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Now that the problem with the translations of keyboard shortcuts has been resolved and rotation using the space bar works reliably in principle, I took a closer look at the rotation function itself in the element editor. I noticed, for example, that arcs can be rotated at an angle of 15°. This doesn't really make sense, as the “arc” part doesn't have the “rotation” property. There is only width and height. And somehow rotating arcs didn't work well: start- and span-angles weren't adjusted. Lines and polygons can be rotated in 15° increments, which doesn't make much sense, if other parts that can only be rotated in 90° increments are selected at the same time. To make a long story short: I reworked the rotation functions of the graphical parts so that now all parts are rotated in 90° steps around the origin! This means that it is now possible to mark several parts and rotate them around the same point at the same time! In addition, the functions for mirroring graphic parts at y-axis (shortcut "M") and flipping at x-axis (shortcut "F") have been implemented. I have saved the text elements for later! (or someone else)
120 lines
3.9 KiB
C++
120 lines
3.9 KiB
C++
/*
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Copyright 2006-2025 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PART_RECTANGLE_H
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#define PART_RECTANGLE_H
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#include "customelementgraphicpart.h"
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class QetGraphicsHandlerItem;
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/**
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This class represents a rectangle primitive which may be used to compose the
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drawing of an electrical element within the element editor.
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All coordinates is in item coordinate, except pos()
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*/
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class PartRectangle : public CustomElementGraphicPart
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{
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Q_OBJECT
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Q_PROPERTY(QRectF rect READ rect WRITE setRect)
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Q_PROPERTY(qreal xRadius READ XRadius WRITE setXRadius NOTIFY XRadiusChanged)
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Q_PROPERTY(qreal yRadius READ YRadius WRITE setYRadius NOTIFY YRadiusChanged)
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Q_PROPERTY(qreal rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
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// constructors, destructor
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public:
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PartRectangle(QETElementEditor *, QGraphicsItem *parent = nullptr);
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~PartRectangle() override;
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private:
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PartRectangle(const PartRectangle &);
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signals:
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void rectChanged();
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void XRadiusChanged();
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void YRadiusChanged();
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void rotationChanged();
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// methods
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public:
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enum { Type = UserType + 1109 };
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/**
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Enable the use of qgraphicsitem_cast to safely cast a QGraphicsItem into a PartRectangle.
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@return the QGraphicsItem type
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*/
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int type () const override { return Type; }
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void paint (QPainter *, const QStyleOptionGraphicsItem *, QWidget * = nullptr) override;
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QString name () const override { return(QObject::tr("rectangle", "element part name")); }
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QString xmlName () const override { return(QString("rect")); }
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const QDomElement toXml (QDomDocument &) const override;
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void fromXml (const QDomElement &) override;
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QRectF rect() const;
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void setRect(const QRectF &rect);
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qreal XRadius() const {return m_xRadius;}
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void setXRadius(qreal X);
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qreal YRadius() const {return m_yRadius;}
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void setYRadius(qreal Y);
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void setRotation(qreal angle);
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qreal rotation() const;
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void flip();
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void mirror();
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QRectF sceneGeometricRect() const override;
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virtual QPointF sceneTopLeft() const;
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QPainterPath shape () const override;
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QPainterPath shadowShape() const override;
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QRectF boundingRect() const override;
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bool isUseless() const override;
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void startUserTransformation(const QRectF &) override;
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void handleUserTransformation(const QRectF &, const QRectF &) override;
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void addHandler() override;
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void removeHandler() override;
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protected:
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void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
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QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
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bool sceneEventFilter(QGraphicsItem *watched, QEvent *event) override;
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private:
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void switchResizeMode();
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void adjustHandlerPos();
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void handlerMousePressEvent (QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event);
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void handlerMouseMoveEvent (QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event);
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void handlerMouseReleaseEvent (QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event);
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private:
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QRectF m_rect,
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m_old_rect;
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QList<QPointF> saved_points_;
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int m_resize_mode = 1,
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m_vector_index = -1;
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QVector<QetGraphicsHandlerItem *> m_handler_vector;
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qreal m_xRadius = 0,
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m_yRadius = 0,
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m_old_xRadius,
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m_old_yRadius;
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bool m_modifie_radius_equaly = false;
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qreal m_rot;
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};
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#endif
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