qelectrotech-source-mirror/sources/elementscategorieswidget.cpp
scorpio810 81c684ca49 Merge Qt5 branch sources folder to trunk
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git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3783 bfdf4180-ca20-0410-9c96-a3a8aa849046
2015-03-02 20:14:56 +00:00

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4.5 KiB
C++

/*
Copyright 2006-2015 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "elementscategorieswidget.h"
#include "elementscategorieslist.h"
#include "elementscategoryeditor.h"
#include "elementscategorydeleter.h"
#include "elementscategory.h"
#include "qeticons.h"
/**
Constructeur
@param parent Le QWidget parent
*/
ElementsCategoriesWidget::ElementsCategoriesWidget(QWidget *parent) : QWidget(parent) {
// initialise la liste des categories
elementscategorieslist = new ElementsCategoriesList(false, QET::All, this);
// actions
action_reload = new QAction(QET::Icons::ViewRefresh, tr("Recharger les catégories"), this);
action_new = new QAction(QET::Icons::FolderNew, tr("Nouvelle catégorie"), this);
action_open = new QAction(QET::Icons::FolderEdit, tr("Éditer la catégorie"), this);
action_delete = new QAction(QET::Icons::FolderDelete, tr("Supprimer la catégorie"), this);
// initialise la barre d'outils
toolbar = new QToolBar(this);
toolbar -> setMovable(false);
toolbar -> addAction(action_reload);
toolbar -> addAction(action_new);
toolbar -> addAction(action_open);
toolbar -> addAction(action_delete);
connect(action_reload, SIGNAL(triggered()), elementscategorieslist, SLOT(reload()) );
connect(action_new, SIGNAL(triggered()), this, SLOT(newCategory()) );
connect(action_open, SIGNAL(triggered()), this, SLOT(editCategory()) );
connect(action_delete, SIGNAL(triggered()), this, SLOT(removeCategory()));
connect(elementscategorieslist, SIGNAL(itemSelectionChanged()), this, SLOT(updateButtons()) );
updateButtons();
// disposition verticale
QVBoxLayout *vlayout = new QVBoxLayout(this);
vlayout -> setMargin(0);
vlayout -> setSpacing(0);
vlayout -> addWidget(toolbar);
vlayout -> addWidget(elementscategorieslist);
vlayout -> setStretchFactor(elementscategorieslist, 75000);
setLayout(vlayout);
}
/**
Destructeur
*/
ElementsCategoriesWidget::~ElementsCategoriesWidget() {
}
/**
Lance un editeur de categorie en mode "creation de categorie"
*/
void ElementsCategoriesWidget::newCategory() {
// recupere le chemin virtuel de la categorie selectionnee
ElementsLocation s_c_path = elementscategorieslist -> selectedLocation();
if (s_c_path.isNull()) return;
// lance un editeur de categorie
ElementsCategoryEditor *editor = new ElementsCategoryEditor(s_c_path, false, this);
int result = editor -> exec();
// recharge la collection si besoin
if (result == QDialog::Accepted) {
elementscategorieslist -> reload();
}
}
/**
Lance un editeur de categorie en mode "edition de categorie"
*/
void ElementsCategoriesWidget::editCategory() {
ElementsLocation s_c_path = elementscategorieslist -> selectedLocation();
if (s_c_path.isNull()) return;
(new ElementsCategoryEditor(s_c_path, true, this)) -> exec();
elementscategorieslist -> reload();
}
/**
Supprime la categorie selectionnee
*/
void ElementsCategoriesWidget::removeCategory() {
// recupere le chemin de la categorie
ElementsLocation s_c_path = elementscategorieslist -> selectedLocation();
if (s_c_path.isNull()) return;
// supprime la categorie
ElementsCategoryDeleter cat_deleter(s_c_path, this);
cat_deleter.exec();
// recharge la liste des categories
elementscategorieslist -> reload();
}
/**
Met a jour l'etat (active / desactive) des boutons en fonction de ce qui
est selectionne.
*/
void ElementsCategoriesWidget::updateButtons() {
QList<QTreeWidgetItem *> sel_items = elementscategorieslist -> selectedItems();
bool sel_items_empty = !sel_items.isEmpty();
bool is_top_lvl_item = sel_items_empty && (elementscategorieslist -> indexOfTopLevelItem(sel_items.at(0)) != -1);
action_new -> setEnabled(sel_items_empty);
action_open -> setEnabled(sel_items_empty && !is_top_lvl_item);
action_delete -> setEnabled(sel_items_empty && !is_top_lvl_item);
}