qelectrotech-source-mirror/sources/editor/customelementpart.cpp

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/*
Copyright 2006-2012 Xavier Guerrin
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "customelementpart.h"
#include "customelement.h"
#include "qetelementeditor.h"
/// @return le QETElementEditor auquel cet editeur appartient
QETElementEditor *CustomElementPart::elementEditor() const {
return(element_editor);
}
/**
Appelle le slot updateCurrentPartEditor de l'editeur
@see QETElementEditor::updateCurrentPartEditor()
*/
void CustomElementPart::updateCurrentPartEditor() const {
if (element_editor) {
element_editor -> updateCurrentPartEditor();
}
}
/// @return l'ElementScene contenant les parties editees par cet editeur
ElementScene *CustomElementPart::elementScene() const {
return(element_editor -> elementScene());
}
/// @return la QUndoStack a utiliser pour les annulations
QUndoStack &CustomElementPart::undoStack() const {
return(elementScene() -> undoStack());
}
/// @return this primitive as a QGraphicsItem
QGraphicsItem *CustomElementPart::toItem() {
return(dynamic_cast<QGraphicsItem *>(this));
}
/**
This method is called by the decorator when it manages only a single
primitive. This brings the possibility to implement custom behaviour, such
as text edition, points edition or specific resizing.
The default implementation does nothing.
*/
void CustomElementPart::setDecorator(ElementPrimitiveDecorator *decorator) {
Q_UNUSED(decorator)
}
/**
This method is called by the decorator when it needs to determine the best
way to interactively scale a primitive. It is typically called when only a
single primitive is being scaled.
The default implementation systematically returns
QET::SnapScalingPointToGrid
*/
QET::ScalingMethod CustomElementPart::preferredScalingMethod() const {
return(QET::SnapScalingPointToGrid);
}
/**
This method is called by the decorator when it manages only a single
primitive and it received a mouse press event.
The implementation should return true if the primitive accepts the event, false otherwise.
The default implementation returns false.
*/
bool CustomElementPart::singleItemPressEvent(ElementPrimitiveDecorator *, QGraphicsSceneMouseEvent *) {
return(false);
}
/**
This method is called by the decorator when it manages only a single
primitive and it received a mouse move event.
The implementation should return true if the primitive accepts the event, false otherwise.
The default implementation returns false.
*/
bool CustomElementPart::singleItemMoveEvent(ElementPrimitiveDecorator *, QGraphicsSceneMouseEvent *) {
return(false);
}
/**
This method is called by the decorator when it manages only a single
primitive and it received a mouse release event.
The implementation should return true if the primitive accepts the event, false otherwise.
The default implementation returns false.
*/
bool CustomElementPart::singleItemReleaseEvent(ElementPrimitiveDecorator *, QGraphicsSceneMouseEvent *) {
return(false);
}
/**
This method is called by the decorator when it manages only a single
primitive and it received a mouse double click event.
The implementation should return true if the primitive accepts the event, false otherwise.
The default implementation returns false.
*/
bool CustomElementPart::singleItemDoubleClickEvent(ElementPrimitiveDecorator *, QGraphicsSceneMouseEvent *) {
return(false);
}
/**
Helper method to map points in CustomElementPart::handleUserTransformation()
@param initial_selection_rect Selection rectangle when the movement started, in scene coordinates
@param new_selection_rect New selection rectangle, in scene coordinates
@param points List of points when the movement started, in scene coordinates.
@return The list of points mapped from initial_selection_rect to new_selection_rect
*/
QList<QPointF> CustomElementPart::mapPoints(const QRectF &initial_selection_rect, const QRectF &new_selection_rect, const QList<QPointF> &points) {
QList<QPointF> new_points;
if (!points.count()) return(new_points);
// compare the new selection rectangle with the stored one to get the scaling ratio
qreal sx = new_selection_rect.width() / initial_selection_rect.width();
qreal sy = new_selection_rect.height() / initial_selection_rect.height();
QPointF initial_top_left = initial_selection_rect.topLeft();
qreal new_top_left_x = new_selection_rect.x();
qreal new_top_left_y = new_selection_rect.y();
foreach (QPointF point, points) {
QPointF point_offset = point - initial_top_left;
new_points << QPointF(
new_top_left_x + (point_offset.rx() * sx),
new_top_left_y + (point_offset.y() * sy)
);
}
return(new_points);
}