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/*
Copyright 2006-2017 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "qetgraphicsitem.h"
#include "diagram.h"
/**
* @brief QetGraphicsItem::QetGraphicsItem Default constructor
* @param uuid, uuid of the item
* @param diagram, diagram aka QGraphicsScene of the item
* @param parent, Parent Item
*/
QetGraphicsItem::QetGraphicsItem(QGraphicsItem *parent):
QGraphicsObject(parent),
is_movable_(true),
first_move_(true),
snap_to_grid_(true)
{}
QetGraphicsItem::~QetGraphicsItem()
{}
/**
* @brief QetGraphicsItem::diagram
*return the diagram of this item
*/
Diagram* QetGraphicsItem::diagram() const{
return(qobject_cast<Diagram *>(scene()));
}
/**
* @brief QetGraphicsItem::setPos
*set the position of the item to p
* @param p the new position of item
*/
void QetGraphicsItem::setPos(const QPointF &p) {
QPointF pp = Diagram::snapToGrid(p);
if (pp == pos() || !is_movable_) return;
if (scene() && snap_to_grid_) {
QGraphicsItem::setPos(pp);
} else QGraphicsItem::setPos(pp);
}
/**
* @brief QetGraphicsItem::setPos
*set the position of the item
* @param x new abscisse of item
* @param y new ordonne of item
*/
void QetGraphicsItem::setPos(qreal x, qreal y) {
setPos(QPointF(x, y));
}
/**
Permet de tourner l'item de maniere relative.
L'angle added_rotation est ajoute a l'orientation actuelle du image.
@param added_rotation Angle a ajouter a la rotation actuelle
@see applyRotation
*/
void QetGraphicsItem::rotateBy(const qreal &added_rotation) {
qreal applied_added_rotation = QET::correctAngle(added_rotation + rotation());
applyRotation(applied_added_rotation);
}
/**
Effectue la rotation de l'item en lui même
Cette methode peut toutefois etre redefinie dans des classes filles
@param angle Angle de la rotation a effectuer
*/
void QetGraphicsItem::applyRotation(const qreal &angle) {
setRotation(QET::correctAngle(angle));
}
/**
* @brief QetGraphicsItem::mousePressEvent
*handle the mouse click
* @param e
*/
void QetGraphicsItem::mousePressEvent(QGraphicsSceneMouseEvent *e)
{
if (e -> button() == Qt::LeftButton)
{
//Disable views context menu
if (scene())
for (QGraphicsView *view: scene()->views())
view->setContextMenuPolicy(Qt::NoContextMenu);
first_move_ = true;
if (e -> modifiers() & Qt::ControlModifier)
setSelected(!isSelected());
}
QGraphicsItem::mousePressEvent(e);
}
/**
* @brief QetGraphicsItem::mouseDoubleClickEvent
*handle the mouse double click
* @param e
*/
void QetGraphicsItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *e) {
Q_UNUSED (e);
editProperty();
}
/**
* @brief QetGraphicsItem::mouseMoveEvent
*handle mouse movement
* @param e
*/
void QetGraphicsItem::mouseMoveEvent(QGraphicsSceneMouseEvent *e) {
if (isSelected() && e -> buttons() & Qt::LeftButton) {
//Item is moving
if(diagram() && first_move_) {
//It's the first movement, we signal it to parent diagram
diagram() -> beginMoveElements(this);
}
//we apply the mouse movement
QPointF old_pos = pos();
if (first_move_) {
mouse_to_origin_movement_ = old_pos - e -> buttonDownScenePos(Qt::LeftButton);
}
QPointF expected_pos = e -> scenePos() + mouse_to_origin_movement_;
setPos(expected_pos); // setPos() will snap the expected position to the grid
//we calcul the real movement apply by setPos()
QPointF effective_movement = pos() - old_pos;
if (diagram()) {
//we signal the real movement apply to diagram,
//who he apply to other selected item
diagram() -> continueMoveElements(effective_movement);
}
} else e -> ignore();
if (first_move_) first_move_ = false;
}
/**
* @brief QetGraphicsItem::mouseReleaseEvent
*handle mouse release click
* @param e
*/
void QetGraphicsItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *e) {
if (diagram()) diagram() -> endMoveElements();
if (!(e -> modifiers() & Qt::ControlModifier))
QGraphicsItem::mouseReleaseEvent(e);
//Enable views context menu
if (e -> button() == Qt::LeftButton)
if (scene())
for (QGraphicsView *view: scene()->views())
view -> setContextMenuPolicy(Qt::DefaultContextMenu);
}