qelectrotech-source-mirror/sources/interactivemoveelementshandler.h
xavier 27e2c052b2 Mise a jour des dates de copyright dans les sources et dans les fichiers de traduction.
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/branches/0.3@829 bfdf4180-ca20-0410-9c96-a3a8aa849046
2010-01-03 16:25:37 +00:00

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3.7 KiB
C++

/*
Copyright 2006-2010 Xavier Guerrin
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INTERACTIVE_MOVE_ELEMENTS_HANDLER_H
#define INTERACTIVE_MOVE_ELEMENTS_HANDLER_H
#include "basicmoveelementshandler.h"
class QDialog;
class QDialogButtonBox;
class QAbstractButton;
class QPushButton;
class QFileNameEdit;
class QHBoxLayout;
class QVBoxLayout;
class QLabel;
/**
Cette classe implemente la classe strategie MoveElementsHandler.
Via une interface graphique, elle demande a l'utilisateur comment il faut
traiter tel ou tel probleme puis transmet la reponse via l'API de la classe
MoveElementsHandler.
*/
class InteractiveMoveElementsHandler : public BasicMoveElementsHandler {
Q_OBJECT
// constructeurs, destructeur
public:
InteractiveMoveElementsHandler(QWidget * = 0);
virtual ~InteractiveMoveElementsHandler();
private:
InteractiveMoveElementsHandler(const InteractiveMoveElementsHandler &);
// methodes
public:
virtual QET::Action categoryAlreadyExists(ElementsCategory *, ElementsCategory *);
virtual QET::Action elementAlreadyExists(ElementDefinition *, ElementDefinition *);
virtual QET::Action categoryIsNotReadable(ElementsCategory *);
virtual QET::Action elementIsNotReadable(ElementDefinition *);
virtual QET::Action categoryIsNotWritable(ElementsCategory *);
virtual QET::Action elementIsNotWritable(ElementDefinition *);
virtual QET::Action errorWithACategory(ElementsCategory *, const QString &);
virtual QET::Action errorWithAnElement(ElementDefinition *, const QString &);
virtual QString nameForRenamingOperation();
private slots:
void conflictDialogFileNameFieldChanged();
void conflictDialogButtonClicked(QAbstractButton *);
private:
void initConflictDialog();
void setConflictDialogTitle(const QString &);
QString conflictDialogTitle() const;
void setConflictDialogMainWidget(QWidget *);
QWidget *conflictDialogMainWidget() const;
QET::Action retryErrorMessage(const QString &) const;
void simpleErrorMessage(const QString &) const;
// attributs
private:
QWidget *parent_widget_; ///< Widget a utiliser comme parent pour l'affichage des dialogues
QString rename_; ///< Nom a utiliser lors d'une operation de renommage
bool always_erase_; ///< Booleen indiquant qu'il faut toujours ecraser les cibles en conflit sans poser de question
bool always_skip_; ///< Booleen indiquant qu'il faut toujours ignorer les cibles en conflit sans poser de question
bool aborted_; /// Booleen indiquant que le mouvement a ete annule
// attributs relatifs au dialogue affiche pour les elements et categories deja existants (= dialogue de conflit)
QET::Action conflict_result_;
QDialog *conflict_dialog_;
QVBoxLayout *conflict_layout0_;
QHBoxLayout *conflict_layout1_;
QLabel *rename_label_;
QFileNameEdit *rename_textfield_;
/// Boutons pour le dialogue de conflit
QDialogButtonBox *conflict_buttons_;
QPushButton *rename_button_;
QPushButton *erase_button_;
QPushButton *erase_all_button_;
QPushButton *ignore_button_;
QPushButton *ignore_all_button_;
QPushButton *abort_button_;
};
#endif