blacksun c885ce3d7a Element editor : add handler for modifie primitives
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@4058 bfdf4180-ca20-0410-9c96-a3a8aa849046
2015-07-20 17:45:37 +00:00

369 lines
9.8 KiB
C++

/*
Copyright 2006-2015 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EDITOR_COMMANDS_H
#define EDITOR_COMMANDS_H
#include "customelementpart.h"
#include "partpolygon.h"
#include "elementview.h"
#include "elementscene.h"
#include "elementcontent.h"
#include "qgimanager.h"
#include <QtWidgets>
/**
* @brief The ElementEditionCommand class
* ElementEditionCommand is the base class for all commands classes involved in
the edition of an electrical element. It provides commonly required methods
and attributes, such as accessors to the modified scene and view.
*/
class ElementEditionCommand : public QUndoCommand
{
// constructors, destructor
public:
ElementEditionCommand(ElementScene * = 0, ElementView * = 0, QUndoCommand * = 0);
ElementEditionCommand(const QString &, ElementScene * = 0, ElementView * = 0, QUndoCommand * = 0);
virtual ~ElementEditionCommand();
private:
ElementEditionCommand(const ElementEditionCommand &);
// methods
public:
ElementScene *elementScene() const;
void setElementScene(ElementScene *);
ElementView *elementView() const;
void setElementView(ElementView *);
// attributes
protected:
/// Element editor/view/scene the command should take place on
ElementScene *editor_scene_;
ElementView *editor_view_;
};
/**
This command deletes one or several primitives/parts when editing an
electrical element.
*/
class DeletePartsCommand : public ElementEditionCommand {
// constructors, destructor
public:
DeletePartsCommand(ElementScene *, const QList<QGraphicsItem *>, QUndoCommand * = 0);
virtual ~DeletePartsCommand();
private:
DeletePartsCommand(const DeletePartsCommand &);
// methods
public:
virtual void undo();
virtual void redo();
// attributes
private:
/// Deleted primitives
QList<QGraphicsItem *> deleted_parts;
};
/**
This command pastes primitives when editing an electrical element.
*/
class PastePartsCommand : public ElementEditionCommand {
// constructors, destructor
public:
PastePartsCommand(ElementView *, const ElementContent &, QUndoCommand * = 0);
virtual ~PastePartsCommand();
private:
PastePartsCommand(const PastePartsCommand &);
// methods
public:
virtual void undo();
virtual void redo();
virtual void setOffset(int, const QPointF &, int, const QPointF &);
// attributes
private:
/// Pasted content
ElementContent content_;
/// Data required to undo a copy/paste with offset
int old_offset_paste_count_;
QPointF old_start_top_left_corner_;
int new_offset_paste_count_;
QPointF new_start_top_left_corner_;
bool uses_offset;
/// Prevent the first call to redo()
bool first_redo;
};
/**
This command cut primitives when editing an electrical element.
*/
class CutPartsCommand : public DeletePartsCommand {
// constructors, destructor
public:
CutPartsCommand(ElementScene *, const QList<QGraphicsItem *>, QUndoCommand * = 0);
virtual ~CutPartsCommand();
private:
CutPartsCommand(const CutPartsCommand &);
};
/**
This command moves primitives when editing an electrical element.
*/
class MovePartsCommand : public ElementEditionCommand {
// constructors, destructor
public:
MovePartsCommand(const QPointF &, ElementScene *, const QList<QGraphicsItem *>, QUndoCommand * = 0);
virtual ~MovePartsCommand();
private:
MovePartsCommand(const MovePartsCommand &);
// methods
public:
virtual void undo();
virtual void redo();
// attributes
private:
/// List of moved primitives
QList<QGraphicsItem *> moved_parts;
/// applied movement
QPointF movement;
/// Prevent the first call to redo()
bool first_redo;
};
/**
This command adds a primitive when editing an electrical element.
*/
class AddPartCommand : public ElementEditionCommand {
// constructors, destructor
public:
AddPartCommand(const QString &, ElementScene *, QGraphicsItem *, QUndoCommand * = 0);
virtual ~AddPartCommand();
private:
AddPartCommand(const AddPartCommand &);
// methods
public:
virtual void undo();
virtual void redo();
// attributes
private:
/// Added primitive
QGraphicsItem *part;
/// Prevent the first call to redo()
bool first_redo;
};
/**
This command changes a property of a primitive when editing an electrical
element.
