qelectrotech-source-mirror/sources/elementscollectionitem.h
scorpio810 433ebc7158 Update Copyright to 2014
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@2792 bfdf4180-ca20-0410-9c96-a3a8aa849046
2014-01-29 18:37:45 +00:00

213 lines
6.6 KiB
C++

/*
Copyright 2006-2014 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ELEMENTS_COLLECTION_ITEM_H
#define ELEMENTS_COLLECTION_ITEM_H
#include <QtCore>
#include "elementslocation.h"
class ElementsCollection;
class ElementsCategory;
class ElementDefinition;
class MoveElementsHandler;
/**
This interface is the base class for all classes representing a part of an
elements collection.
*/
class ElementsCollectionItem : public QObject {
Q_OBJECT
// constructors, destructor
public:
ElementsCollectionItem(ElementsCollectionItem *parent = 0) : QObject(parent) {};
virtual ~ElementsCollectionItem() {};
private:
ElementsCollectionItem(const ElementsCollectionItem &);
// methods
public:
/// @return whether the item is an elements collection
virtual bool isCollection() const = 0;
/// @return whether the item is an elements category
virtual bool isCategory() const = 0;
/// @return whether the item is the root category of a collection
virtual bool isRootCategory() const = 0;
/// @return whether the item is an element
virtual bool isElement() const = 0;
/**
@return a pointer to this item as a collection object, or 0 if this item is not a collection.
*/
virtual ElementsCollection *toCollection() = 0;
/**
@return a pointer to this item as a category object.
If this item is a collection, return a valid pointer to its root category.
If this item is a category, return a valid pointer.
If this item is an element, return a valid pointer to its parent category.
*/
virtual ElementsCategory *toCategory() = 0;
/**
@return a pointer to this item as a category if and only if this object is a non-root elements category.
If this item is a collection, return 0.
If this item is a category, return a valid pointer.
If this item is an element, return 0.
*/
virtual ElementsCategory *toPureCategory() = 0;
/**
@return a pointer to this item as an element object.
*/
virtual ElementDefinition *toElement() = 0;
/**
Copy this item to the specified target, using a specific strategy to handle
corner cases (errors, conflicts, confirmations, ...), recursively or not.
*/
virtual ElementsCollectionItem *copy(ElementsCategory *, MoveElementsHandler *, bool = true) = 0;
/**
Move this item to the specified destination, using a specific strategy to
handle corner cases (errors, conflicts, confirmations, ...).
*/
virtual ElementsCollectionItem *move(ElementsCategory *, MoveElementsHandler *) = 0;
/// Reload this item
virtual void reload() = 0;
/// @return whether the item really exists
virtual bool exists() = 0;
/// @return whether the item is readable
virtual bool isReadable() = 0;
/// @return whether the item is writable
virtual bool isWritable() = 0;
/**
Delete the item content (elements and subcategories) without deleting the item itself.
@return true if the operation succeeded, false otherwise
*/
virtual bool removeContent() = 0;
/**
Delete the item content (elements and categories) before deleting the item itself.
@return true if the operation succeeded, false otherwise
*/
virtual bool remove() = 0;
/**
Save the item.
@return true if the operation succeeded, false otherwise
*/
virtual bool write() = 0;
/**
@return the project this item belongs to
*/
virtual QETProject *project() = 0;
/**
Set the project this item belongs to.
*/
virtual void setProject(QETProject *) = 0;
/**
@return the protocol used to access the collection this item belongs to.
*/
virtual QString protocol() = 0;
/**
Set the protocol used to access the collection this item belongs to.
*/
virtual void setProtocol(const QString &) = 0;
/**
@return the parent category of this item, or 0 if it does not have any
*/
virtual ElementsCategory *parentCategory() = 0;
/**
@return the list of parent categories of this item
*/
virtual QList<ElementsCategory *> parentCategories() = 0;
/**
@return whether this item has a parent category
*/
virtual bool hasParentCategory() = 0;
/**
@return the parent collection of this item, or 0 if it does not have any
*/
virtual ElementsCollection *parentCollection() = 0;
/**
@return whether this item belongs to an elements collection
*/
virtual bool hasParentCollection() = 0;
/**
@param other_item other item
@return whether \a other_item is a direct or indirect parent of this item.
*/
virtual bool isChildOf(ElementsCollectionItem *other_item) = 0;
/**
@return the name of this item within the elements tree.
*/
virtual QString pathName() const = 0;
/**
@return the virtual path to this item within the elements tree, protocol excluded.
*/
virtual QString virtualPath() = 0;
/**
@return the virtual path to this item within the elements tree, protocol included.
*/
virtual QString fullVirtualPath() = 0;
/**
@return the location of this item
*/
virtual ElementsLocation location() = 0;
/**
@return whether this item is stored somewhere on the filesystem.
*/
virtual bool hasFilePath() = 0;
/**
@return the path of this item within the filesystem
*/
virtual QString filePath() = 0;
/**
Set the path to this item within the filesystem.
*/
virtual void setFilePath(const QString &) = 0;
/**
@return the list of direct child elements category within this item
*/
virtual QList<ElementsCategory *> categories() = 0;
/**
@return the specified category, provided its virtual path
*/
virtual ElementsCategory *category(const QString &) = 0;
/**
@return a new category, created from the spcified virtual path
*/
virtual ElementsCategory *createCategory(const QString &) = 0;
/**
@return the list of child elements within this item
*/
virtual QList<ElementDefinition *> elements() = 0;
/**
@return an element, provided its virtual path
*/
virtual ElementDefinition *element(const QString &) = 0;
/**
@return a new element, created from the specified virtual path
*/
virtual ElementDefinition *createElement(const QString &) = 0;
/**
@return whether the item is empty
*/
virtual bool isEmpty() = 0;
/**
@return the count of categories and elements within this item
*/
virtual int count() = 0;
};
#endif