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https://github.com/qelectrotech/qelectrotech-source-mirror.git
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git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@4481 bfdf4180-ca20-0410-9c96-a3a8aa849046
311 lines
8.4 KiB
C++
311 lines
8.4 KiB
C++
/*
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Copyright 2006-2016 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef EDITOR_COMMANDS_H
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#define EDITOR_COMMANDS_H
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#include "customelementpart.h"
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#include "elementview.h"
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#include "elementscene.h"
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#include "elementcontent.h"
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#include "qgimanager.h"
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/**
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* @brief The ElementEditionCommand class
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* ElementEditionCommand is the base class for all commands classes involved in
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the edition of an electrical element. It provides commonly required methods
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and attributes, such as accessors to the modified scene and view.
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*/
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class ElementEditionCommand : public QUndoCommand
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{
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// constructors, destructor
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public:
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ElementEditionCommand(ElementScene * = 0, ElementView * = 0, QUndoCommand * = 0);
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ElementEditionCommand(const QString &, ElementScene * = 0, ElementView * = 0, QUndoCommand * = 0);
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virtual ~ElementEditionCommand();
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private:
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ElementEditionCommand(const ElementEditionCommand &);
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// methods
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public:
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ElementScene *elementScene() const;
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void setElementScene(ElementScene *);
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ElementView *elementView() const;
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void setElementView(ElementView *);
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// attributes
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protected:
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/// Element editor/view/scene the command should take place on
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ElementScene *editor_scene_;
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ElementView *editor_view_;
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};
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/**
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This command deletes one or several primitives/parts when editing an
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electrical element.
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*/
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class DeletePartsCommand : public ElementEditionCommand {
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// constructors, destructor
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public:
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DeletePartsCommand(ElementScene *, const QList<QGraphicsItem *>, QUndoCommand * = 0);
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virtual ~DeletePartsCommand();
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private:
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DeletePartsCommand(const DeletePartsCommand &);
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// methods
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public:
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virtual void undo();
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virtual void redo();
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// attributes
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private:
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/// Deleted primitives
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QList<QGraphicsItem *> deleted_parts;
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};
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/**
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This command pastes primitives when editing an electrical element.
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*/
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class PastePartsCommand : public ElementEditionCommand {
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// constructors, destructor
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public:
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PastePartsCommand(ElementView *, const ElementContent &, QUndoCommand * = 0);
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virtual ~PastePartsCommand();
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private:
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PastePartsCommand(const PastePartsCommand &);
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// methods
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public:
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virtual void undo();
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virtual void redo();
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virtual void setOffset(int, const QPointF &, int, const QPointF &);
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// attributes
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private:
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/// Pasted content
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ElementContent content_;
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/// Data required to undo a copy/paste with offset
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int old_offset_paste_count_;
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QPointF old_start_top_left_corner_;
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int new_offset_paste_count_;
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QPointF new_start_top_left_corner_;
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bool uses_offset;
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/// Prevent the first call to redo()
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bool first_redo;
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};
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/**
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This command cut primitives when editing an electrical element.
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*/
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class CutPartsCommand : public DeletePartsCommand {
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// constructors, destructor
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public:
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CutPartsCommand(ElementScene *, const QList<QGraphicsItem *>, QUndoCommand * = 0);
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virtual ~CutPartsCommand();
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private:
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CutPartsCommand(const CutPartsCommand &);
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};
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/**
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This command moves primitives when editing an electrical element.
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*/
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class MovePartsCommand : public ElementEditionCommand {
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// constructors, destructor
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public:
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MovePartsCommand(const QPointF &, ElementScene *, const QList<QGraphicsItem *>, QUndoCommand * = 0);
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virtual ~MovePartsCommand();
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private:
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MovePartsCommand(const MovePartsCommand &);
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// methods
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public:
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virtual void undo();
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virtual void redo();
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// attributes
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private:
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/// List of moved primitives
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QList<QGraphicsItem *> moved_parts;
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/// applied movement
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QPointF movement;
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/// Prevent the first call to redo()
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bool first_redo;
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};
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/**
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This command adds a primitive when editing an electrical element.
