plc-user bd3b39cea3 element-editor: fix rotation, add mirror, add flip for graphical primitives
Now that the problem with the translations of keyboard shortcuts has been resolved and rotation using the space bar works reliably in principle, I took a closer look at the rotation function itself in the element editor.

I noticed, for example, that arcs can be rotated at an angle of 15°. This doesn't really make sense, as the “arc” part doesn't have the “rotation” property. There is only width and height.
And somehow rotating arcs didn't work well: start- and span-angles weren't adjusted.

Lines and polygons can be rotated in 15° increments, which doesn't make much sense, if other parts that can only be rotated in 90° increments are selected at the same time.

To make a long story short:
I reworked the rotation functions of the graphical parts so that now all parts are rotated in 90° steps around the origin! This means that it is now possible to mark several parts and rotate them around the same point at the same time!

In addition, the functions for mirroring graphic parts at y-axis (shortcut "M") and flipping at x-axis (shortcut "F") have been implemented.

I have saved the text elements for later!
(or someone else)
2025-02-14 20:31:03 +01:00

587 lines
15 KiB
C++

/*
Copyright 2006-2025 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "partrectangle.h"
#include "../../QPropertyUndoCommand/qpropertyundocommand.h"
#include "../../QetGraphicsItemModeler/qetgraphicshandleritem.h"
#include "../../QetGraphicsItemModeler/qetgraphicshandlerutility.h"
#include "../elementscene.h"
/**
@brief PartRectangle::PartRectangle
Constructor
@param editor the QETElementEditor of this item
@param parent parent item
*/
PartRectangle::PartRectangle(QETElementEditor *editor, QGraphicsItem *parent) :
CustomElementGraphicPart(editor, parent)
{
m_rot=0;
}
/**
@brief PartRectangle::~PartRectangle
*/
PartRectangle::~PartRectangle()
{
removeHandler();
}
/**
@brief PartRectangle::paint
Draw this Rectangle
@param painter
@param options
@param widget
*/
void PartRectangle::paint(QPainter *painter, const QStyleOptionGraphicsItem *options, QWidget *widget)
{
Q_UNUSED(widget);
applyStylesToQPainter(*painter);
QPen t = painter -> pen();
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) // ### Qt 6: remove
t.setCosmetic(options && options -> levelOfDetail < 1.0);
#else
#if TODO_LIST
#pragma message("@TODO remove code for QT 6 or later")
#endif
t.setCosmetic(options && options -> levelOfDetailFromTransform(painter->worldTransform()) < 1.0);
#endif
if (isSelected())
t.setColor(Qt::red);
t.setJoinStyle(Qt::MiterJoin);
//Force the pen to width 0 if one of dimension is null
if (!rect().width() || !rect().height())
t.setWidth(0);
painter->setPen(t);
painter->drawRoundedRect(m_rect, m_xRadius, m_yRadius);
if (m_hovered)
drawShadowShape(painter);
if (isSelected())
drawCross(m_rect.center(), painter);
}
/**
@brief PartRectangle::toXml
Export this rectangle in xml
@param xml_document : Xml document to use for create the xml element.
@return an xml element that describe this ellipse
*/
const QDomElement PartRectangle::toXml(QDomDocument &xml_document) const
{
QDomElement xml_element = xml_document.createElement("rect");
QPointF top_left(sceneTopLeft());
qreal x = (qRound(top_left.x() * 100.0) / 100.0);
qreal y = (qRound(top_left.y() * 100.0) / 100.0);
qreal w = (qRound(m_rect.width() * 100.0) / 100.0);
qreal h = (qRound(m_rect.height() * 100.0) / 100.0);
qreal rx = (qRound(m_xRadius * 100.0) / 100.0);
qreal ry = (qRound(m_yRadius * 100.0) / 100.0);
xml_element.setAttribute("x", QString::number(x));
xml_element.setAttribute("y", QString::number(y));
xml_element.setAttribute("width", QString::number(w));
xml_element.setAttribute("height", QString::number(h));
xml_element.setAttribute("rx", QString::number(rx));
xml_element.setAttribute("ry", QString::number(ry));
