/* Copyright 2006-2012 Xavier Guerrin This file is part of QElectroTech. QElectroTech is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. QElectroTech is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QElectroTech. If not, see . */ #ifndef ELEMENT_ITEM_EDITOR_H #define ELEMENT_ITEM_EDITOR_H #include class QETElementEditor; class ElementScene; class CustomElementPart; /** This is the base class for primitives editors within the element editor. It provides methods to access the editor itself, the undo stack, the edition scene and even a method to easily take a ChangePartCommand into account. */ class ElementItemEditor : public QWidget { Q_OBJECT // constructors, destructor public: ElementItemEditor(QETElementEditor *, QWidget * = 0); virtual ~ElementItemEditor() {}; private: ElementItemEditor(const ElementItemEditor &); // methods public: virtual QETElementEditor *elementEditor() const; virtual ElementScene *elementScene() const; virtual QUndoStack &undoStack() const; virtual void addChangePartCommand(const QString &, CustomElementPart *, const QString &, const QVariant &); virtual QString elementTypeName() const; virtual void setElementTypeName(const QString &); virtual void detach(); virtual bool setPart(CustomElementPart *) = 0; virtual CustomElementPart *currentPart() const = 0; virtual void updateForm() = 0; // attributes private: QETElementEditor *element_editor; QString element_type_name; }; #endif