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Now that the problem with the translations of keyboard shortcuts has been resolved and rotation using the space bar works reliably in principle, I took a closer look at the rotation function itself in the element editor. I noticed, for example, that arcs can be rotated at an angle of 15°. This doesn't really make sense, as the “arc” part doesn't have the “rotation” property. There is only width and height. And somehow rotating arcs didn't work well: start- and span-angles weren't adjusted. Lines and polygons can be rotated in 15° increments, which doesn't make much sense, if other parts that can only be rotated in 90° increments are selected at the same time. To make a long story short: I reworked the rotation functions of the graphical parts so that now all parts are rotated in 90° steps around the origin! This means that it is now possible to mark several parts and rotate them around the same point at the same time! In addition, the functions for mirroring graphic parts at y-axis (shortcut "M") and flipping at x-axis (shortcut "F") have been implemented. I have saved the text elements for later! (or someone else)
291 lines
7.7 KiB
C++
291 lines
7.7 KiB
C++
/*
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Copyright 2006-2025 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef EDITOR_COMMANDS_H
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#define EDITOR_COMMANDS_H
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#include "../editor/graphicspart/customelementpart.h"
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#include "../qgimanager.h"
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#include "elementcontent.h"
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#include "elementscene.h"
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#include "elementview.h"
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#include "graphicspart/abstractpartellipse.h"
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#include "graphicspart/customelementgraphicpart.h"
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#include "graphicspart/customelementpart.h"
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#include "graphicspart/partarc.h"
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#include "graphicspart/partdynamictextfield.h"
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#include "graphicspart/partellipse.h"
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#include "graphicspart/partline.h"
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#include "graphicspart/partpolygon.h"
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#include "graphicspart/partrectangle.h"
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#include "graphicspart/partterminal.h"
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#include "graphicspart/parttext.h"
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#include "../QPropertyUndoCommand/qpropertyundocommand.h"
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#include "UndoCommand/deletepartscommand.h"
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/**
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@brief The ElementEditionCommand class
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ElementEditionCommand is the base class for all commands classes involved in
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the edition of an electrical element. It provides commonly required methods
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and attributes, such as accessors to the modified scene and view.
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*/
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class ElementEditionCommand : public QUndoCommand
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{
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// constructors, destructor
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public:
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ElementEditionCommand(ElementScene * = nullptr,
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ElementView * = nullptr,
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QUndoCommand * = nullptr);
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ElementEditionCommand(const QString &,
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ElementScene * = nullptr,
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ElementView * = nullptr,
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QUndoCommand * = nullptr);
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~ElementEditionCommand() override;
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private:
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ElementEditionCommand(const ElementEditionCommand &);
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// methods
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public:
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ElementScene *elementScene() const;
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void setElementScene(ElementScene *);
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ElementView *elementView() const;
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void setElementView(ElementView *);
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// attributes
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protected:
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/// Element editor/view/scene the command should take place on
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ElementScene *m_scene;
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ElementView *m_view;
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};
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/**
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This command cut primitives when editing an electrical element.
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*/
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class CutPartsCommand : public DeletePartsCommand {
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// constructors, destructor
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public:
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CutPartsCommand(ElementScene *, const QList<QGraphicsItem *>&, QUndoCommand * = nullptr);
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~CutPartsCommand() override;
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private:
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CutPartsCommand(const CutPartsCommand &);
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};
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/**
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This command moves primitives when editing an electrical element.
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*/
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class MovePartsCommand : public ElementEditionCommand {
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// constructors, destructor
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public:
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MovePartsCommand(const QPointF &, ElementScene *, const QList<QGraphicsItem *>&, QUndoCommand * = nullptr);
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~MovePartsCommand() override;
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private:
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MovePartsCommand(const MovePartsCommand &);
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// methods
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public:
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void undo() override;
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void redo() override;
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// attributes
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private:
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/// List of moved primitives
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QList<QGraphicsItem *> moved_parts;
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/// applied movement
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QPointF movement;
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/// Prevent the first call to redo()
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bool first_redo;
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};
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/**
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This command changes the translated names of an electrical element.
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*/
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class ChangeNamesCommand : public ElementEditionCommand {
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// constructors, destructor
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public:
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ChangeNamesCommand(ElementScene *, const NamesList &, const NamesList &, QUndoCommand * = nullptr);
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~ChangeNamesCommand() override;
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private:
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ChangeNamesCommand(const ChangeNamesCommand &);
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// methods
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public:
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void undo() override;
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void redo() override;
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// attributes
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private:
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/// List of former names
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NamesList names_before;
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/// List of new names
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NamesList names_after;
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};
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/**
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This command changes the zValue of a set of primitives when editing an
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electrical element.
