2020-08-20 17:44:59 +02:00

171 lines
4.5 KiB
C++

/*
Copyright 2006-2020 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "qpropertyundocommand.h"
#include <QPropertyAnimation>
/**
@brief QPropertyUndoCommand::QPropertyUndoCommand
Default constructor with old and new value
This command don't take ownership of object
@param object
@param property_name
@param old_value
@param new_value
@param parent
*/
QPropertyUndoCommand::QPropertyUndoCommand(QObject *object,
const char *property_name,
const QVariant &old_value,
const QVariant &new_value,
QUndoCommand *parent) :
QUndoCommand(parent),
m_object(object),
m_property_name(property_name),
m_old_value(old_value),
m_new_value(new_value)
{}
/**
@brief QPropertyUndoCommand::QPropertyUndoCommand
Default constructor with old value.
Call setNewValue to setup the new value of the edited QObject
This command don't take ownership of object
@param object
@param property_name
@param old_value
@param parent
*/
QPropertyUndoCommand::QPropertyUndoCommand(QObject *object,
const char *property_name,
const QVariant &old_value,
QUndoCommand *parent) :
QUndoCommand(parent),
m_object(object),
m_property_name(property_name),
m_old_value(old_value)
{}
/**
@brief QPropertyUndoCommand::QPropertyUndoCommand
@param other
*/
QPropertyUndoCommand::QPropertyUndoCommand(const QPropertyUndoCommand *other)
{
m_object = other->m_object;
m_property_name = other->m_property_name;
m_old_value = other->m_old_value;
m_new_value = other->m_new_value;
m_animate = other->m_animate;
m_first_time = other->m_first_time;
setText(other->text());
}
/**
@brief QPropertyUndoCommand::setNewValue
Set the new value of the property (set with redo) to new_value
@param new_value
*/
void QPropertyUndoCommand::setNewValue(const QVariant &new_value) {
m_new_value = new_value;
}
/**
@brief QPropertyUndoCommand::enableAnimation
True to enable animation
@param animate
*/
void QPropertyUndoCommand::enableAnimation (bool animate) {
m_animate = animate;
}
/**
@brief QPropertyUndoCommand::setAnimated
@param animate = true for animate this undo
@param first_time = if true,
the first animation is done at the first call of redo if false,
the first animation is done at the second call of redo.
*/
void QPropertyUndoCommand::setAnimated(bool animate, bool first_time)
{
m_animate = animate;
m_first_time = first_time;
}
/**
@brief QPropertyUndoCommand::mergeWith
Try to merge this command with other command
@param other
@return true if was merged, else false
*/
bool QPropertyUndoCommand::mergeWith(const QUndoCommand *other)
{
if (id() != other->id() || other->childCount()) return false;
QPropertyUndoCommand const *undo = static_cast<const QPropertyUndoCommand *>(other);
if (m_object != undo->m_object
|| m_property_name != undo->m_property_name) return false;
m_new_value = undo->m_new_value;
return true;
}
/**
@brief QPropertyUndoCommand::redo
Redo this command
*/
void QPropertyUndoCommand::redo()
{
if (m_object->property(m_property_name) != m_new_value)
{
if (m_animate && m_first_time)
{
QPropertyAnimation *animation = new QPropertyAnimation(m_object, m_property_name);
animation->setStartValue(m_old_value);
animation->setEndValue(m_new_value);
animation->start(QAbstractAnimation::DeleteWhenStopped);
}
else
{
m_object->setProperty(m_property_name, m_new_value);
m_first_time = true;
}
}
QUndoCommand::redo();
}
/**
@brief QPropertyUndoCommand::undo
Undo this command
*/
void QPropertyUndoCommand::undo()
{
if (m_object->property(m_property_name) != m_old_value)
{
if (m_animate)
{
QPropertyAnimation *animation = new QPropertyAnimation(m_object, m_property_name);
animation->setStartValue(m_new_value);
animation->setEndValue(m_old_value);
animation->start(QAbstractAnimation::DeleteWhenStopped);
}
else
m_object->setProperty(m_property_name, m_old_value);
}
QUndoCommand::undo();
}