2020-09-07 22:03:40 +02:00

1398 lines
38 KiB
C++

/*
Copyright 2006-2020 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "elementscene.h"
#include "qetelementeditor.h"
#include "elementprimitivedecorator.h"
#include <cmath>
#include "partline.h"
#include "partrectangle.h"
#include "partellipse.h"
#include "partpolygon.h"
#include "partterminal.h"
#include "parttext.h"
#include "partarc.h"
#include "editorcommands.h"
#include "elementcontent.h"
#include "ui/elementpropertieseditorwidget.h"
#include "eseventinterface.h"
#include "QetGraphicsItemModeler/qetgraphicshandleritem.h"
#include "partdynamictextfield.h"
#include "QPropertyUndoCommand/qpropertyundocommand.h"
#include "namelistdialog.h"
#include "namelistwidget.h"
#include <algorithm>
#include <QKeyEvent>
/**
@brief ElementScene::ElementScene
constructor
\~French Constructeur
\~ @param editor : Element editor concerned
\~French L'editeur d'element concerne
\~ @param parent : Widget parent
\~French le Widget parent
*/
ElementScene::ElementScene(QETElementEditor *editor, QObject *parent) :
QGraphicsScene(parent),
m_elmt_type("simple"),
m_qgi_manager(this),
m_element_editor(editor)
{
setItemIndexMethod(QGraphicsScene::NoIndex);
//Set to no index, because they can be the source of the crash with conductor and shape ghost.
//https://forum.qt.io/topic/71316/qgraphicsscenefinditembsptreevisitor-visit-crashes-due-to-an-obsolete-paintevent-after-qgraphicsscene-removeitem
//https://stackoverflow.com/questions/38458830/crash-after-qgraphicssceneremoveitem-with-custom-item-class
//http://www.qtcentre.org/archive/index.php/t-33730.html
//http://tech-artists.org/t/qt-properly-removing-qgraphicitems/3063
m_behavior = Normal;
setItemIndexMethod(NoIndex);
setGrid(1, 1);
initPasteArea();
m_undo_stack.setClean();
m_decorator_lock = new QMutex(QMutex::NonRecursive);
connect(&m_undo_stack, SIGNAL(indexChanged(int)),
this, SLOT(managePrimitivesGroups()));
connect(this, SIGNAL(selectionChanged()),
this, SLOT(managePrimitivesGroups()));
}
/**
@brief ElementScene::~ElementScene
*/
ElementScene::~ElementScene()
{
//Disconnect to avoid crash, see bug report N° 122.
disconnect(&m_undo_stack, SIGNAL(indexChanged(int)),
this, SLOT(managePrimitivesGroups()));
delete m_decorator_lock;
if (m_event_interface)
delete m_event_interface;
if (m_decorator)
delete m_decorator;
}
/**
@brief ElementScene::mouseMoveEvent
@param e
*/
void ElementScene::mouseMoveEvent(QGraphicsSceneMouseEvent *e) {
if (m_event_interface) {
if (m_event_interface -> mouseMoveEvent(e)) {
if (m_event_interface->isFinish()) {
delete m_event_interface;
m_event_interface = nullptr;
emit(partsAdded());
}
return;
}
}
QPointF event_pos = e -> scenePos();
if (!(e -> modifiers() & Qt::ControlModifier))
event_pos = snapToGrid(event_pos);
if (m_behavior == PasteArea) {
QRectF current_rect(m_paste_area -> rect());
current_rect.moveCenter(event_pos);
m_paste_area -> setRect(current_rect);
return;
}
QGraphicsScene::mouseMoveEvent(e);
}
/**
@brief ElementScene::mousePressEvent
@param e
*/
void ElementScene::mousePressEvent(QGraphicsSceneMouseEvent *e) {
if (m_event_interface) {
if (m_event_interface -> mousePressEvent(e)) {
if (m_event_interface->isFinish()) {
delete m_event_interface;
m_event_interface = nullptr;
emit(partsAdded());
}
return;
}
}
QGraphicsScene::mousePressEvent(e);
}
/**
@brief ElementScene::mouseReleaseEvent
@param e
*/
void ElementScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *e) {
if (m_event_interface) {
if (m_event_interface -> mouseReleaseEvent(e)) {
if (m_event_interface->isFinish()) {
delete m_event_interface;
m_event_interface = nullptr;
emit(partsAdded());
}
return;
}
}
if (m_behavior == PasteArea) {
m_defined_paste_area = m_paste_area -> rect();
removeItem(m_paste_area);
emit(pasteAreaDefined(m_defined_paste_area));
m_behavior = Normal;
return;
}
QGraphicsScene::mouseReleaseEvent(e);
}
/**
@brief ElementScene::mouseDoubleClickEvent
@param event
*/
void ElementScene::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) {
if (m_event_interface) {
if (m_event_interface -> mouseDoubleClickEvent(event)) {
if (m_event_interface->isFinish()) {
delete m_event_interface;
m_event_interface = nullptr;
emit(partsAdded());
}
return;
}
}