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*/
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class AddPartCommand : public ElementEditionCommand {
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// constructors, destructor
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public:
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AddPartCommand(const QString &, ElementScene *, QGraphicsItem *, QUndoCommand * = 0);
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virtual ~AddPartCommand();
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private:
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AddPartCommand(const AddPartCommand &);
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// methods
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public:
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virtual void undo();
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virtual void redo();
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// attributes
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private:
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/// Added primitive
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QGraphicsItem *part;
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/// Prevent the first call to redo()
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bool first_redo;
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};
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/**
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This command changes the translated names of an electrical element.
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*/
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class ChangeNamesCommand : public ElementEditionCommand {
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// constructors, destructor
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public:
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ChangeNamesCommand(ElementScene *, const NamesList &, const NamesList &, QUndoCommand * = 0);
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virtual ~ChangeNamesCommand();
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private:
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ChangeNamesCommand(const ChangeNamesCommand &);
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// methods
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public:
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virtual void undo();
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virtual void redo();
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// attributes
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private:
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/// List of former names
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NamesList names_before;
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/// List of new names
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NamesList names_after;
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};
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/**
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This command changes the zValue of a set of primitives when editing an
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electrical element.
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*/
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class ChangeZValueCommand : public ElementEditionCommand {
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// constructors, destructor
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public:
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/// List the various kind of changes for the zValue
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enum Option {
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BringForward, ///< Bring primitives to the foreground so they have the highest zValue
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Raise, ///< Raise primitives one layer above their current one; zValues are incremented
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Lower, ///< Send primitives one layer below their current one; zValues are decremented
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SendBackward ///< Send primitives to the background so they have the lowest zValue
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};
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ChangeZValueCommand(ElementScene *, Option, QUndoCommand * = 0);
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virtual ~ChangeZValueCommand();
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private:
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ChangeZValueCommand(const ChangeZValueCommand &);
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// methods
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public:
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virtual void undo();
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virtual void redo();
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private:
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void applyBringForward(const QList<QGraphicsItem *> &);
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void applyRaise(const QList<QGraphicsItem *> &);
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void applyLower(const QList<QGraphicsItem *> &);
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void applySendBackward(const QList<QGraphicsItem *> &);
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// attributes
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private:
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/// associates impacted primitives with their former zValues
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QHash<QGraphicsItem *, qreal> undo_hash;
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/// associates impacted primitives with their new zValues
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QHash<QGraphicsItem *, qreal> redo_hash;
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/// kind of treatment to apply
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Option option;
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};
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/**
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This command changes extra information carried by an electrical element.
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*/
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class ChangeInformationsCommand : public ElementEditionCommand {
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// constructors, destructor
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public:
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ChangeInformationsCommand(ElementScene *, const QString &, const QString &, QUndoCommand * = 0);
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virtual ~ChangeInformationsCommand();
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private:
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ChangeInformationsCommand(const ChangeInformationsCommand &);
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// methods
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public:
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virtual void undo();
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virtual void redo();
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// attributes
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private:
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/// Former information
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QString old_informations_;
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/// New information
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QString new_informations_;
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};
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/**
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This command scales primitives when editing an electrical element.
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*/
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class ScalePartsCommand : public ElementEditionCommand {
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// constructors, destructor
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public:
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ScalePartsCommand(ElementScene * = 0, QUndoCommand * = 0);
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virtual ~ScalePartsCommand();
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private:
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ScalePartsCommand(const ScalePartsCommand &);
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// methods
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public:
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virtual void undo();
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virtual void redo();
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ElementScene *elementScene() const;
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void setScaledPrimitives(const QList<CustomElementPart *> &);
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QList<CustomElementPart *> scaledPrimitives() const;
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void setTransformation(const QRectF &, const QRectF &);
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QPair<QRectF, QRectF> transformation();
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protected:
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void scale(const QRectF &before, const QRectF &after);
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void adjustText();
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// attributes
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private:
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/// List of moved primitives
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QList<CustomElementPart *> scaled_primitives_;
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/// original rect items fit in
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QRectF original_rect_;
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/// new rect items should fit in
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QRectF new_rect_;
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/// Prevent the first call to redo()
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bool first_redo;
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};
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class ChangePropertiesCommand : public ElementEditionCommand {
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public:
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ChangePropertiesCommand (ElementScene *scene, QString type, DiagramContext info, QUndoCommand *parent=0);
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virtual ~ChangePropertiesCommand ();
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virtual void undo();
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virtual void redo();
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private:
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QList <QString> m_type;
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QList <DiagramContext> m_info;
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};
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#endif
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