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/*
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Copyright 2006-2025 The QElectroTech Team
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This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "openelmtcommand.h"
#include "../elementscene.h"
#include <QDomDocument>
#include <QObject>
OpenElmtCommand::OpenElmtCommand(const QDomDocument &document,
QPointer<ElementScene> scene,
QUndoCommand *parent) :
QUndoCommand{parent},
m_document{document.cloneNode().toDocument()},
m_scene{scene}
{
setText(QObject::tr("Ouvrir un element"));
}
OpenElmtCommand::~OpenElmtCommand()
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{
if (m_scene) {
m_scene->qgiManager().release(m_graphics_item);
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}
}
void OpenElmtCommand::undo()
{
m_scene->removeItems(m_graphics_item.toVector());
}
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void OpenElmtCommand::redo()
{
if (!m_scene) {
return;
}
if (m_first_redo)
{
m_scene->fromXml(m_document, QPointF(), true, &m_graphics_item);
m_scene->qgiManager().manage(m_graphics_item);
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m_first_redo = false;
//m_document is now useless,
//we clear it to use less memory
m_document.clear();
}
else {
m_scene->addItems(m_graphics_item.toVector());
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}
#pragma message("@TODO uncommante slot_select when fixed, see itemChange function for each primitive")
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//Commented because take a lot of time
//when a lot of primitive are loaded
//need work
//m_scene->slot_select(m_graphics_item);
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}