QGraphicsScene::mouseDoubleClickEvent(event);
}
/**
@brief ElementScene::keyPressEvent
manage key press event
@param event
*/
void ElementScene::keyPressEvent(QKeyEvent *event)
{
if (m_event_interface)
{
if (m_event_interface -> keyPressEvent(event))
{
if (m_event_interface->isFinish())
{
delete m_event_interface;
m_event_interface = nullptr;
emit(partsAdded());
}
return;
}
}
if(selectedItems().size() == 1)
{
if(selectedItems().first()->type() == PartText::Type)
{
PartText *t = static_cast<PartText *>(selectedItems().first());
if(t->textInteractionFlags() & Qt::TextEditorInteraction)
{
QGraphicsScene::keyPressEvent(event);
return;
}
}
QGraphicsObject *qgo = selectedItems().first()->toGraphicsObject();
if(qgo)
{
QPointF original_pos = qgo->pos();
QPointF p = qgo->pos();
if (event->modifiers() & Qt::ControlModifier) {
int k = event->key();
if(k == Qt::Key_Right)
p.rx() += 0.1;
else if (k == Qt::Key_Left)
p.rx() -= 0.1;
else if (k == Qt::Key_Up)
p.ry() -= 0.1;
else if (k == Qt::Key_Down)
p.ry() += 0.1;
}
else {
int k = event->key();
if(k == Qt::Key_Right)
p.rx() += 1;
else if (k == Qt::Key_Left)
p.rx() -= 1;
else if (k == Qt::Key_Up)
p.ry() -= 1;
else if (k == Qt::Key_Down)
p.ry() += 1;
}
qgo->setPos(p);
QPropertyUndoCommand *undo =
new QPropertyUndoCommand(qgo,
"pos",
QVariant(original_pos),
QVariant(p));
undo->setText(tr("Déplacer une primitive"));
undo->enableAnimation();
undoStack().push(undo);
event->accept();
return;
}
}
QGraphicsScene::keyPressEvent(event);
}
/**
@brief ElementScene::contextMenuEvent
Display the context menu event, only if behavior are Normal
@param event
*/
void ElementScene::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
{
QGraphicsScene::contextMenuEvent(event);
if(event->isAccepted())
return;
if (m_behavior == ElementScene::Normal)
m_element_editor -> contextMenu(event->screenPos());
}
/**
@brief ElementScene::drawForeground
Draws the background of the editor, ie the hotspot indicator.
\~French Dessine l'arriere-plan de l'editeur, cad l'indicateur de hotspot.
\~ @param p : The QPainter to use for drawing
\~French Le QPainter a utiliser pour dessiner
*/
void ElementScene::drawForeground(QPainter *p, const QRectF &)
{
p -> save();
// desactive tout antialiasing, sauf pour le texte
p -> setRenderHint(QPainter::Antialiasing, false);
p -> setRenderHint(QPainter::TextAntialiasing, true);
p -> setRenderHint(QPainter::SmoothPixmapTransform, false);
QPen pen(Qt::red);
pen.setCosmetic(true);
p -> setPen(pen);
p -> setBrush(Qt::NoBrush);
p -> drawLine(-20, 0, 20, 0);
p -> drawLine(0, -20, 0, 20);
p -> restore();
}
/**
@brief ElementScene::setEventInterface
Set a new event interface
@param event_interface
*/
void ElementScene::setEventInterface(ESEventInterface *event_interface)
{
if (m_event_interface)
{
delete m_event_interface;
//We must to re-init because previous interface
//Reset his own init when deleted
event_interface->init();
}
m_event_interface = event_interface;
}
/**
@brief ElementScene::clearEventInterface
Clear the current event interface
*/
void ElementScene::clearEventInterface()
{
if(m_event_interface)
{
delete m_event_interface;
m_event_interface = nullptr;
}
}
/**
@brief ElementScene::setBehavior
Modify the current behavior of this scene
\~French Modifie the current behavior of this scene
\~ @param b
*/
void ElementScene::setBehavior(ElementScene::Behavior b) {
m_behavior = b;
}
ElementScene::Behavior ElementScene::behavior() const
{
return m_behavior;
}
/**
@brief ElementScene::xGrid
@return the horizontal size of the grid
\~French la taille horizontale de la grille
*/
int ElementScene::xGrid() const
{
return(m_x_grid);
}
/**
@brief ElementScene::yGrid
@return vertical grid size
\~French la taille verticale de la grille
*/
int ElementScene::yGrid() const
{
return(m_y_grid);
}
/**
@brief ElementScene::setGrid
\~ @param x_g : Horizontal grid size
\~French Taille horizontale de la grille
\~ @param y_g : Vertical grid size
\~French Taille verticale de la grille
*/
void ElementScene::setGrid(int x_g, int y_g) {
m_x_grid = x_g ? x_g : 1;
m_y_grid = y_g ? y_g : 1;
}
/**
@brief ElementScene::toXml
Export this element as a xml file
@param all_parts : (true by default)
if true, export the entire element in xml,
if false, only export the selected parts.
