2014-11-09 23:11:17 +00:00
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/*
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2019-01-13 16:56:12 +00:00
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Copyright 2006-2019 The QElectroTech Team
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2014-11-09 23:11:17 +00:00
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <QObject>
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#include "eseventaddtext.h"
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#include "parttext.h"
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#include "editorcommands.h"
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#include "elementscene.h"
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/**
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* @brief ESEventAddText::ESEventAddText
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* @param scene
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*/
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ESEventAddText::ESEventAddText(ElementScene *scene) :
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ESEventInterface(scene)
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{
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2015-03-02 20:14:56 +00:00
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m_text = new PartText(m_editor);
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m_scene -> addItem(m_text);
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2014-11-09 23:11:17 +00:00
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m_running = true;
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}
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/**
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* @brief ESEventAddText::~ESEventAddText
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*/
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ESEventAddText::~ESEventAddText() {
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delete m_text;
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}
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/**
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* @brief ESEventAddText::mouseMoveEvent
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* @param event
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* @return
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*/
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bool ESEventAddText::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
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QPointF pos = m_scene -> snapToGrid(event -> scenePos());
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updateHelpCross(pos);
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m_text->setPos(pos);
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return true;
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}
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/**
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* @brief ESEventAddText::mouseReleaseEvent
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* @param event
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* @return
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*/
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bool ESEventAddText::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
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if (event->button() == Qt::LeftButton) {
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m_scene -> undoStack().push(new AddPartCommand(QObject::tr("Texte"), m_scene, m_text));
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//Set new text
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2015-03-02 20:14:56 +00:00
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m_text = new PartText(m_editor);
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m_scene -> addItem(m_text);
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2014-11-09 23:11:17 +00:00
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m_text -> setPos(m_scene -> snapToGrid(event -> scenePos()));
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return true;
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}
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else if (event->button() == Qt::RightButton) {
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m_running = false;
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return true;
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}
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return false;
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}
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