plc-user bd3b39cea3 element-editor: fix rotation, add mirror, add flip for graphical primitives
Now that the problem with the translations of keyboard shortcuts has been resolved and rotation using the space bar works reliably in principle, I took a closer look at the rotation function itself in the element editor.

I noticed, for example, that arcs can be rotated at an angle of 15°. This doesn't really make sense, as the “arc” part doesn't have the “rotation” property. There is only width and height.
And somehow rotating arcs didn't work well: start- and span-angles weren't adjusted.

Lines and polygons can be rotated in 15° increments, which doesn't make much sense, if other parts that can only be rotated in 90° increments are selected at the same time.

To make a long story short:
I reworked the rotation functions of the graphical parts so that now all parts are rotated in 90° steps around the origin! This means that it is now possible to mark several parts and rotate them around the same point at the same time!

In addition, the functions for mirroring graphic parts at y-axis (shortcut "M") and flipping at x-axis (shortcut "F") have been implemented.

I have saved the text elements for later!
(or someone else)
2025-02-14 20:31:03 +01:00

635 lines
15 KiB
C++

/*
Copyright 2006-2025 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "partpolygon.h"
#include "../../QPropertyUndoCommand/qpropertyundocommand.h"
#include "../../QetGraphicsItemModeler/qetgraphicshandleritem.h"
#include "../../QetGraphicsItemModeler/qetgraphicshandlerutility.h"
#include "../../qeticons.h"
#include "../elementscene.h"
#include "../ui/qetelementeditor.h"
/**
@brief PartPolygon::PartPolygon
Constructor
@param editor : editor of this item
@param parent : parent item
*/
PartPolygon::PartPolygon(QETElementEditor *editor, QGraphicsItem *parent) :
CustomElementGraphicPart(editor, parent),
m_closed(false),
m_undo_command(nullptr)
{
m_insert_point = new QAction(tr("Ajouter un point"), this);
m_insert_point->setIcon(QET::Icons::Add);
connect(m_insert_point, &QAction::triggered, this, &PartPolygon::insertPoint);
m_remove_point = new QAction(tr("Supprimer ce point"), this);
m_remove_point->setIcon(QET::Icons::Remove);
connect(m_remove_point, &QAction::triggered, this, &PartPolygon::removePoint);
}
/**
@brief PartPolygon::~PartPolygon
*/
PartPolygon::~PartPolygon()
{
if(m_undo_command) delete m_undo_command;
removeHandler();
}
/**
@brief PartPolygon::paint
Draw this polygon
@param painter
@param options
@param widget
*/
void PartPolygon::paint(QPainter *painter, const QStyleOptionGraphicsItem *options, QWidget *widget)
{
Q_UNUSED(widget)
applyStylesToQPainter(*painter);
QPen t = painter -> pen();
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) // ### Qt 6: remove
t.setCosmetic(options && options -> levelOfDetail < 1.0);
#else
#if TODO_LIST
#pragma message("@TODO remove code for QT 6 or later")
#endif
t.setCosmetic(options && options -> levelOfDetailFromTransform(painter->worldTransform()) < 1.0);
#endif
if (isSelected()) t.setColor(Qt::red);
painter -> setPen(t);
m_closed ? painter -> drawPolygon (m_polygon) :
painter -> drawPolyline(m_polygon);
if (m_hovered)
drawShadowShape(painter);
}
/**
@brief PartPolygon::fromXml
Import the properties of this polygon from a xml element
@param qde : Xml document to use
*/
void PartPolygon::fromXml(const QDomElement &qde)
{
stylesFromXml(qde);
int i = 1;
while(true)
{
if (QET::attributeIsAReal(qde, QString("x%1").arg(i)) &&\
QET::attributeIsAReal(qde, QString("y%1").arg(i)))
++ i;
else break;
}
QPolygonF temp_polygon;
for (int j = 1 ; j < i ; ++ j)
{
temp_polygon << QPointF(qde.attribute(QString("x%1").arg(j)).toDouble(),
qde.attribute(QString("y%1").arg(j)).toDouble());
}
m_polygon = temp_polygon;
m_closed = qde.attribute("closed") != "false";
}
/**
@brief PartPolygon::toXml
Export this polygon in xml
@param xml_document : Xml document to use for create the xml element