@return an xml document that describe the element.
*/
const QDomDocument ElementScene::toXml(bool all_parts)
{
QRectF size= elementSceneGeometricRect();
// if the element doesn't contains the origin point of the scene
// we move the element to the origin for solve this default before saving
if (!size.contains(0,0) && all_parts)
{
centerElementToOrigine();
//recalcul the size after movement
size = elementSceneGeometricRect();
}
// define the size of the element by the upper multiple of 10
int upwidth = ((qRound(size.width())/10)*10)+10;
if ((qRound(size.width())%10) > 6)
upwidth += 10;
int upheight = ((qRound(size.height())/10)*10)+10;
if ((qRound(size.height())%10) > 6)
upheight += 10;
// the margin between the real size of the element and the rectangle that delimits
int xmargin = qRound(upwidth - size.width());
int ymargin = qRound(upheight - size.height());
// document XML
QDomDocument xml_document;
//Root of xml document
QDomElement root = xml_document.createElement("definition");
root.setAttribute("type", "element");
root.setAttribute("width", QString("%1").arg(upwidth));
root.setAttribute("height", QString("%1").arg(upheight));
root.setAttribute("hotspot_x", QString("%1").arg(
-(qRound(size.x() - (xmargin/2)))));
root.setAttribute("hotspot_y", QString("%1").arg(
-(qRound(size.y() - (ymargin/2)))));
root.setAttribute("version", QET::version);
root.setAttribute("link_type", m_elmt_type);
//Uuid used to compare two elements
QDomElement uuid = xml_document.createElement("uuid");
uuid.setAttribute("uuid", QUuid::createUuid().toString());
root.appendChild(uuid);
//names of element
root.appendChild(m_names_list.toXml(xml_document));
if (m_elmt_type == "slave" || m_elmt_type == "master")
{
QDomElement kindInfo = xml_document.createElement("kindInformations");
m_elmt_kindInfo.toXml(kindInfo, "kindInformation");
root.appendChild(kindInfo);
}
if(
m_elmt_type == "simple"
|| m_elmt_type == "master"
|| m_elmt_type == "terminal")
{
QDomElement element_info = xml_document.createElement("elementInformations");
m_elmt_information.toXml(element_info, "elementInformation");
root.appendChild(element_info);
}
//complementary information about the element
QDomElement informations_element = xml_document.createElement("informations");
root.appendChild(informations_element);
informations_element.appendChild(xml_document.createTextNode(informations()));
QDomElement description = xml_document.createElement("description");
//the graphic description of the element
foreach(QGraphicsItem *qgi, zItems())
{
//If the export concerns only the selection, the not selected part is ignored
if (!all_parts && !qgi -> isSelected()) continue;
if (CustomElementPart *ce = dynamic_cast<CustomElementPart *>(qgi))
{
if (ce -> isUseless()) continue;
description.appendChild(ce -> toXml(xml_document));
}
}
root.appendChild(description);
xml_document.appendChild(root);
return(xml_document);
}
/**
@brief ElementScene::boundingRectFromXml
@param xml_document : an XML document describing an element
\~French un document XML decrivant un element
\~ @return the boundingRect of the element's content
\~French le boundingRect du contenu de l'element
*/
QRectF ElementScene::boundingRectFromXml(const QDomDocument &xml_document) {
// load parts from XML document
// charge les parties depuis le document XML
ElementContent loaded_content = loadContent(xml_document);
if (loaded_content.isEmpty()) return(QRectF());
// calcule the boundingRect
// calcule le boundingRect
QRectF bounding_rect = elementContentBoundingRect(loaded_content);
// destroy charged parties
// detruit les parties chargees
qDeleteAll(loaded_content);
return(bounding_rect);
}
/**
@brief ElementScene::fromXml
Imports the element described in an XML document. If a position is
specified, the imported elements are positioned in such a way that the
upper left corner of the smallest rectangle that can surround them all
(the bounding rect) either at this position.
\~French Importe l'element decrit dans un document XML. Si une position est
precisee, les elements importes sont positionnes de maniere a ce que le
coin superieur gauche du plus petit rectangle pouvant les entourant tous
(le bounding rect) soit a cette position.
\~ @param xml_document : an XML document describing the element
\~French un document XML decrivant l'element
\~ @param position : The position of the imported parts
\~French La position des parties importees
\~ @param consider_informations : If true, additional information
(dimensions, hotspot, etc.) will be taken into account
\~French Si vrai, les informations complementaires
(dimensions, hotspot, etc.) seront prises en compte
\~ @param content_ptr :
if this pointer to an ElementContent is different from 0,
it will be filled with the content added to the element by the fromXml
\~French si ce pointeur vers un ElementContent est different de 0,
il sera rempli avec le contenu ajoute a l'element par le fromXml
*/
void ElementScene::fromXml(const QDomDocument &xml_document,
const QPointF &position,
bool consider_informations,
ElementContent *content_ptr)
{
bool state = true;
//Consider the informations of the element
if (consider_informations) {
state = applyInformations(xml_document);
}
if (state)
{
ElementContent loaded_content = loadContent(xml_document);
if (position != QPointF())
addContentAtPos(loaded_content, position);
else
addContent(loaded_content);
if (content_ptr)
*content_ptr = loaded_content;
}
}
/**
@brief ElementScene::elementSceneGeometricRect
@return the minimum, margin-less rectangle the element can fit into,
in scene coordinates.
