plc-user bd3b39cea3 element-editor: fix rotation, add mirror, add flip for graphical primitives
Now that the problem with the translations of keyboard shortcuts has been resolved and rotation using the space bar works reliably in principle, I took a closer look at the rotation function itself in the element editor.

I noticed, for example, that arcs can be rotated at an angle of 15°. This doesn't really make sense, as the “arc” part doesn't have the “rotation” property. There is only width and height.
And somehow rotating arcs didn't work well: start- and span-angles weren't adjusted.

Lines and polygons can be rotated in 15° increments, which doesn't make much sense, if other parts that can only be rotated in 90° increments are selected at the same time.

To make a long story short:
I reworked the rotation functions of the graphical parts so that now all parts are rotated in 90° steps around the origin! This means that it is now possible to mark several parts and rotate them around the same point at the same time!

In addition, the functions for mirroring graphic parts at y-axis (shortcut "M") and flipping at x-axis (shortcut "F") have been implemented.

I have saved the text elements for later!
(or someone else)
2025-02-14 20:31:03 +01:00

93 lines
3.3 KiB
C++

/*
Copyright 2006-2025 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PART_ARC_H
#define PART_ARC_H
#include "abstractpartellipse.h"
class QPropertyUndoCommand;
class QetGraphicsHandlerItem;
/**
@brief The PartArc class
This class represents an elliptical arc primitive which may be used to
compose the drawing of an electrical element within the element editor.
*/
class PartArc : public AbstractPartEllipse
{
Q_OBJECT
public:
PartArc(QETElementEditor *editor, QGraphicsItem *parent = nullptr);
~PartArc() override;
private:
PartArc(const PartArc &);
// methods
public:
enum { Type = UserType + 1101 };
/**
Enable the use of qgraphicsitem_cast to safely cast a QGraphicsItem into a PartArc.
@return the QGraphicsItem type
*/
int type() const override { return Type; }
void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget * = nullptr) override;
//Name and XML
QString name() const override { return(QObject::tr("arc", "element part name")); }
QString xmlName() const override { return(QString("arc")); }
const QDomElement toXml (QDomDocument &) const override;
void fromXml (const QDomElement &) override;
QPainterPath shape() const override;
QPainterPath shadowShape() const override;
void setRect(const QRectF &rect) override {AbstractPartEllipse::setRect(rect); adjustHandlerPos();}
void setStartAngle(const int &start_angle) override {AbstractPartEllipse::setStartAngle(start_angle); adjustHandlerPos();}
void setSpanAngle(const int &span_angle) override {AbstractPartEllipse::setSpanAngle(span_angle); adjustHandlerPos();}
QRectF sceneGeometricRect() const override;
void setRotation(qreal angle);
qreal rotation() const;
void flip();
void mirror();
void addHandler() override;
void removeHandler() override;
protected:
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
bool sceneEventFilter(QGraphicsItem *watched, QEvent *event) override;
private:
void switchResizeMode();
void adjustHandlerPos();
void handlerMousePressEvent (QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event);
void handlerMouseMoveEvent (QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event);
void handlerMouseReleaseEvent (QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event);
private:
QPropertyUndoCommand *m_undo_command = nullptr;
QPropertyUndoCommand *m_undo_command2 = nullptr;
int m_resize_mode = 1,
m_vector_index = -1;
QPointF m_span_point;
QVector<QetGraphicsHandlerItem *> m_handler_vector;
qreal m_rot = 0;
};
#endif