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#ifndef EDITOR_SCNE_H
#define EDITOR_SCNE_H
#include <QtGui>
#include <QtXml>
#include "nameslistwidget.h"
#include "orientationsetwidget.h"
#include "qgimanager.h"
class PartLine;
class PartEllipse;
class PartCircle;
class PartPolygon;
class PartArc;
class EditorScene : public QGraphicsScene {
Q_OBJECT
// enum
enum Behavior { Normal, Line, Circle, Ellipse, Polygon, Text, Terminal, Arc, TextField };
// constructeurs, destructeur
public:
EditorScene(QObject * = 0);
virtual ~EditorScene();
private:
EditorScene(const EditorScene &);
// attributs
private:
/// longueur de l'element en dizaines de pixels
uint _width;
/// hauteur de l'element en dizaines de pixels
uint _height;
/// position du point de saisie
QPoint _hotspot;
/// Liste des noms de l'element
NamesList _names;
/// Liste des orientations de l'element
OrientationSet ori;
/// Pile des actions annulables
QUndoStack undo_stack;
/// Gestionnaire de QGraphicsItem
QGIManager qgi_manager;
/// Variables relatives a la gestion du dessin des parties sur la scene
Behavior behavior;
PartLine *current_line;
PartEllipse *current_ellipse;
PartCircle *current_circle;
PartPolygon *current_polygon;
PartArc *current_arc;
// methodes
public:
void setWidth(const uint& theValue);
uint width() const;
void setHeight(const uint& theValue);
uint height() const;
void setHotspot(const QPoint &);
QPoint hotspot() const;
void setNames(const NamesList);
NamesList names() const;
OrientationSet orientations();
void setOrientations(const OrientationSet &);
virtual const QDomDocument toXml() const;
virtual void fromXml(const QDomDocument &);
QUndoStack &undoStack();
QGIManager &qgiManager();
protected:
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *);
virtual void mousePressEvent(QGraphicsSceneMouseEvent *);
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *);
virtual void drawBackground(QPainter *, const QRectF &);
virtual void drawForeground(QPainter *, const QRectF &);
public slots:
void slot_move();
void slot_addLine();
void slot_addCircle();
void slot_addEllipse();
void slot_addPolygon();
void slot_addText();
void slot_addArc();
void slot_addTerminal();
void slot_addTextField();
void slot_checkSelectionChanged();
void slot_selectAll();
void slot_deselectAll();
void slot_invertSelection();
void slot_delete();
void slot_editSizeHotSpot();
void slot_editNames();
void slot_editOrientations();
signals:
void selectionChanged();
void needNormalMode();
};
inline void EditorScene::setWidth(const uint &wid) {
_width = wid;
while (_width % 10) ++ _width;
_width /= 10;
}
inline uint EditorScene::width() const {
return(_width * 10);
}
inline void EditorScene::setHeight(const uint &hei) {
_height = hei;
while (_height % 10) ++ _height;
_height /= 10;
}
inline uint EditorScene::height() const {
return(_height * 10);
}
inline void EditorScene::setHotspot(const QPoint &hs) {
_hotspot = hs;
}
inline QPoint EditorScene::hotspot() const {
return(_hotspot);
}
inline void EditorScene::setNames(const NamesList nameslist) {
_names = nameslist;
}
inline NamesList EditorScene::names() const {
return(_names);
}
inline OrientationSet EditorScene::orientations() {
return(ori);
}
inline void EditorScene::setOrientations(const OrientationSet &orientation_set) {
ori = orientation_set;
}
#endif