qelectrotech-source-mirror/sources/factory/elementpicturefactory.h

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/*
Copyright 2006-2020 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ELEMENTPICTUREFACTORY_H
#define ELEMENTPICTUREFACTORY_H
#include <QMutex>
#include <QSharedPointer>
#include <QHash>
class ElementsLocation;
class QPicture;
class QUuid;
class QDomElement;
class QPainter;
class QGraphicsSimpleTextItem;
/**
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@brief The ElementPictureFactory class
This class is singleton factory, use
to create and get the picture use by elements
*/
class ElementPictureFactory
{
public :
struct primitives
{
QList<QLineF> m_lines;
QList<QRectF> m_rectangles;
QList<QRectF> m_circles;
QList<QVector<QPointF>> m_polygons;
QList<QVector<qreal>> m_arcs;
QList<QGraphicsSimpleTextItem*> m_texts;
};
/**
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@brief instance
@return The instance of the factory
*/
static ElementPictureFactory* instance()
{
static QMutex mutex;
if (!m_factory)
{
mutex.lock();
if (!m_factory) {
m_factory = new ElementPictureFactory();
}
mutex.unlock();
}
return m_factory;
}
/**
2020-08-16 11:19:36 +02:00
@brief dropInstance
Drop the instance of factory
*/
static void dropInstance()
{
static QMutex mutex;
if (m_factory)
{
mutex.lock();
delete m_factory;
m_factory = nullptr;
mutex.unlock();
}
}
void getPictures(const ElementsLocation &location, QPicture &picture, QPicture &low_picture);
QPixmap pixmap(const ElementsLocation &location);
ElementPictureFactory::primitives getPrimitives(const ElementsLocation &location);
private:
ElementPictureFactory() {}
ElementPictureFactory (const ElementPictureFactory &);
ElementPictureFactory operator= (const ElementPictureFactory &);
~ElementPictureFactory();
bool build(const ElementsLocation &location, QPicture *picture=nullptr, QPicture *low_picture=nullptr);
void parseElement(const QDomElement &dom, QPainter &painter, primitives &prim) const;
void parseLine (const QDomElement &dom, QPainter &painter, primitives &prim) const;
void parseRect (const QDomElement &dom, QPainter &painter, primitives &prim) const;
void parseEllipse(const QDomElement &dom, QPainter &painter, primitives &prim) const;
void parseCircle (const QDomElement &dom, QPainter &painter, primitives &prim) const;
void parseArc (const QDomElement &dom, QPainter &painter, primitives &prim) const;
void parsePolygon(const QDomElement &dom, QPainter &painter, primitives &prim) const;
void parseText (const QDomElement &dom, QPainter &painter, primitives &prim) const;
void setPainterStyle(const QDomElement &dom, QPainter &painter) const;
QHash<QUuid, QPicture> m_pictures_H;
QHash<QUuid, QPicture> m_low_pictures_H;
QHash<QUuid, QPixmap> m_pixmap_H;
QHash<QUuid, primitives> m_primitives_H;
static ElementPictureFactory* m_factory;
};
#endif // ELEMENTPICTUREFACTORY_H