/* Copyright 2006-2016 The QElectroTech Team This file is part of QElectroTech. QElectroTech is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. QElectroTech is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QElectroTech. If not, see . */ #ifndef FILEELEMENTCOLLECTIONITEM2_H #define FILEELEMENTCOLLECTIONITEM2_H #include "elementcollectionitem.h" /** * @brief The FileElementCollectionItem class * This class specialise ElementCollectionItem for manage a collection in * a file system. They represente a directory or an element. */ class FileElementCollectionItem : public ElementCollectionItem { public: FileElementCollectionItem(); enum { Type = UserType+2 }; virtual int type() const { return Type;} bool setRootPath(QString path, bool set_data = true, bool hide_element = false); QString fileSystemPath() const; QString dirPath() const; virtual bool isDir() const; virtual bool isElement() const; virtual QString localName(); virtual QString name() const; virtual QString collectionPath() const; virtual bool isCollectionRoot() const; bool isCommonCollection() const; bool isCustomCollection() const; virtual void addChildAtPath(const QString &collection_name); void setUpData(); void setUpIcon(); void hire(); private: void setPathName(QString path_name, bool set_data = true, bool hide_element = false); void populate(bool set_data = true, bool hide_element = false); private: QString m_path; }; #endif // FILEELEMENTCOLLECTIONITEM2_H