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/*
Copyright 2006-2014 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PART_RECTANGLE_H
#define PART_RECTANGLE_H
#include <QtGui>
#include "customelementgraphicpart.h"
/**
This class represents a rectangle primitive which may be used to compose the
drawing of an electrical element within the element editor.
*/
class PartRectangle : public CustomElementGraphicPart, public QGraphicsRectItem {
Q_OBJECT
// constructors, destructor
public:
PartRectangle(QETElementEditor *, QGraphicsItem * = 0, QGraphicsScene * = 0);
virtual ~PartRectangle();
private:
PartRectangle(const PartRectangle &);
// methods
public:
enum { Type = UserType + 1109 };
/**
Enable the use of qgraphicsitem_cast to safely cast a QGraphicsItem into a
PartRectangle.
@return the QGraphicsItem type
*/
virtual int type() const { return Type; }
virtual void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget * = 0);
virtual QString name() const { return(QObject::tr("rectangle", "element part name")); }
virtual QString xmlName() const { return(QString("rect")); }
virtual const QDomElement toXml(QDomDocument &) const;
virtual void fromXml(const QDomElement &);
virtual QPointF sceneTopLeft() const;
virtual QRectF boundingRect() const;
virtual bool isUseless() const;
virtual QRectF sceneGeometricRect() const;
virtual void startUserTransformation(const QRectF &);
virtual void handleUserTransformation(const QRectF &, const QRectF &);
///PROPERTY
// X value
Q_PROPERTY(qreal x READ x WRITE setX)
qreal x() const {return mapToScene(rect().topLeft()).x();}
void setX(qreal x);
// Y value
Q_PROPERTY(qreal y READ y WRITE setY)
qreal y() const {return mapToScene(rect().topLeft()).y();}
void setY(qreal y);
// Width value
Q_PROPERTY(qreal width READ width WRITE setWidth)
qreal width() const {return rect().width();}
void setWidth(qreal w);
// Height value
Q_PROPERTY(qreal height READ height WRITE setHeight)
qreal height() const { return rect().height();}
void setHeight(qreal h);
protected:
QVariant itemChange(GraphicsItemChange, const QVariant &);
private:
QList<QPointF> saved_points_;
};
#endif