It is different from itemsBoundingRect() because it is not supposed
to imply any margin.
*/
QRectF ElementScene::elementSceneGeometricRect() const{
QRectF esgr;
foreach (QGraphicsItem *qgi, items()) {
if (qgi->type() == ElementPrimitiveDecorator::Type) continue;
if (qgi->type() == QGraphicsRectItem::Type) continue;
if (qgi->type() == PartDynamicTextField::Type) continue;
if (CustomElementPart *cep = dynamic_cast <CustomElementPart*> (qgi)) {
esgr |= cep -> sceneGeometricRect();
}
}
return (esgr);
}
/**
@brief ElementScene::containsTerminals
@return true if the element has at least one terminal,
false if it has none.
\~French true si l'element comporte au moins une borne,
false s'il n'en a aucune.
*/
bool ElementScene::containsTerminals() const
{
foreach(QGraphicsItem *qgi,items()) {
if (qgraphicsitem_cast<PartTerminal *>(qgi)) {
return(true);
}
}
return(false);
}
/**
@brief ElementScene::undoStack
@return the undo stack of this element editor
\~French la pile d'annulations de cet editeur d'element
*/
QUndoStack &ElementScene::undoStack()
{
return(m_undo_stack);
}
/**
@brief ElementScene::qgiManager
@return the QGraphicsItem manager of this item editor
\~French le gestionnaire de QGraphicsItem de cet editeur d'element
*/
QGIManager &ElementScene::qgiManager()
{
return(m_qgi_manager);
}
/**
@brief ElementScene::clipboardMayContainElement
@return true if the clipboard appears to contain an element
\~French true si le presse-papier semble contenir un element
*/
bool ElementScene::clipboardMayContainElement()
{
QString clipboard_text = QApplication::clipboard() -> text().trimmed();
bool may_be_element = clipboard_text.startsWith("<definition")
&& clipboard_text.endsWith("</definition>");
return(may_be_element);
}
/**
@brief ElementScene::wasCopiedFromThisElement
\~ @param clipboard_content :
character string, probably coming from the clipboard.
\~French chaine de caractere, provenant vraisemblablement du presse-papier.
\~ @return
true if clipboard_content has been copied from this element.
\~French true si clipboard_content a ete copie depuis cet element.
*/
bool ElementScene::wasCopiedFromThisElement(const QString &clipboard_content) {
return(clipboard_content == m_last_copied);
}
/**
@brief ElementScene::cut
Handles the fact of cutting the selection
= exporting it in XML to the clipboard then deleting it.
\~French Gere le fait de couper la selection
= l'exporter en XML dans le presse-papier puis la supprimer.
*/
void ElementScene::cut()
{
copy();
QList<QGraphicsItem *> cut_content = selectedItems();
clearSelection();
undoStack().push(new CutPartsCommand(this, cut_content));
}
/**
@brief ElementScene::copy
Handles the fact of copying the selection
= exporting it as XML to the clipboard.
\~French Gere le fait de copier la selection
= l'exporter en XML dans lepresse-papier.
*/
void ElementScene::copy()
{
// accede au presse-papier
QClipboard *clipboard = QApplication::clipboard();
// genere la description XML de la selection
QString clipboard_content = toXml(false).toString(4);
// met la description XML dans le presse-papier
if (clipboard -> supportsSelection()) {
clipboard -> setText(clipboard_content, QClipboard::Selection);
}
clipboard -> setText(clipboard_content);
// retient le dernier contenu copie
m_last_copied = clipboard_content;
}
/**
@brief ElementScene::editor
@return
*/
QETElementEditor* ElementScene::editor() const
{
return m_element_editor;
}
/**
@brief ElementScene::setElementInfo
@param dc
*/
void ElementScene::setElementInfo(const DiagramContext& dc)
{
if(m_elmt_information != dc)
{
m_elmt_information = dc;
emit elementInfoChanged();
}
}
/**
@brief ElementScene::slot_select
Select the item in content,
every others items in the scene are deselected
@param content
*/
void ElementScene::slot_select(const ElementContent &content)
{
blockSignals(true);
/* Befor clear selection,
* we must to remove the handlers items in @content,
* because if in @content there are a selected item,
* but also its handlers items, When item is deselected,
* the item delete its handlers items,
* then handlers in content doesn't exist anymore and cause segfault
*/
QList<QGraphicsItem*> items_list;
for (QGraphicsItem *qgi : content)
{
if(qgi->type() != QetGraphicsHandlerItem::Type)
items_list << qgi;
}
clearSelection();
foreach(QGraphicsItem *qgi, items_list)
qgi -> setSelected(true);
blockSignals(false);
emit(selectionChanged());
}
/**
@brief ElementScene::slot_selectAll
Select all items
*/
void ElementScene::slot_selectAll()
{
slot_select(items());
}
/**
@brief ElementScene::slot_deselectAll
deselect all item
*/
void ElementScene::slot_deselectAll()
{
slot_select(ElementContent());
}
/**
@brief ElementScene::slot_invertSelection
Inverse Selection
\~French Inverse la selection
*/
void ElementScene::slot_invertSelection()
{
blockSignals(true);
foreach(QGraphicsItem *qgi,
items()) qgi -> setSelected(!qgi -> isSelected());
blockSignals(false);
emit(selectionChanged());
}
/**
@brief ElementScene::slot_delete
Delete selected items
\~French Supprime les elements selectionnes
*/
void ElementScene::slot_delete()
{
// check that there is something selected
// verifie qu'il y a qqc de selectionne
QList<QGraphicsItem *> selected_items = selectedItems();
if (selected_items.isEmpty()) return;
// erase everything that is selected
// efface tout ce qui est selectionne
m_undo_stack.push(new DeletePartsCommand(this, selected_items));
// removing items does not trigger QGraphicsScene::selectionChanged()
emit(partsRemoved());
emit(selectionChanged());
}
/**
@brief ElementScene::slot_editAuthorInformations
Starts a dialog to edit the additional information of this element.
