/*
Copyright 2006-2017 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see .
*/
#include "eseventadddynamictextfield.h"
#include "elementscene.h"
#include "editorcommands.h"
#include "partdynamictextfield.h"
#include
/**
* @brief ESEventAddDynamicTextField::ESEventAddDynamicTextField
* @param scene
*/
ESEventAddDynamicTextField::ESEventAddDynamicTextField(ElementScene *scene) :
ESEventInterface(scene)
{
m_text = new PartDynamicTextField(m_editor);
m_scene->addItem(m_text);
m_running = true;
}
/**
* @brief ESEventAddDynamicTextField::~ESEventAddDynamicTextField
*/
ESEventAddDynamicTextField::~ESEventAddDynamicTextField() {
delete m_text;
}
/**
* @brief ESEventAddDynamicTextField::mouseMoveEvent
* @param event
* @return
*/
bool ESEventAddDynamicTextField::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
QPointF pos = m_scene->snapToGrid(event->scenePos());
updateHelpCross(pos);
m_text->setPos(pos);
return true;
}
/**
* @brief ESEventAddDynamicTextField::mouseReleaseEvent
* @param event
* @return
*/
bool ESEventAddDynamicTextField::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
{
m_scene->undoStack().push(new AddPartCommand(QObject::tr("Champ texte dynamique"), m_scene, m_text));
//Set new text
m_text = new PartDynamicTextField(m_editor);
m_scene->addItem(m_text);
m_text->setPos(m_scene->snapToGrid(event->scenePos()));
return true;
}
else if (event->button() == Qt::RightButton)
{
m_running = false;
return true;
}
return false;
}