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*/
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class ChangeZValueCommand : public ElementEditionCommand
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{
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// constructors, destructor
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public:
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ChangeZValueCommand(ElementScene *, QET::DepthOption , QUndoCommand * = nullptr);
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~ChangeZValueCommand() override;
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private:
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ChangeZValueCommand(const ChangeZValueCommand &);
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// methods
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public:
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void undo() override;
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void redo() override;
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private:
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void applyBringForward(const QList<QGraphicsItem *> &);
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void applyRaise(const QList<QGraphicsItem *> &);
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void applyLower(const QList<QGraphicsItem *> &);
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void applySendBackward(const QList<QGraphicsItem *> &);
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// attributes
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private:
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/// associates impacted primitives with their former zValues
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QHash<QGraphicsItem *, qreal> undo_hash;
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/// associates impacted primitives with their new zValues
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QHash<QGraphicsItem *, qreal> redo_hash;
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/// kind of treatment to apply
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QET::DepthOption m_option;
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};
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/**
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This command changes extra information carried by an electrical element.
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*/
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class ChangeInformationsCommand : public ElementEditionCommand {
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// constructors, destructor
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public:
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ChangeInformationsCommand(ElementScene *, const QString &, const QString &, QUndoCommand * = nullptr);
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~ChangeInformationsCommand() override;
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private:
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ChangeInformationsCommand(const ChangeInformationsCommand &);
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// methods
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public:
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void undo() override;
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void redo() override;
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// attributes
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private:
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/// Former information
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QString old_informations_;
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/// New information
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QString new_informations_;
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};
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/**
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This command scales primitives when editing an electrical element.
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*/
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class ScalePartsCommand : public ElementEditionCommand {
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// constructors, destructor
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public:
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ScalePartsCommand(ElementScene * = nullptr, QUndoCommand * = nullptr);
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~ScalePartsCommand() override;
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private:
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ScalePartsCommand(const ScalePartsCommand &);
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// methods
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public:
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void undo() override;
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void redo() override;
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ElementScene *elementScene() const;
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void setScaledPrimitives(const QList<CustomElementPart *> &);
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QList<CustomElementPart *> scaledPrimitives() const;
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void setTransformation(const QRectF &, const QRectF &);
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QPair<QRectF, QRectF> transformation();
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protected:
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void scale(const QRectF &before, const QRectF &after);
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void adjustText();
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// attributes
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private:
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/// List of moved primitives
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QList<CustomElementPart *> scaled_primitives_;
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/// original rect items fit in
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QRectF original_rect_;
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/// new rect items should fit in
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QRectF new_rect_;
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/// Prevent the first call to redo()
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bool first_redo;
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};
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class changeElementDataCommand : public ElementEditionCommand
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{
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public:
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changeElementDataCommand(ElementScene *scene,
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ElementData old_data,
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ElementData new_data,
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QUndoCommand *parent = nullptr);
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~changeElementDataCommand() override {}
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void undo() override;
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void redo() override;
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private:
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ElementData m_old,
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m_new;
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};
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/**
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@brief The RotateSelectionInESCommand class
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Rotate the selected items in the element editor
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*/
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class RotateElementsCommand : public ElementEditionCommand
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{
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public:
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RotateElementsCommand(ElementScene *scene, QUndoCommand *parent=nullptr);
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void undo() override;
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void redo() override;
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private:
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ElementScene *m_scene =nullptr;
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QList<QGraphicsItem*> m_items;
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};
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class MirrorElementsCommand : public ElementEditionCommand
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{
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public:
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MirrorElementsCommand(ElementScene *scene, QUndoCommand *parent=nullptr);
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void undo() override;
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void redo() override;
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private:
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ElementScene *m_scene =nullptr;
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QList<QGraphicsItem*> m_items;
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};
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class FlipElementsCommand : public ElementEditionCommand
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{
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public:
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FlipElementsCommand(ElementScene *scene, QUndoCommand *parent=nullptr);
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void undo() override;
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void redo() override;
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private:
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ElementScene *m_scene =nullptr;
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QList<QGraphicsItem*> m_items;
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};
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#endif
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