@return an xml element that describe this polygon
*/
const QDomElement PartPolygon::toXml(QDomDocument &xml_document) const
{
QDomElement xml_element = xml_document.createElement("polygon");
int i = 1;
foreach(QPointF point, m_polygon) {
point = mapToScene(point);
qreal x = ((qRound(point.x() * 100.0)) / 100.0);
qreal y = ((qRound(point.y() * 100.0)) / 100.0);
xml_element.setAttribute(QString("x%1").arg(i), QString("%1").arg(x));
xml_element.setAttribute(QString("y%1").arg(i), QString("%1").arg(y));
++ i;
}
if (!m_closed) xml_element.setAttribute("closed", "false");
stylesToXml(xml_element);
return(xml_element);
}
/**
@brief PartPolygon::isUseless
@return true if this part is irrelevant and does not deserve to be Retained / registered.
A polygon is relevant when he have 2 differents points
*/
bool PartPolygon::isUseless() const
{
if (m_polygon.count() < 2) return(true);
for (int i = 1 ; i < m_polygon.count() ; ++ i)
if (m_polygon[i] != m_polygon[i-1]) return(false);
return(true);
}
/**
@brief PartPolygon::sceneGeometricRect
@return the minimum, margin-less rectangle this part can fit into, in scene
coordinates. It is different from boundingRect() because it is not supposed
to imply any margin, and it is different from shape because it is a regular
rectangle, not a complex shape.
*/
QRectF PartPolygon::sceneGeometricRect() const
{
return(mapToScene(m_polygon.boundingRect()).boundingRect());
}
/**
@brief PartPolygon::startUserTransformation
Start the user-induced transformation, provided this primitive is contained
within the initial_selection_rect bounding rectangle.
@param initial_selection_rect
*/
void PartPolygon::startUserTransformation(const QRectF &initial_selection_rect)
{
Q_UNUSED(initial_selection_rect)
saved_points_ = mapToScene(m_polygon).toList();
}
/**
@brief PartPolygon::handleUserTransformation
Handle the user-induced transformation from initial_selection_rect to new_selection_rect
@param initial_selection_rect
@param new_selection_rect
*/
void PartPolygon::handleUserTransformation(const QRectF &initial_selection_rect, const QRectF &new_selection_rect)
{
QList<QPointF> mapped_points = mapPoints(initial_selection_rect, new_selection_rect, saved_points_);
m_polygon = (mapFromScene(QPolygonF(mapped_points.toVector())));
}
/**
@brief PartPolygon::preferredScalingMethod
This method is called by the decorator when it needs to determine the best
way to interactively scale a primitive. It is typically called when only a
single primitive is being scaled.
@return : This reimplementation systematically returns QET::RoundScaleRatios.
*/
QET::ScalingMethod PartPolygon::preferredScalingMethod() const
{
return(QET::RoundScaleRatios);
}
/**
@brief PartPolygon::polygon
@return the item's polygon, or an empty polygon if no polygon has been set.
*/
QPolygonF PartPolygon::polygon() const
{
return m_polygon;
}
/**
@brief PartPolygon::setPolygon
Sets the item's polygon to be the given polygon.
@param polygon
*/
void PartPolygon::setPolygon(const QPolygonF &polygon)
{
if (m_polygon == polygon) return;
prepareGeometryChange();
m_polygon = polygon;
adjustHandlerPos();
emit polygonChanged();
}
/**
@brief PartPolygon::addPoint
Add new point to polygon
@param point
*/
void PartPolygon::addPoint(const QPointF &point)
{
prepareGeometryChange();
m_polygon << point;
}
/**
@brief PartPolygon::setLastPoint
Set the last point of polygon to point
@param point
*/
void PartPolygon::setLastPoint(const QPointF &point)
{
if (m_polygon.size())
m_polygon.pop_back();
prepareGeometryChange();
m_polygon << point;
}
/**
@brief PartPolygon::removeLastPoint
Remove the last point of polygon
*/
void PartPolygon::removeLastPoint()
{
if (m_polygon.size())
{
prepareGeometryChange();
m_polygon.pop_back();
}
}
void PartPolygon::setClosed(bool close)
{
if (m_closed == close) return;
prepareGeometryChange();
m_closed = close;
emit closedChange();
}
/**
@brief PartPolygon::setHandlerColor