*/
class ChangePartCommand : public ElementEditionCommand
{
// constructors, destructor
public:
ChangePartCommand(const QString &, CustomElementPart *, const char *, const QVariant &, const QVariant &, QUndoCommand * = 0);
ChangePartCommand(const QString &part_name, CustomElementPart *part, const char *property_name, const QVariant &old_value, QUndoCommand *parent = 0);
virtual ~ChangePartCommand();
void setNewValue(const QVariant &new_value);
private:
ChangePartCommand(const ChangePartCommand &);
// methods
public:
virtual void undo();
virtual void redo();
// attributes
private:
CustomElementPart *cep;
const char *property;
QVariant m_old_value;
QVariant m_new_value;
};
/**
This command changes the points of a polygon when editing an electrical
element.
*/
class ChangePolygonPointsCommand : public ElementEditionCommand {
// constructors, destructor
public:
ChangePolygonPointsCommand(PartPolygon *, const QVector<QPointF> &, const QVector<QPointF> &, QUndoCommand * = 0);
virtual ~ChangePolygonPointsCommand();
private:
ChangePolygonPointsCommand(const ChangePolygonPointsCommand &);
// methods
public:
virtual void undo();
virtual void redo();
// attributes
/// Changed polygon
PartPolygon *polygon;
/// Former points
QVector<QPointF> old_points;
/// New points
QVector<QPointF> new_points;
};
/**
This command changes the translated names of an electrical element.
*/
class ChangeNamesCommand : public ElementEditionCommand {
// constructors, destructor
public:
ChangeNamesCommand(ElementScene *, const NamesList &, const NamesList &, QUndoCommand * = 0);
virtual ~ChangeNamesCommand();
private:
ChangeNamesCommand(const ChangeNamesCommand &);
// methods
public:
virtual void undo();
virtual void redo();
// attributes
private:
/// List of former names
NamesList names_before;
/// List of new names
NamesList names_after;
};
/**
This command changes the zValue of a set of primitives when editing an
electrical element.
*/
class ChangeZValueCommand : public ElementEditionCommand {
// constructors, destructor
public:
/// List the various kind of changes for the zValue
enum Option {
BringForward, ///< Bring primitives to the foreground so they have the highest zValue
Raise, ///< Raise primitives one layer above their current one; zValues are incremented
Lower, ///< Send primitives one layer below their current one; zValues are decremented
SendBackward ///< Send primitives to the background so they have the lowest zValue
};
ChangeZValueCommand(ElementScene *, Option, QUndoCommand * = 0);
virtual ~ChangeZValueCommand();
private:
ChangeZValueCommand(const ChangeZValueCommand &);
// methods
public:
virtual void undo();
virtual void redo();
private:
void applyBringForward(const QList<QGraphicsItem *> &);
void applyRaise(const QList<QGraphicsItem *> &);
void applyLower(const QList<QGraphicsItem *> &);
void applySendBackward(const QList<QGraphicsItem *> &);
// attributes
private:
/// associates impacted primitives with their former zValues
QHash<QGraphicsItem *, qreal> undo_hash;
/// associates impacted primitives with their new zValues
QHash<QGraphicsItem *, qreal> redo_hash;
/// kind of treatment to apply
Option option;
};
/**
This command changes extra information carried by an electrical element.
*/
class ChangeInformationsCommand : public ElementEditionCommand {
// constructors, destructor
public:
ChangeInformationsCommand(ElementScene *, const QString &, const QString &, QUndoCommand * = 0);
virtual ~ChangeInformationsCommand();
private:
ChangeInformationsCommand(const ChangeInformationsCommand &);
// methods
public:
virtual void undo();
virtual void redo();
// attributes
private:
/// Former information
QString old_informations_;
/// New information
QString new_informations_;
};
/**
This command scales primitives when editing an electrical element.
*/
class ScalePartsCommand : public ElementEditionCommand {
// constructors, destructor
public:
ScalePartsCommand(ElementScene * = 0, QUndoCommand * = 0);
virtual ~ScalePartsCommand();
private:
ScalePartsCommand(const ScalePartsCommand &);
// methods
public:
virtual void undo();
virtual void redo();
ElementScene *elementScene() const;
void setScaledPrimitives(const QList<CustomElementPart *> &);
QList<CustomElementPart *> scaledPrimitives() const;
void setTransformation(const QRectF &, const QRectF &);
QPair<QRectF, QRectF> transformation();
protected:
void scale(const QRectF &before, const QRectF &after);
void adjustText();
// attributes
private:
/// List of moved primitives
QList<CustomElementPart *> scaled_primitives_;
/// original rect items fit in
QRectF original_rect_;
/// new rect items should fit in
QRectF new_rect_;
/// Prevent the first call to redo()
bool first_redo;
};
class ChangePropertiesCommand : public ElementEditionCommand {
public:
ChangePropertiesCommand (ElementScene *scene, QString type, DiagramContext info, QUndoCommand *parent=0);
virtual ~ChangePropertiesCommand ();
virtual void undo();
virtual void redo();
private:
QList <QString> m_type;
QList <DiagramContext> m_info;
};
#endif