Concretely, this free field is intended to receive information
on the author of the element, its license, etc.
\~French Lance un dialogue pour editer les informations complementaires
de cet element. Concretement, ce champ libre est destine a accueillir
des informations sur l'auteur de l'element, sa licence, etc.
*/
void ElementScene::slot_editAuthorInformations()
{
bool is_read_only = m_element_editor && m_element_editor -> isReadOnly();
// create a dialogue
// cree un dialogue
QDialog dialog_author(m_element_editor);
dialog_author.setModal(true);
#ifdef Q_OS_MACOS
dialog_author.setWindowFlags(Qt::Sheet);
#endif
dialog_author.setMinimumSize(400, 260);
dialog_author.setWindowTitle(tr("Éditer les informations sur l'auteur", "window title"));
QVBoxLayout *dialog_layout = new QVBoxLayout(&dialog_author);
// adds an explanatory field to the dialogue
// ajoute un champ explicatif au dialogue
QLabel *information_label = new QLabel(tr("Vous pouvez utiliser ce champ libre pour mentionner les auteurs de l'élément, sa licence, ou tout autre renseignement que vous jugerez utile."));
information_label -> setAlignment(Qt::AlignJustify | Qt::AlignVCenter);
information_label -> setWordWrap(true);
dialog_layout -> addWidget(information_label);
// add a QTextEdit to the dialog
// ajoute un QTextEdit au dialogue
QTextEdit *text_field = new QTextEdit();
text_field -> setAcceptRichText(false);
text_field -> setPlainText(informations());
text_field -> setReadOnly(is_read_only);
dialog_layout -> addWidget(text_field);
// ajoute deux boutons au dialogue
QDialogButtonBox *dialog_buttons = new QDialogButtonBox(
is_read_only ? QDialogButtonBox::Ok :
QDialogButtonBox::Ok
| QDialogButtonBox::Cancel);
dialog_layout -> addWidget(dialog_buttons);
connect(dialog_buttons, SIGNAL(accepted()),&dialog_author, SLOT(accept()));
connect(dialog_buttons, SIGNAL(rejected()),&dialog_author, SLOT(reject()));
// start the dialogue
// lance le dialogue
if (dialog_author.exec() == QDialog::Accepted && !is_read_only) {
QString new_infos = text_field -> toPlainText().remove(QChar(13)); // CR-less text
if (new_infos != informations()) {
undoStack().push(new ChangeInformationsCommand(this, informations(), new_infos));
}
}
}
/**
@brief ElementScene::slot_editProperties
Open dialog to edit the element properties
*/
void ElementScene::slot_editProperties()
{
QString type = m_elmt_type;
DiagramContext kind_info = m_elmt_kindInfo;
DiagramContext elmt_info = m_elmt_information;
ElementPropertiesEditorWidget epew(type, kind_info, elmt_info);
epew.exec();
if (type != m_elmt_type ||
kind_info != m_elmt_kindInfo ||
elmt_info != m_elmt_information)
undoStack().push(new ChangePropertiesCommand(this,
type,
kind_info,
elmt_info));
}
/**
@brief ElementScene::slot_editNames
Launch a dialog for edit the names of the edited element
*/
void ElementScene::slot_editNames()
{
bool is_read_only = m_element_editor && m_element_editor -> isReadOnly();
NameListDialog dialog_(m_element_editor);
dialog_.setModal(true);
dialog_.setMinimumSize(400, 330);
dialog_.setWindowTitle(tr("Éditer les noms", "window title"));
dialog_.setInformationText(tr("Vous pouvez spécifier le nom de l'élément dans plusieurs langues."));
NameListWidget *nlw_ = dialog_.namelistWidget();
nlw_->setNames(m_names_list);
nlw_->setReadOnly(is_read_only);
if (dialog_.exec() == QDialog::Accepted && !is_read_only && !nlw_->isEmpty())
{
NamesList new_names = nlw_->names();
if (new_names != m_names_list) {
undoStack().push(new ChangeNamesCommand(this,
m_names_list,
new_names));
}
}
}
/**
@brief ElementScene::primitives
@return the list of primitives currently present on the scene.