stylesToXml(xml_element);
return(xml_element);
}
/**
@brief PartRectangle::fromXml
Import the properties of this rectangle from a xml element.
@param qde : Xml document to use.
*/
void PartRectangle::fromXml(const QDomElement &qde)
{
stylesFromXml(qde);
setPos(mapFromScene(qde.attribute("x", "0").toDouble(),
qde.attribute("y", "0").toDouble()));
QRectF rect(QPointF(0,0), QSizeF(qde.attribute("width", "0").toDouble(),
qde.attribute("height", "0").toDouble()));
setRect(rect.normalized());
setXRadius(qde.attribute("rx", "0").toDouble());
setYRadius(qde.attribute("ry", "0").toDouble());
}
/**
@brief PartRectangle::rect
@return : Returns the item's rectangle.
*/
QRectF PartRectangle::rect() const
{
return m_rect;
}
/**
@brief PartRectangle::setRect
Sets the item's rectangle to be the given rectangle.
@param rect
*/
void PartRectangle::setRect(const QRectF &rect)
{
if (rect == m_rect) return;
prepareGeometryChange();
m_rect = rect;
adjustHandlerPos();
emit rectChanged();
}
void PartRectangle::setXRadius(qreal X)
{
m_xRadius = X;
update();
adjustHandlerPos();
emit XRadiusChanged();
}
void PartRectangle::setYRadius(qreal Y)
{
m_yRadius = Y;
update();
adjustHandlerPos();
emit YRadiusChanged();
}
void PartRectangle::setRotation(qreal angle) {
// for whatever reason: with "rect" we need to use scene-positions...
auto pos = mapToScene(m_rect.x(),m_rect.y());
qreal width = m_rect.height();
qreal height = m_rect.width();
qreal x; qreal y;
if (angle > 0) {
x = (pos.y() + m_rect.height()) * (-1);
y = pos.x();
} else {
x = pos.y();
y = (pos.x() + m_rect.width()) * (-1);
}
pos = mapFromScene(x, y);
m_rect.setX(pos.x()); m_rect.setY(pos.y());
m_rect.setWidth(width); m_rect.setHeight(height);
std::swap (m_xRadius, m_yRadius);
prepareGeometryChange();
adjustHandlerPos();
emit rectChanged();
}
qreal PartRectangle::rotation() const {
return qRound(m_rot * 100.0) / 100.0;
}
void PartRectangle::flip() {
// for whatever reason: with "rect" we need to use scene-positions...
qreal height = m_rect.height();
auto pos = mapToScene(m_rect.x(),m_rect.y());
qreal x = pos.x();
qreal y = ((-1.0) * pos.y()) - height;
pos = mapFromScene(x, y);
m_rect.setX(pos.x()); m_rect.setY(pos.y());
m_rect.setHeight(height);
prepareGeometryChange();
adjustHandlerPos();
emit rectChanged();
}
void PartRectangle::mirror() {
// for whatever reason: with "rect" we need to use scene-positions...
qreal width = m_rect.width();
auto pos = mapToScene(m_rect.x(),m_rect.y());
qreal x = ((-1.0) * pos.x()) - width;
qreal y = pos.y();
pos = mapFromScene(x, y);
m_rect.setX(pos.x()); m_rect.setY(pos.y());
m_rect.setWidth(width);
prepareGeometryChange();
adjustHandlerPos();
emit rectChanged();
}
/**
@brief PartRectangle::sceneGeometricRect
@return the minimum, margin-less rectangle this part can fit into, in scene
coordinates. It is different from boundingRect() because it is not supposed
to imply any margin, and it is different from shape because it is a regular
rectangle, not a complex shape.
*/
QRectF PartRectangle::sceneGeometricRect() const
{
return(mapToScene(rect()).boundingRect());
}
/**
@brief PartRectangle::sceneTopLeft
@return the top left of rectangle, in scene coordinate
*/
QPointF PartRectangle::sceneTopLeft() const
{
return(mapToScene(rect().topLeft()));
}
/**
@brief PartRectangle::shape
@return the shape of this item
*/
QPainterPath PartRectangle::shape() const
{
QPainterPath shape;
shape.addRoundedRect(m_rect, m_xRadius, m_yRadius);
QPainterPathStroker pps;
pps.setWidth(m_hovered? penWeight()+SHADOWS_HEIGHT : penWeight());
shape = pps.createStroke(shape);
return shape;
}
QPainterPath PartRectangle::shadowShape() const
{
QPainterPath shape;
shape.addRoundedRect(m_rect, m_xRadius, m_yRadius);
QPainterPathStroker pps;
pps.setWidth(penWeight());
return (pps.createStroke(shape));
}
/**
@brief PartRectangle::boundingRect
