blacksun 6c14729d14 QetShapeItem -> handler : handler is draw at the same size at screen, no matter the curent zoom
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@4050 bfdf4180-ca20-0410-9c96-a3a8aa849046
2015-07-15 16:54:30 +00:00

124 lines
4.0 KiB
C++

/*
Copyright 2006-2015 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "qetgraphicshandlerutility.h"
#include <QPainter>
/**
* @brief QetGraphicsHandlerUtility::QetGraphicsHandlerUtility
* Constructor
* @param size : the size of the handler
*/
QetGraphicsHandlerUtility::QetGraphicsHandlerUtility(qreal size) :
m_size (size),
m_zoom_factor(1)
{}
/**
* @brief QetGraphicsHandlerUtility::DrawHandler
* Draw the handler at pos @point, using the QPainter @painter.
* @param painter : painter to use for drawing the handler
* @param point : point to draw the handler
*/
void QetGraphicsHandlerUtility::DrawHandler(QPainter *painter, const QPointF &point, bool color2)
{
//Color of handler
QColor inner(0xFF, 0xFF, 0xFF);
QColor outer(0x00, 0x61, 0xFF);
if(color2) outer = QColor(0x1A, 0x5C, 0x14);
//Setup the zoom factor to draw the handler in the same size at screen,
//no matter the zoom of the QPainter
m_zoom_factor = 1.0/painter->transform().m11();
painter->save();
painter->setBrush(QBrush(inner));
QPen square_pen(QBrush(outer), 2, Qt::SolidLine, Qt::SquareCap, Qt::MiterJoin);
square_pen.setCosmetic(true);
painter->setPen(square_pen);
painter->drawRect(getRect(point));
painter->restore();
}
/**
* @brief QetGraphicsHandlerUtility::pointIsInHandler
* @param point : point to compare
* @param key_point : point at the center of handler (the point to modify, for exemple the corner of a rectangle)
* @return true if point is in a handler. else false
*/
bool QetGraphicsHandlerUtility::pointIsInHandler(const QPointF &point, const QPointF &key_point) const {
return (getRect(key_point).contains(point));
}
/**
* @brief QetGraphicsHandlerUtility::pointIsHoverHandler
* @param point : point to compare
* @param vector : vector of key_point (the point to modify, for exemple the corners of a rectangle)
* @return if point is hover an handler, return the index of the hovered key_point in the vector, else return -1
*/
int QetGraphicsHandlerUtility::pointIsHoverHandler(const QPointF &point, const QVector<QPointF> &vector) const
{
foreach (QPointF key_point, vector)
if (pointIsInHandler(point, key_point))
return vector.indexOf(key_point);
return -1;
}
/**
* @brief QetGraphicsHandlerUtility::handlerRect
* Return the rect of the handler for all key_point in vector (the point to modify, for exemple the corners of a rectangle)
* The order of rect in the returned vector is the same as the given vector.
* @param vector
* @return
*/
QVector<QRectF> QetGraphicsHandlerUtility::handlerRect(const QVector<QPointF> &vector) const
{
QVector <QRectF> rect_vector;
foreach(QPointF point, vector)
rect_vector << getRect(point);
return rect_vector;
}
/**
* @brief QetGraphicsHandlerUtility::getRect
* @param point
* @return
*/
QRectF QetGraphicsHandlerUtility::getRect(const QPointF &point) const
{
qreal rect_size = m_size * m_zoom_factor;
QRectF rect(point.x() - rect_size/2, point.y() - rect_size/2, rect_size, rect_size);
return rect;
}
/**
* @brief QetGraphicsHandlerUtility::pointsForRect
* Return the point of the rect in vector.
* The point are stored like this :
* top left, top right, bottom left, bottom right;
* @param rect
* @return
*/
QVector<QPointF> QetGraphicsHandlerUtility::pointsForRect(const QRectF &rect)
{
QVector<QPointF> vector;
vector << rect.topLeft() << rect.topRight() << rect.bottomLeft() << rect.bottomRight();
return vector;
}