g. 0-length line)
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Typically, useless primitives are discarded when saving the element.
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*/
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virtual bool isUseless() const = 0;
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virtual QRectF sceneGeometricRect() const = 0;
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/**
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Inform this part a user-induced transformation is about to begin. This method can be used to save data required by handleUserTransformation().
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*/
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virtual void startUserTransformation(const QRectF &) = 0;
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/**
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Make this part fit into the provided rectangle.
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*/
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virtual void handleUserTransformation(const QRectF &, const QRectF &) = 0;
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/// @return a pointer to the parent element editor
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virtual QETElementEditor *elementEditor() const;
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/**
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Call the updateCurrentPartEditor() slot of the editor
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@see QETElementEditor::updateCurrentPartEditor()
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*/
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virtual void updateCurrentPartEditor() const;
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/// @return a pointer to the parent editing scene
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virtual ElementScene *elementScene() const;
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/// @return the element editor undo stack
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virtual QUndoStack &undoStack() const;
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/// @return the name of the primitive
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virtual QString name() const = 0;
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/// @return the name that will be used as XML tag when exporting the primitive
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virtual QString xmlName() const = 0;
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virtual QGraphicsItem *toItem();
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virtual void setDecorator(ElementPrimitiveDecorator *);
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virtual QET::ScalingMethod preferredScalingMethod() const;
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virtual bool singleItemPressEvent(ElementPrimitiveDecorator *, QGraphicsSceneMouseEvent *);
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virtual bool singleItemMoveEvent(ElementPrimitiveDecorator *, QGraphicsSceneMouseEvent *);
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virtual bool singleItemReleaseEvent(ElementPrimitiveDecorator *, QGraphicsSceneMouseEvent *);
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virtual bool singleItemDoubleClickEvent(ElementPrimitiveDecorator *, QGraphicsSceneMouseEvent *);
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protected:
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QList<QPointF> mapPoints(const QRectF &, const QRectF &, const QList<QPointF> &);
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};
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#endif
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