mirror of
https://github.com/qelectrotech/qelectrotech-source-mirror.git
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144 lines
3.7 KiB
C++
144 lines
3.7 KiB
C++
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#include "partline.h"
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#include "lineeditor.h"
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#include <cmath>
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PartLine::PartLine(QGraphicsItem *parent, QGraphicsScene *scene) : QGraphicsLineItem(parent, scene), CustomElementGraphicPart() {
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setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable);
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setAcceptedMouseButtons(Qt::LeftButton);
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informations = new LineEditor(this);
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style_editor -> appendWidget(informations);
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}
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void PartLine::paint(QPainter *painter, const QStyleOptionGraphicsItem */*q*/, QWidget */*w*/) {
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applyStylesToQPainter(*painter);
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QPen t = painter -> pen();
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if (isSelected()) {
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t.setColor(Qt::red);
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painter -> setPen(t);
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}
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painter -> setBrush(Qt::NoBrush);
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painter -> drawLine(line());
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}
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const QDomElement PartLine::toXml(QDomDocument &xml_document) const {
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QDomElement xml_element = xml_document.createElement("line");
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QPointF p1(sceneP1());
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QPointF p2(sceneP2());
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xml_element.setAttribute("x1", p1.x());
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xml_element.setAttribute("y1", p1.y());
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xml_element.setAttribute("x2", p2.x());
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xml_element.setAttribute("y2", p2.y());
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stylesToXml(xml_element);
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return(xml_element);
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}
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void PartLine::fromXml(const QDomElement &qde) {
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stylesFromXml(qde);
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setLine(
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QLineF(
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mapFromScene(
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qde.attribute("x1", "0").toDouble(),
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qde.attribute("y1", "0").toDouble()
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),
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mapFromScene(
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qde.attribute("x2", "0").toDouble(),
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qde.attribute("y2", "0").toDouble()
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)
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)
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);
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}
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QVariant PartLine::itemChange(GraphicsItemChange change, const QVariant &value) {
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if (scene()) {
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if (change == QGraphicsItem::ItemPositionChange || change == QGraphicsItem::ItemSelectedChange) {
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informations -> updateForm();
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}
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}
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return(QGraphicsLineItem::itemChange(change, value));
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}
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QPointF PartLine::sceneP1() const {
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return(mapToScene(line().p1()));
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}
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QPointF PartLine::sceneP2() const {
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return(mapToScene(line().p2()));
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}
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/*
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*/
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QPainterPath PartLine::shape() const {
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QList<QPointF> points = fourShapePoints();
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QPainterPath t;
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t.setFillRule(Qt::WindingFill);
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t.moveTo(points.at(0));
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t.lineTo(points.at(1));
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t.lineTo(points.at(2));
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t.lineTo(points.at(3));
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t.lineTo(points.at(0));
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return(t);
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}
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/*
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QRectF PartLine::boundingRect() const {
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QList<QPointF> points = fourShapePoints();
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qreal min_x = points.first().x();
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qreal max_x = points.first().x();
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qreal min_y = points.first().y();
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qreal max_y = points.first().y();
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foreach(QPointF p, points) {
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if (p.x() > max_x) max_x = p.x();
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if (p.x() < min_x) min_x = p.x();
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if (p.y() > max_y) max_y = p.y();
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if (p.y() < min_y) min_y = p.y();
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}
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QRectF r;
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r.setCoords(min_x, min_y, max_x, max_y);
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return(r);
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}
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*/
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/**
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@return une liste contenant les deux points de la droite + les 4 points entourant ces deux points
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*/
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QList<QPointF> PartLine::fourShapePoints() const {
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// on a donc A(xa , ya) et B(xb, yb)
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QPointF a = line().p1();
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QPointF b = line().p2();
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// on calcule le vecteur AB : (xb-xa, yb-ya)
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QPointF v_ab = b - a;
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// et la distance AB : racine des coordonnees du vecteur au carre
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qreal ab = sqrt(pow(v_ab.x(), 2) + pow(v_ab.y(), 2));
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// ensuite on definit le vecteur u(a, b) qui est egal au vecteur AB divise
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// par sa longueur et multiplie par la longueur de la marge que tu veux
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// laisser
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QPointF u = v_ab / ab * 2.0;
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// on d<>finit le vecteur v(-b , a) qui est perpendiculaire <20> AB
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QPointF v(-u.y(), u.x());
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QPointF m = -u + v; // on a le vecteur M = -u + v
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QPointF n = -u - v; // et le vecteur N=-u-v
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QPointF h = a + m; // H = A + M
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QPointF k = a + n; // K = A + N
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QPointF i = b - n; // I = B - N
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QPointF j = b - m; // J = B - M
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QList<QPointF> result;
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result << h << i << j << k;
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return(result);
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}
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QRectF PartLine::boundingRect() const {
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qreal adjust = 1.5;
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QRectF r(QGraphicsLineItem::boundingRect());
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r.adjust(-adjust, -adjust, adjust, adjust);
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return(r);
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}
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