Set the handler at pos pos (in polygon coordinate) to color color.
@param pos
@param color
*/
void PartPolygon::setHandlerColor(QPointF pos, const QColor &color)
{
for (QetGraphicsHandlerItem *qghi : m_handler_vector) {
if (qghi->pos() == mapToScene(pos)) {
qghi->setColor(color);
}
}
}
/**
@brief PartPolygon::resetAllHandlerColor
Reset the color of every handlers
*/
void PartPolygon::resetAllHandlerColor()
{
for (QetGraphicsHandlerItem *qghi : m_handler_vector) {
qghi->setColor(Qt::blue);
}
}
void PartPolygon::setRotation(qreal angle) {
for (auto &punkt : m_polygon) {
double tmp, x, y;
if (angle > 0) {
tmp = punkt.y();
y = punkt.x();
x = (-1) * tmp;
} else {
tmp = punkt.x();
x = punkt.y();
y = (-1) * tmp;
}
punkt = QPointF(x, y);
}
setPolygon(m_polygon);
prepareGeometryChange();
adjustHandlerPos();
emit polygonChanged();
}
qreal PartPolygon::rotation() const {
return qRound(m_rot * 100.0) / 100.0;
}
void PartPolygon::flip() {
for (auto &pt : m_polygon) {
pt = QPointF(pt.x(), (-1) * pt.y());
}
setPolygon(m_polygon);
prepareGeometryChange();
adjustHandlerPos();
emit polygonChanged();
}
void PartPolygon::mirror() {
for (auto &pt : m_polygon) {
pt = QPointF((-1) * pt.x(), pt.y());
}
setPolygon(m_polygon);
prepareGeometryChange();
adjustHandlerPos();
emit polygonChanged();
}
/**
@brief PartPolygon::itemChange
@param change
@param value
@return
*/
QVariant PartPolygon::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
if (change == ItemPositionHasChanged)
{
adjustHandlerPos();
}
else if (change == ItemSceneChange)
{
setSelected(false); //This is item removed from scene, then we deselect this, and so, the handlers is also removed.
}
return QGraphicsItem::itemChange(change, value);
}
/**
@brief PartPolygon::sceneEventFilter
@param watched
@param event
@return
*/
bool PartPolygon::sceneEventFilter(QGraphicsItem *watched, QEvent *event)
{
//Watched must be an handler
if(watched->type() == QetGraphicsHandlerItem::Type)
{
QetGraphicsHandlerItem *qghi = qgraphicsitem_cast<QetGraphicsHandlerItem *>(watched);
if(m_handler_vector.contains(qghi)) //Handler must be in m_vector_index, then we can start resize
{
m_vector_index = m_handler_vector.indexOf(qghi);
if (m_vector_index != -1)
{
if(event->type() == QEvent::GraphicsSceneMousePress) //Click
{
handlerMousePressEvent(qghi, static_cast<QGraphicsSceneMouseEvent *>(event));
return true;
}
else if(event->type() == QEvent::GraphicsSceneMouseMove) //Move
{
handlerMouseMoveEvent(qghi, static_cast<QGraphicsSceneMouseEvent *>(event));
return true;
}
else if (event->type() == QEvent::GraphicsSceneMouseRelease) //Release
{
handlerMouseReleaseEvent(qghi, static_cast<QGraphicsSceneMouseEvent *>(event));
return true;
}
}
}
}
return false;
}
void PartPolygon::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
{
m_context_menu_pos = event->pos();
event->ignore();
if (isSelected() && elementScene() && (elementScene()->behavior() == ElementScene::Normal))
{
QList<QAction *> list;
list << m_insert_point;
if (m_handler_vector.count() > 2)
{
for (QetGraphicsHandlerItem *qghi : m_handler_vector)
{
if (qghi->contains(qghi->mapFromScene(event->scenePos())))
{
list << m_remove_point;
break;
}
}
}
elementScene()->editor()->contextMenu(event->screenPos(), list);
event->accept();
}
}
/**
@brief PartPolygon::adjustHandlerPos
*/
void PartPolygon::adjustHandlerPos()
{
if(m_handler_vector.isEmpty())
return;
if (m_handler_vector.size() == m_polygon.size())
{
QVector <QPointF> points_vector = mapToScene(m_polygon);
for (int i = 0 ; i < points_vector.size() ; ++i)
m_handler_vector.at(i)->setPos(points_vector.at(i));
}
else
{
qDeleteAll(m_handler_vector);
m_handler_vector.clear();
addHandler();
}
}
/**
@brief PartPolygon::handlerMousePressEvent
@param qghi
@param event
*/
void PartPolygon::handlerMousePressEvent(QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event)
{
Q_UNUSED(qghi);
Q_UNUSED(event);
