iIn the element editor, every rotation is made around the center of the
scene, this is usefull when rotate several part but less when only one
need to be rotated, especially when it is the terminal part and we only
want to change the orientation.
This commit solve it. Now when only a terminal part is selected, the
terminal don't rotate around the center of the scene but change the
orientation.
The rotation, flip and mirror of parts are good features but always
rotate around the center of the scene and if the parts are far from the
center of the scene the behavior look inappropriate from the POV of user
(because parts move far from original position and can out of the view).
A good new features should be to solve it (rotate around the center of
the bounding rect of the selection) and probably extract the function
rotate/flip/mirror from the parts class and create a new class with for
only goal to calculate and apply these modifiaction trough an undo
command.
- include Liberation-Fonts and osifont
(thanks elevatormind!)
- use "Liberation Sans" as default-font
- adjust License-Tab in About-Form
- Bugfix: When selecting a font, the current
font is highlighted in dialog
- adjust some whitespace and English comments
Introduced additional spinboxes in config-page for
setting min- and max-size of grid-dots separately for
diagram- and element-editor.
That assures maximal flexibility for setting the grids.
Don't want the grid-dots to change over zooming-levels?
Set min- and max-values to the same number.
Preset-values for all min-/max-values is "1".
If the adjustable range of 1 to 5 is not sufficient, it
can be easily adjusted. Only need feedback for this.
When reading and comparing Qt5-docs and Qt6-docs, I read,
that there are no differences in the functions!
So it is not necessary to have the differentiation
between the Qt-Versions.
Code compiles without errors or warnings for Qt5 and Qt6.
Maybe not (yet) perfect, but it looks pretty good to me!
Why am I doing this to myself?
All this crap with fonts and stuff!
It's been crap for as long as I can remember.
Now that the problem with the translations of keyboard shortcuts has been resolved and rotation using the space bar works reliably in principle, I took a closer look at the rotation function itself in the element editor.
I noticed, for example, that arcs can be rotated at an angle of 15°. This doesn't really make sense, as the “arc” part doesn't have the “rotation” property. There is only width and height.
And somehow rotating arcs didn't work well: start- and span-angles weren't adjusted.
Lines and polygons can be rotated in 15° increments, which doesn't make much sense, if other parts that can only be rotated in 90° increments are selected at the same time.
To make a long story short:
I reworked the rotation functions of the graphical parts so that now all parts are rotated in 90° steps around the origin! This means that it is now possible to mark several parts and rotate them around the same point at the same time!
In addition, the functions for mirroring graphic parts at y-axis (shortcut "M") and flipping at x-axis (shortcut "F") have been implemented.
I have saved the text elements for later!
(or someone else)
If the version number of QElectroTech is requested in the forum in case of error messages or anomalies, the Qt version used is very often stated because the entry “About QElectroTech” does not appear very prominently in the help menu: The entry “About Qt” is used much more frequently because it appears eye-catchingly as the lowest entry. However, specifying the Qt version is often not helpful for troubleshooting: We need the QET version!
That's why I'm moving the “About QElectroTech” entry to the bottom, so that it is easier to see and find!
clazy is a compiler plugin which allows clang to understand Qt
semantics. You get more than 50 Qt related compiler warnings, ranging
from unneeded memory allocations to misusage of API, including fix-its
for automatic refactoring.
https://invent.kde.org/sdk/clazy
When saving an element it is checked, if the origin (0/0)
is inside the graphical parts. If outside, the element is
moved by integer values for x- and y-offset before saving.
Old calculation for offset could lead to "strange" new
values for positions.
Additionally: fix typos and English comments