/* Copyright 2006-2017 The QElectroTech Team This file is part of QElectroTech. QElectroTech is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. QElectroTech is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QElectroTech. If not, see . */ #include "eseventadddynamictextfield.h" #include "elementscene.h" #include "editorcommands.h" #include "partdynamictextfield.h" #include /** * @brief ESEventAddDynamicTextField::ESEventAddDynamicTextField * @param scene */ ESEventAddDynamicTextField::ESEventAddDynamicTextField(ElementScene *scene) : ESEventInterface(scene) { m_text = new PartDynamicTextField(m_editor); m_scene->addItem(m_text); m_running = true; } /** * @brief ESEventAddDynamicTextField::~ESEventAddDynamicTextField */ ESEventAddDynamicTextField::~ESEventAddDynamicTextField() { delete m_text; } /** * @brief ESEventAddDynamicTextField::mouseMoveEvent * @param event * @return */ bool ESEventAddDynamicTextField::mouseMoveEvent(QGraphicsSceneMouseEvent *event) { QPointF pos = m_scene->snapToGrid(event->scenePos()); updateHelpCross(pos); m_text->setPos(pos); return true; } /** * @brief ESEventAddDynamicTextField::mouseReleaseEvent * @param event * @return */ bool ESEventAddDynamicTextField::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { if (event->button() == Qt::LeftButton) { m_scene->undoStack().push(new AddPartCommand(QObject::tr("Champ texte dynamique"), m_scene, m_text)); //Set new text m_text = new PartDynamicTextField(m_editor); m_scene->addItem(m_text); m_text->setPos(m_scene->snapToGrid(event->scenePos())); return true; } else if (event->button() == Qt::RightButton) { m_running = false; return true; } return false; }