blacksun 9c6499813c Element editor : hover a primitve will highlight it with a blue halo
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3694 bfdf4180-ca20-0410-9c96-a3a8aa849046
2015-02-09 08:57:40 +00:00

110 lines
2.8 KiB
C++

/*
Copyright 2006-2014 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QObject>
#include "partterminal.h"
#include "editorcommands.h"
#include "elementscene.h"
#include "eseventaddterminal.h"
/**
* @brief ESEventAddTerminal::ESEventAddTerminal
* @param scene
*/
ESEventAddTerminal::ESEventAddTerminal(ElementScene *scene) :
ESEventInterface(scene)
{
m_terminal = new PartTerminal(m_editor);
m_scene -> addItem(m_terminal);
m_running = true;
}
/**
* @brief ESEventAddTerminal::~ESEventAddTerminal
*/
ESEventAddTerminal::~ESEventAddTerminal() {
delete m_terminal;
}
/**
* @brief ESEventAddTerminal::mouseMoveEvent
* @param event
* @return
*/
bool ESEventAddTerminal::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
QPointF pos = m_scene -> snapToGrid(event -> scenePos());
updateHelpCross(pos);
m_terminal -> setPos(pos);
return true;
}
/**
* @brief ESEventAddTerminal::mouseReleaseEvent
* @param event
* @return
*/
bool ESEventAddTerminal::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
if (event -> button() == Qt::LeftButton) {
m_scene -> undoStack().push(new AddPartCommand(QObject::tr("Borne"), m_scene, m_terminal));
//Set new terminal with same rotation
Qet::Orientation ori = m_terminal -> orientation();
m_terminal = new PartTerminal(m_editor);
m_scene -> addItem(m_terminal);
m_terminal -> setOrientation(ori);
m_terminal -> setPos(m_scene -> snapToGrid(event -> scenePos()));
return true;
}
else if (event -> button() == Qt::RightButton) {
m_running = false;
return true;
}
return false;
}
/**
* @brief ESEventAddTerminal::keyPressEvent
* @param event
* @return
*/
bool ESEventAddTerminal::keyPressEvent(QKeyEvent *event) {
if (event -> key() == Qt::Key_Space) {
switch (m_terminal->orientation()) {
case Qet::North :
m_terminal -> setOrientation(Qet::East);
break;
case Qet::East :
m_terminal -> setOrientation(Qet::South);
break;
case Qet::South :
m_terminal -> setOrientation(Qet::West);
break;
case Qet::West :
m_terminal -> setOrientation(Qet::North);
break;
default :
m_terminal -> setOrientation(Qet::North);
break;
}
return true;
}
return (ESEventInterface::keyPressEvent(event));
}