#include "terminaldata.h" #include TerminalData::TerminalData(): PropertiesInterface() { init(); } TerminalData::TerminalData(QGraphicsObject *parent): PropertiesInterface(), q(parent) { init(); } void TerminalData::init() { } TerminalData::~TerminalData() { } void TerminalData::setParent(QGraphicsObject* parent) { q = parent; } void TerminalData::toSettings(QSettings& settings, const QString&) const { Q_UNUSED(settings); } void TerminalData::fromSettings(const QSettings& settings, const QString&) { Q_UNUSED(settings); } QDomElement TerminalData::toXml(QDomDocument &xml_document) const { QDomElement xml_element = xml_document.createElement("terminal"); xml_element.appendChild(createXmlProperty(xml_document, "x", q->scenePos().x())); xml_element.appendChild(createXmlProperty(xml_document, "y", q->scenePos().y())); xml_element.appendChild(createXmlProperty(xml_document, "uuid", m_uuid.toString())); xml_element.appendChild(createXmlProperty(xml_document, "name", m_name)); xml_element.appendChild(createXmlProperty(xml_document, "orientation", orientationToString(m_orientation))); return(xml_element); } bool TerminalData::fromXml (const QDomElement &xml_element) { // lit la position de la borne qreal term_x = 0.0, term_y = 0.0; if (!propertyDouble(xml_element, "x", &term_x)) return false; if (!propertyDouble(xml_element, "y", &term_y)) return false; m_pos = QPointF(term_x, term_y); //emit posFromXML(QPointF(term_x, term_y)); QString uuid; if (!propertyString(xml_element, "uuid", &uuid)) return false; // update part and add uuid, which is used in the new version to connect terminals together // if the attribute not exists, means, the element is created with an older version of qet. So use the legacy approach // to identify terminals if (!uuid.isEmpty()) m_uuid = QUuid(uuid); if (!propertyString(xml_element, "name", &m_name)) return false; QString o; if (!propertyString(xml_element, "orientation", &o)) return false; // lit l'orientation de la borne m_orientation = orientationFromString(o); return true; } bool TerminalData::valideXml(QDomElement& xml_element) { if (propertyDouble(xml_element, "x")) return false; if (propertyDouble(xml_element, "y")) return false; if (propertyString(xml_element, "uuid")) return false; if (propertyString(xml_element, "name")) return false; if (propertyString(xml_element, "orientation")) return false; return true; }