blacksun 53f87d2143 element editor: add arc is managed by ESEvent
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3470 bfdf4180-ca20-0410-9c96-a3a8aa849046
2014-11-09 21:58:46 +00:00

52 lines
1.5 KiB
C++

/*
Copyright 2006-2014 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ESEVENTADDARC_H
#define ESEVENTADDARC_H
#include "eseventinterface.h"
class ElementScene;
class PartArc;
class QGraphicsSceneMouseEvent;
/**
* @brief The ESEventAddArc class
* This ESEvent manage creation of arc in an ElementScene
*/
class ESEventAddArc : public ESEventInterface
{
public:
ESEventAddArc(ElementScene *scene);
virtual ~ESEventAddArc();
virtual bool mousePressEvent (QGraphicsSceneMouseEvent *event);
virtual bool mouseMoveEvent (QGraphicsSceneMouseEvent *event);
virtual bool mouseReleaseEvent (QGraphicsSceneMouseEvent *event);
virtual bool keyPressEvent (QKeyEvent *event);
private:
void updateArc ();
private:
PartArc *m_arc;
QPointF m_origin, m_mouse_pos;
bool m_inverted;
};
#endif // ESEVENTADDARC_H