*/
QList<CustomElementPart *> ElementScene::primitives() const
{
QList<CustomElementPart *> primitives_list;
foreach (QGraphicsItem *item, items()) {
if (CustomElementPart *primitive = dynamic_cast<CustomElementPart *>(item)) {
primitives_list << primitive;
}
}
return(primitives_list);
}
/**
@brief ElementScene::zItems
@param options
@return the parts of the element ordered by increasing zValue
\~French les parties de l'element ordonnes par zValue croissante
*/
QList<QGraphicsItem *> ElementScene::zItems(ItemOptions options) const
{
// handle dummy request, i.e. when neither Selected nor NonSelected are set
if (!(options & ElementScene::Selected)
&&
!(options & ElementScene::NonSelected)) {
return(QList<QGraphicsItem *>());
}
// retrieve all items
QList<QGraphicsItem *> all_items_list(items());
QMutableListIterator<QGraphicsItem *> i(all_items_list);
// remove unrequired items
if ((options & ElementScene::SelectedOrNot)
!= ElementScene::SelectedOrNot) {
bool keep_selected = options & ElementScene::Selected;
while (i.hasNext()) {
if (i.next() -> isSelected() != keep_selected) {
i.remove();
}
}
}
QList<QGraphicsItem *> terminals;
QList<QGraphicsItem *> helpers;
for (i.toFront(); i.hasNext(); ) {
i.next();
QGraphicsItem *qgi = i.value();
if (
qgi -> type() == ElementPrimitiveDecorator::Type ||
qgi -> type() == QGraphicsRectItem::Type ||
qgi->type() == QetGraphicsHandlerItem::Type
) {
i.remove();
helpers << qgi;
}
else if (qgraphicsitem_cast<PartTerminal *>(qgi)) {
i.remove();
terminals << qgi;
}
}
// orders the parts by their zValue
// ordonne les parties par leur zValue
if (options & SortByZValue) {
std::sort (all_items_list.begin(),
all_items_list.end(),
ElementScene::zValueLessThan);
}
// possibly add the limits
// rajoute eventuellement les bornes
if (options & ElementScene::IncludeTerminals) {
all_items_list += terminals;
}
if (options & ElementScene::IncludeHelperItems) {
all_items_list += helpers;
}
return(all_items_list);
}
/**
@brief ElementScene::selectedContent
@return the selected graphic parts
\~French les parties graphiques selectionnees
*/
ElementContent ElementScene::selectedContent() const
{
ElementContent content;
foreach(QGraphicsItem *qgi, zItems()) {
if (qgi -> isSelected()) content << qgi;
}
return(content);
}
/**
@brief ElementScene::getPasteArea
\~ @param to_paste : Rectangle enclosing the parts to be glued
\~French Rectangle englobant les parties a coller
\~ @return the rectangle where you will have to glue these parts
\~French le rectangle ou il faudra coller ces parties
*/
void ElementScene::getPasteArea(const QRectF &to_paste) {
// we draw it on the stage
// on le dessine sur la scene
m_paste_area -> setRect(to_paste);
addItem(m_paste_area);
//we switch the scene to "zone search for copy / paste" mode
// on passe la scene en mode "recherche de zone pour copier/coller"
m_behavior = PasteArea;
}
/**
@brief ElementScene::reset
Remove all QGraphicsItems in the scene and clear the undo stack.
*/
void ElementScene::reset()
{
clearSelection();
undoStack().clear();
// We don't add handlers,
// because it's the role of the primitive or decorator to remove it.
QList<QGraphicsItem*> items_list;
for (QGraphicsItem *qgi : items())
{
if(qgi->type() != QetGraphicsHandlerItem::Type)
items_list << qgi;
}
for (QGraphicsItem *qgi : items_list)
{
removeItem(qgi);
qgiManager().release(qgi);
}
delete m_decorator;
m_decorator = nullptr;
}
/**
@brief ElementScene::elementContentBoundingRect
\~ @param content : Content (= parts) of an element
\~French Contenu ( = parties) d'un element
\~ @return the boundingRect of these parts,
expressed in the coordinates of the scene
\~French le boundingRect de ces parties,
exprime dans les coordonnes de la scene
*/
QRectF ElementScene::elementContentBoundingRect(
const ElementContent &content) const
{
QRectF bounding_rect;
foreach(QGraphicsItem *qgi, content) {
// skip non-primitives QGraphicsItems (paste area, selection decorator)
if (qgi -> type() == ElementPrimitiveDecorator::Type) continue;
if (qgi -> type() == QGraphicsRectItem::Type) continue;
bounding_rect |= qgi -> sceneBoundingRect();
}
return(bounding_rect);
}
/**
@brief ElementScene::applyInformations
Applies the information (dimensions, hostpot, orientations,
internal connections, names and additional information)
contained in an XML document.