@return Bounding rectangle this part can fit into
*/
QRectF PartRectangle::boundingRect() const
{
qreal adjust = (SHADOWS_HEIGHT + penWeight()) / 2;
//We add 0.5 because CustomElementGraphicPart::drawShadowShape
//draw a shape bigger of 0.5 when pen weight is to 0.
if (penWeight() == 0) adjust += 0.5;
QRectF r = m_rect.normalized();
r.adjust(-adjust, -adjust, adjust, adjust);
return(r);
}
/**
@brief PartRectangle::isUseless
@return true if this part is irrelevant and does not deserve to be Retained / registered.
An rectangle is relevant when he's not null.
*/
bool PartRectangle::isUseless() const
{
return(rect().isNull());
}
/**
@brief PartRectangle::startUserTransformation
Start the user-induced transformation, provided this primitive is contained
within the initial_selection_rect bounding rectangle.
@param initial_selection_rect
*/
void PartRectangle::startUserTransformation(const QRectF &initial_selection_rect)
{
Q_UNUSED(initial_selection_rect)
// we keep track of our own rectangle at the moment in scene coordinates too
saved_points_.clear();
saved_points_ << mapToScene(rect().topLeft()) << mapToScene(rect().bottomRight());
}
/**
@brief PartRectangle::handleUserTransformation
Handle the user-induced transformation from \a initial_selection_rect to \a new_selection_rect
@param initial_selection_rect
@param new_selection_rect
*/
void PartRectangle::handleUserTransformation(const QRectF &initial_selection_rect, const QRectF &new_selection_rect)
{
QList<QPointF> mapped_points = mapPoints(initial_selection_rect, new_selection_rect, saved_points_);
setRect(QRectF(mapFromScene(mapped_points.at(0)), mapFromScene(mapped_points.at(1))));
}
/**
@brief PartRectangle::mouseReleaseEvent
Handle mouse release event
@param event
*/
void PartRectangle::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton && event->buttonDownPos(Qt::LeftButton) == event->pos())
switchResizeMode();
CustomElementGraphicPart::mouseReleaseEvent(event);
}
/**
@brief PartRectangle::itemChange
@param change
@param value
@return
*/
QVariant PartRectangle::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
if (change == ItemPositionHasChanged)
{
adjustHandlerPos();
}
else if (change == ItemSceneChange)
{
setSelected(false); //This item is removed from scene, then we deselect this, and so, the handlers is also removed.
}
return QGraphicsItem::itemChange(change, value);
}
/**
@brief PartRectangle::sceneEventFilter
@param watched
@param event
@return
*/
bool PartRectangle::sceneEventFilter(QGraphicsItem *watched, QEvent *event)
{
//Watched must be an handler
if(watched->type() == QetGraphicsHandlerItem::Type)
{
QetGraphicsHandlerItem *qghi = qgraphicsitem_cast<QetGraphicsHandlerItem *>(watched);
if(m_handler_vector.contains(qghi)) //Handler must be in m_vector_index, then we can start resize
{
m_vector_index = m_handler_vector.indexOf(qghi);
if (m_vector_index != -1)
{
if(event->type() == QEvent::GraphicsSceneMousePress) //Click
{
handlerMousePressEvent(qghi, static_cast<QGraphicsSceneMouseEvent *>(event));
return true;
}
else if(event->type() == QEvent::GraphicsSceneMouseMove) //Move
{
handlerMouseMoveEvent(qghi, static_cast<QGraphicsSceneMouseEvent *>(event));
return true;
}
else if (event->type() == QEvent::GraphicsSceneMouseRelease) //Release
{
handlerMouseReleaseEvent(qghi, static_cast<QGraphicsSceneMouseEvent *>(event));
return true;
}
}
}
}
return false;
}
/**
@brief PartRectangle::switchResizeMode
*/
void PartRectangle::switchResizeMode()
{
if (m_resize_mode == 1)
{
m_resize_mode = 2;
for (QetGraphicsHandlerItem *qghi : m_handler_vector)
qghi->setColor(Qt::darkGreen);
}
else if (m_resize_mode == 2)
{
m_resize_mode = 3;
qDeleteAll(m_handler_vector);
m_handler_vector.clear();
addHandler();
for (QetGraphicsHandlerItem *qghi : m_handler_vector) {
qghi->setColor(Qt::magenta);
}
}
else if (m_resize_mode == 3)
{
m_resize_mode = 1;
qDeleteAll(m_handler_vector);
