blacksun ceea767f26 element editor, add rect is managed by esevent
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3457 bfdf4180-ca20-0410-9c96-a3a8aa849046
2014-11-06 10:46:14 +00:00

42 lines
1.2 KiB
C++

/*
Copyright 2006-2014 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ESEVENTADDRECT_H
#define ESEVENTADDRECT_H
#include "eseventinterface.h"
class ElementScene;
class PartRectangle;
class QGraphicsSceneMouseEvent;
class ESEventAddRect : public ESEventInterface
{
public:
ESEventAddRect(ElementScene *scene);
virtual ~ESEventAddRect();
virtual bool mousePressEvent (QGraphicsSceneMouseEvent *event);
virtual bool mouseMoveEvent (QGraphicsSceneMouseEvent *event);
virtual bool mouseReleaseEvent (QGraphicsSceneMouseEvent *event);
private:
PartRectangle *m_rect;
};
#endif // ESEVENTADDRECT_H