\~French Applique les informations (dimensions, hostpot, orientations,
connexions internes, noms et informations complementaires)
contenu dans un document XML.
\~ @param xml_document : Document XML a analyser
\~ @return
true if reading and applying the information went well, false otherwise.
\~French true si la lecture et l'application
des informations s'est bien passee, false sinon.
*/
bool ElementScene::applyInformations(const QDomDocument &xml_document)
{
// Root must be an element definition
QDomElement root = xml_document.documentElement();
if (
root.tagName() != "definition"
||
root.attribute("type") != "element")
return(false);
//Extract info about element type
m_elmt_type = root.attribute("link_type", "simple");
m_elmt_kindInfo.fromXml(
root.firstChildElement("kindInformations"),
"kindInformation");
//Extract info of element
m_elmt_information.fromXml(
root.firstChildElement("elementInformations"),
"elementInformation");
//Extract names of xml definition
m_names_list.fromXml(root);
//extract additional informations
setInformations(QString());
for (QDomNode node = root.firstChild() ;
!node.isNull() ;
node = node.nextSibling())
{
QDomElement elmt = node.toElement();
if (elmt.isNull()) continue;
if (elmt.tagName() == "informations")
{
setInformations(elmt.text());
break;
}
}
return(true);
}
/**
@brief ElementScene::loadContent
Create and load the content describe in the xml document.
@param xml_document : xml dom document to analyze
@return the loaded content
*/
ElementContent ElementScene::loadContent(const QDomDocument &xml_document)
{
ElementContent loaded_parts;
// The root is supposed to be an element definition
QDomElement root = xml_document.documentElement();
if (root.tagName() != "definition" || root.attribute("type") != "element")
return(loaded_parts);
//Load the graphic description of the element
for (QDomNode node = root.firstChild() ; !node.isNull() ; node = node.nextSibling())
{
QDomElement elmts = node.toElement();
if (elmts.isNull())
continue;
if (elmts.tagName() == "description")
{
int z = 1;
for (QDomNode n = node.firstChild() ; !n.isNull() ; n = n.nextSibling())
{
QDomElement qde = n.toElement();
if (qde.isNull())
continue;
CustomElementPart *cep = nullptr;
PartDynamicTextField *pdtf = nullptr;
if (qde.tagName() == "line") cep = new PartLine (m_element_editor);
else if (qde.tagName() == "rect") cep = new PartRectangle(m_element_editor);
else if (qde.tagName() == "ellipse") cep = new PartEllipse (m_element_editor);
else if (qde.tagName() == "circle") cep = new PartEllipse (m_element_editor);
else if (qde.tagName() == "polygon") cep = new PartPolygon (m_element_editor);
else if (qde.tagName() == "terminal") cep = new PartTerminal (m_element_editor);
else if (qde.tagName() == "text") cep = new PartText (m_element_editor);
else if (qde.tagName() == "arc") cep = new PartArc (m_element_editor);
else if (qde.tagName() == "dynamic_text") cep = new PartDynamicTextField (m_element_editor);
//For the input (aka the old text field) we try to convert it to the new partDynamicTextField
else if (qde.tagName() == "input") cep = pdtf = new PartDynamicTextField(m_element_editor);
else continue;
if (QGraphicsItem *qgi = dynamic_cast<QGraphicsItem *>(cep))
{
if (!qgi->zValue())
qgi->setZValue(z++);
loaded_parts<<qgi;
if(pdtf)
pdtf->fromTextFieldXml(qde);
else
cep->fromXml(qde);
}
else
delete cep;
}
}
}
return(loaded_parts);
}
/**
@brief ElementScene::addContent
Add content content to this element
\~French Ajoute le contenu content a cet element
\~ @param content :
content (= list of parts) to load
\~French contenu ( = liste de parties) a charger
\~ @return Content adds
\~French Le contenu ajoute
*/
ElementContent ElementScene::addContent(const ElementContent &content) {
foreach(QGraphicsItem *part, content) {
addPrimitive(part);
}
return(content);
}
/**
@brief ElementScene::addContentAtPos
Add content content to this element
\~French Ajoute le contenu content a cet element
\~ @param content :
content (= list of parts) to load
\~French contenu ( = liste de parties) a charger
\~ @param pos :
Position of the upper left corner of the content after being added
\~French Position du coin superieur gauche du contenu apres avoir ete ajoute
\~ @return Content adds
\~French Le contenu ajoute
*/
ElementContent ElementScene::addContentAtPos(const ElementContent &content,
const QPointF &pos) {
// calculate the boundingRect of the content to add
// calcule le boundingRect du contenu a ajouter
QRectF bounding_rect = elementContentBoundingRect(content);
/* deduced the offset to be applied to the parts to place
* them at the point requested
* en deduit le decalage a appliquer aux parties pour les poser
* au point demander
*/
QPointF offset = pos - bounding_rect.topLeft();
// add the parts with the correct offset
// ajoute les parties avec le decalage adequat
foreach(QGraphicsItem *part, content) {
part -> setPos(part -> pos() + offset);
addPrimitive(part);
}
return(content);
}
/**
@brief ElementScene::addPrimitive
Add a primitive to the scene by wrapping it within an
ElementPrimitiveDecorator group.