m_handler_vector.clear();
addHandler();
for (QetGraphicsHandlerItem *qghi : m_handler_vector) {
qghi->setColor(Qt::blue);
}
}
}
/**
@brief PartRectangle::adjustHandlerPos
*/
void PartRectangle::adjustHandlerPos()
{
if (m_handler_vector.isEmpty()) {
return;
}
QVector <QPointF> points_vector;
if(m_resize_mode != 3) {
points_vector = QetGraphicsHandlerUtility::pointsForRect(m_rect);
}
else {
points_vector = QetGraphicsHandlerUtility::pointForRadiusRect(m_rect, m_xRadius, m_yRadius);
}
if (m_handler_vector.size() == points_vector.size())
{
points_vector = mapToScene(points_vector);
for (int i = 0 ; i < points_vector.size() ; ++i)
m_handler_vector.at(i)->setPos(points_vector.at(i));
}
else
{
qDeleteAll(m_handler_vector);
m_handler_vector.clear();
addHandler();
}
}
/**
@brief PartRectangle::handlerMousePressEvent
@param qghi
@param event
*/
void PartRectangle::handlerMousePressEvent(QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event)
{
Q_UNUSED(qghi)
Q_UNUSED(event)
m_old_rect = m_rect;
m_old_xRadius = m_xRadius;
m_old_yRadius = m_yRadius;
if(m_xRadius == 0 && m_yRadius == 0) {
m_modifie_radius_equaly = true;
}
}
/**
@brief PartRectangle::handlerMouseMoveEvent
@param qghi
@param event
*/
void PartRectangle::handlerMouseMoveEvent(QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event)
{
Q_UNUSED(qghi)
QPointF new_pos = event->scenePos();
if (event->modifiers() != Qt::ControlModifier)
new_pos = elementScene()->snapToGrid(event->scenePos());
new_pos = mapFromScene(new_pos);
if (m_resize_mode == 1)
setRect(QetGraphicsHandlerUtility::rectForPosAtIndex(m_rect, new_pos, m_vector_index));
else if (m_resize_mode == 2)
setRect(QetGraphicsHandlerUtility::mirrorRectForPosAtIndex(m_rect, new_pos, m_vector_index));
else
{
qreal radius = QetGraphicsHandlerUtility::radiusForPosAtIndex(m_rect, new_pos, m_vector_index);
if(m_modifie_radius_equaly) {
setXRadius(radius);
setYRadius(radius);
}
else if(m_vector_index == 0) {
setXRadius(radius);
}
else {
setYRadius(radius);
}
}
adjustHandlerPos();
}
void PartRectangle::handlerMouseReleaseEvent(QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event)
{
Q_UNUSED(qghi)
Q_UNUSED(event)
m_modifie_radius_equaly = false;
QUndoCommand *undo = new QUndoCommand("Modifier un rectangle");
if (m_old_rect != m_rect) {
QPropertyUndoCommand *u = new QPropertyUndoCommand(this, "rect", QVariant(m_old_rect.normalized()), QVariant(m_rect.normalized()), undo);
u->setAnimated(true, false);
}
if (m_old_xRadius != m_xRadius) {
QPropertyUndoCommand *u = new QPropertyUndoCommand(this, "xRadius", QVariant(m_old_xRadius), QVariant(m_xRadius), undo);
u->setAnimated();
}
if (m_old_yRadius != m_yRadius) {
QPropertyUndoCommand *u = new QPropertyUndoCommand(this, "yRadius", QVariant(m_old_yRadius), QVariant(m_yRadius), undo);
u->setAnimated();
}
elementScene()->undoStack().push(undo);
m_vector_index = -1;
}
/**
@brief PartRectangle::addHandler
Add handlers for this item
*/
void PartRectangle::addHandler()
{
if (m_handler_vector.isEmpty() && scene())
{
if (m_resize_mode != 3) {
m_handler_vector = QetGraphicsHandlerItem::handlerForPoint(mapToScene(QetGraphicsHandlerUtility::pointsForRect(m_rect)));
}
else {
m_handler_vector = QetGraphicsHandlerItem::handlerForPoint(mapToScene(QetGraphicsHandlerUtility::pointForRadiusRect(m_rect, m_xRadius, m_yRadius)));
}
for (QetGraphicsHandlerItem *handler : m_handler_vector)
{
QColor color;
if(m_resize_mode == 1) {color = Qt::blue;}
else if (m_resize_mode == 2) {color = Qt::darkGreen;}
else {color = Qt::magenta;}
handler->setColor(color);
scene()->addItem(handler);
handler->installSceneEventFilter(this);
handler->setZValue(this->zValue()+1);
}
}
}
/**
@brief PartRectangle::removeHandler
Remove the handlers of this item
*/
void PartRectangle::removeHandler()
{
if (!m_handler_vector.isEmpty())
{
qDeleteAll(m_handler_vector);
m_handler_vector.clear();
}
}