m_undo_command = new QPropertyUndoCommand(this, "polygon", QVariant(m_polygon));
m_undo_command->setText(tr("Modifier un polygone"));
}
/**
@brief PartPolygon::handlerMouseMoveEvent
@param qghi
@param event
*/
void PartPolygon::handlerMouseMoveEvent(QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event)
{
Q_UNUSED(qghi);
QPointF new_pos = event->scenePos();
if (event->modifiers() != Qt::ControlModifier)
new_pos = elementScene()->snapToGrid(event->scenePos());
new_pos = mapFromScene(new_pos);
prepareGeometryChange();
m_polygon.replace(m_vector_index, new_pos);
adjustHandlerPos();
emit polygonChanged();
}
/**
@brief PartPolygon::handlerMouseReleaseEvent
@param qghi
@param event
*/
void PartPolygon::handlerMouseReleaseEvent(QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event)
{
Q_UNUSED(qghi);
Q_UNUSED(event);
m_undo_command->setNewValue(QVariant(m_polygon));
elementScene()->undoStack().push(m_undo_command);
m_undo_command = nullptr;
m_vector_index = -1;
}
/**
@brief PartPolygon::addHandler
Add handlers for this item
*/
void PartPolygon::addHandler()
{
if (m_handler_vector.isEmpty() && scene())
{
m_handler_vector = QetGraphicsHandlerItem::handlerForPoint(mapToScene(m_polygon));
for(QetGraphicsHandlerItem *handler : m_handler_vector)
{
handler->setColor(Qt::blue);
scene()->addItem(handler);
handler->installSceneEventFilter(this);
handler->setZValue(this->zValue()+1);
}
}
}
/**
@brief PartPolygon::removeHandler
Remove the handlers of this item
*/
void PartPolygon::removeHandler()
{
if (!m_handler_vector.isEmpty())
{
qDeleteAll(m_handler_vector);
m_handler_vector.clear();
}
}
/**
@brief PartPolygon::insertPoint
Insert a point in this polygon
*/
void PartPolygon::insertPoint()
{
QPolygonF new_polygon = QetGraphicsHandlerUtility::polygonForInsertPoint(m_polygon, m_closed, elementScene()->snapToGrid(m_context_menu_pos));
if(new_polygon != m_polygon)
{
//Wrap the undo for avoid to merge the undo commands when user add several points.
QUndoCommand *undo = new QUndoCommand(tr("Ajouter un point à un polygone"));
new QPropertyUndoCommand(this, "polygon", m_polygon, new_polygon, undo);
elementScene()->undoStack().push(undo);
}
}
/**
@brief PartPolygon::removePoint
remove a point on this polygon
*/
void PartPolygon::removePoint()
{
if (m_handler_vector.size() == 2)
return;
QPointF point = mapToScene(m_context_menu_pos);
int index = -1;
for (int i=0 ; i<m_handler_vector.size() ; i++)
{
QetGraphicsHandlerItem *qghi = m_handler_vector.at(i);
if (qghi->contains(qghi->mapFromScene(point)))
{
index = i;
break;
}
}
if (index > -1 && index<m_handler_vector.count())
{
QPolygonF polygon = this->polygon();
qDebug() << index;
polygon.removeAt(index);
//Wrap the undo for avoid to merge the undo commands when user add several points.
QUndoCommand *undo = new QUndoCommand(tr("Supprimer un point d'un polygone"));
new QPropertyUndoCommand(this, "polygon", this->polygon(), polygon, undo);
elementScene()->undoStack().push(undo);
}
}
/**
@brief PartPolygon::shape
@return the shape of this item
*/
QPainterPath PartPolygon::shape() const
{
QPainterPath shape;
shape.addPolygon(m_polygon);
if (m_closed)
shape.lineTo(m_polygon.first());
QPainterPathStroker pps;
pps.setWidth(m_hovered? penWeight()+SHADOWS_HEIGHT : penWeight());
shape = pps.createStroke(shape);
return shape;
}
QPainterPath PartPolygon::shadowShape() const
{
QPainterPath shape;
shape.addPolygon(m_polygon);
if (m_closed)
shape.lineTo(m_polygon.first());
QPainterPathStroker pps;
pps.setWidth(penWeight());
return (pps.createStroke(shape));
}
/**
@brief PartPolygon::boundingRect
@return the bounding rect of this item
*/
QRectF PartPolygon::boundingRect() const
{
QRectF r = m_polygon.boundingRect();
qreal adjust = (SHADOWS_HEIGHT + penWeight()) / 2;
//We add 0.5 because CustomElementGraphicPart::drawShadowShape
//draw a shape bigger of 0.5 when pen weight is to 0.
if (penWeight() == 0) adjust += 0.5;
r.adjust(-adjust, -adjust, adjust, adjust);
return(r);
}