@param primitive
*/
void ElementScene::addPrimitive(QGraphicsItem *primitive) {
if (!primitive) return;
addItem(primitive);
}
/**
@brief ElementScene::initPasteArea
Initializes the paste area
\~French Initialise la zone de collage
*/
void ElementScene::initPasteArea()
{
m_paste_area = new QGraphicsRectItem();
m_paste_area -> setZValue(1000000);
QPen paste_area_pen;
paste_area_pen.setStyle(Qt::DashDotLine);
paste_area_pen.setColor(QColor(30, 56, 86, 255));
QBrush paste_area_brush;
paste_area_brush.setStyle(Qt::SolidPattern);
paste_area_brush.setColor(QColor(90, 167, 255, 64));
m_paste_area -> setPen(paste_area_pen);
m_paste_area -> setBrush(paste_area_brush);
}
/**
@brief ElementScene::snapToGrid
Rounds the coordinates of the point passed as a parameter
so that this point is aligned with the grid.
\~French Arrondit les coordonnees du point passees en parametre
de facon a ce que ce point soit aligne sur la grille.
\~ @param point :
a reference to a QPointF. This object will be modified.
\~French une reference vers un QPointF. Cet objet sera modifie.
\~ @return point
*/
QPointF ElementScene::snapToGrid(QPointF point) {
point.rx() = qRound(point.x() / m_x_grid) * m_x_grid;
point.ry() = qRound(point.y() / m_y_grid) * m_y_grid;
return point;
}
/**
@brief ElementScene::zValueLessThan
@param item1 : QGraphicsItem
@param item2 : QGraphicsItem
@return true if \a item1's zValue() is less than \a item2's.
*/
bool ElementScene::zValueLessThan(QGraphicsItem *item1, QGraphicsItem *item2) {
return(item1-> zValue() < item2 -> zValue());
}
/**
@brief ElementScene::centerElementToOrigine
try to center better is possible the element to the scene
(the calcul isn't optimal but work good)
*/
void ElementScene::centerElementToOrigine()
{
QRectF size= elementSceneGeometricRect();
int center_x = qRound(size.center().x());
int center_y = qRound(size.center().y());
//define the movement of translation
int move_x = center_x - (center_x %10);
if (center_x < 0) move_x -= 10;
int move_y = center_y - (center_y %10);
if (center_y < 0) move_y -= 10;
//move each primitive by @move
foreach (QGraphicsItem *qgi, items()) {
if (qgi -> type() == ElementPrimitiveDecorator::Type) continue;
if (qgi -> type() == QGraphicsRectItem::Type) continue;
//deselect item for disable decorator
qgi -> setSelected(false);
qgi -> moveBy(-(move_x), -(move_y));
}
emit (needZoomFit());
}
/**
@brief ElementScene::managePrimitivesGroups
Ensure the decorator is adequately shown, hidden or updated so it always
represents the current selection.
*/
void ElementScene::managePrimitivesGroups()
{
//this function is not supposed to be reentrant
if (!m_decorator_lock->tryLock())
return;
if (!m_decorator)
{
m_decorator = new ElementPrimitiveDecorator();
connect(m_decorator,
SIGNAL(actionFinished(ElementEditionCommand*)),
this, SLOT(stackAction(ElementEditionCommand *)));
addItem(m_decorator);
m_decorator -> hide();
}
// should we hide the decorator?
QList<QGraphicsItem *> selected_items = zItems(
ElementScene::Selected
| ElementScene::IncludeTerminals);
if (selected_items.size() <= 1)
{
m_decorator -> hide();
}
else
{
for(QGraphicsItem *qgi : selected_items)
{
/* We recall set selected,
* then every primitive will remove there handler
* because there are several item selected
*/
qgi->setSelected(true);
}
m_decorator -> setZValue(1000000);
m_decorator -> setPos(0, 0);
m_decorator -> setItems(selected_items);
}
m_decorator_lock -> unlock();
}
/**
@brief ElementScene::stackAction
Push the provided \a command on the undo stack.
@param command
*/
void ElementScene::stackAction(ElementEditionCommand *command) {
if (command -> elementScene()) {
if (command -> elementScene() != this) return;
} else {
command -> setElementScene(this);
}
if (!command -> elementView()) {
foreach (QGraphicsView *view, views()) {
if (ElementView *element_view =
dynamic_cast<ElementView *>(view)) {
command -> setElementView(element_view);
break;
}
}
}
undoStack().push(command);
}