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109 lines
4.6 KiB
C++
109 lines
4.6 KiB
C++
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/*
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Copyright 2006-2009 Xavier Guerrin
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "rectangleeditor.h"
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#include "partrectangle.h"
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/**
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Constructeur
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@param editor L'editeur d'element concerne
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@param rect Le rectangle a editer
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@param parent le Widget parent
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*/
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RectangleEditor::RectangleEditor(QETElementEditor *editor, PartRectangle *rect, QWidget *parent) : ElementItemEditor(editor, parent) {
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part = rect;
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x = new QLineEdit();
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y = new QLineEdit();
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w = new QLineEdit();
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h = new QLineEdit();
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x -> setValidator(new QDoubleValidator(x));
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y -> setValidator(new QDoubleValidator(y));
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w -> setValidator(new QDoubleValidator(w));
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h -> setValidator(new QDoubleValidator(h));
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QGridLayout *grid = new QGridLayout(this);
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grid -> addWidget(new QLabel(tr("Coin sup\351rieur gauche\240: ")), 0, 0);
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grid -> addWidget(new QLabel("x"), 1, 0);
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grid -> addWidget(x, 1, 1);
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grid -> addWidget(new QLabel("y"), 1, 2);
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grid -> addWidget(y, 1, 3);
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grid -> addWidget(new QLabel(tr("Dimensions\240: ")), 2, 0);
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grid -> addWidget(new QLabel(tr("Largeur\240:")), 3, 0);
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grid -> addWidget(w, 3, 1);
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grid -> addWidget(new QLabel(tr("Hauteur\240:")), 4, 0);
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grid -> addWidget(h, 4, 1);
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activeConnections(true);
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updateForm();
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}
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/// Destructeur
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RectangleEditor::~RectangleEditor() {
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}
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/**
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Met a jour le rectangle a partir des donnees du formulaire
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*/
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void RectangleEditor::updateRectangle() {
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part -> setProperty("x", x -> text().toDouble());
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part -> setProperty("y", y -> text().toDouble());
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part -> setProperty("width", w -> text().toDouble());
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part -> setProperty("height", h -> text().toDouble());
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}
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/// Met a jour l'abscisse du coin superieur gauche du rectangle et cree un objet d'annulation
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void RectangleEditor::updateRectangleX() { addChangePartCommand(tr("abscisse"), part, "x", x -> text().toDouble()); }
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/// Met a jour l'ordonnee du coin superieur gauche du rectangle et cree un objet d'annulation
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void RectangleEditor::updateRectangleY() { addChangePartCommand(tr("ordonn\351e"), part, "y", y -> text().toDouble()); }
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/// Met a jour la largeur du rectangle et cree un objet d'annulation
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void RectangleEditor::updateRectangleW() { addChangePartCommand(tr("largeur"), part, "width", w -> text().toDouble()); }
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/// Met a jour la hauteur du rectangle et cree un objet d'annulation
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void RectangleEditor::updateRectangleH() { addChangePartCommand(tr("hauteur"), part, "height", h -> text().toDouble()); }
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/**
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Met a jour le formulaire d'edition
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*/
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void RectangleEditor::updateForm() {
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activeConnections(false);
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x -> setText(part -> property("x").toString());
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y -> setText(part -> property("y").toString());
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w -> setText(part -> property("width").toString());
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h -> setText(part -> property("height").toString());
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activeConnections(true);
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}
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/**
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Active ou desactive les connexionx signaux/slots entre les widgets internes.
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@param active true pour activer les connexions, false pour les desactiver
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*/
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void RectangleEditor::activeConnections(bool active) {
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if (active) {
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connect(x, SIGNAL(editingFinished()), this, SLOT(updateRectangleX()));
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connect(y, SIGNAL(editingFinished()), this, SLOT(updateRectangleY()));
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connect(w, SIGNAL(editingFinished()), this, SLOT(updateRectangleW()));
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connect(h, SIGNAL(editingFinished()), this, SLOT(updateRectangleH()));
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} else {
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disconnect(x, SIGNAL(editingFinished()), this, SLOT(updateRectangleX()));
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disconnect(y, SIGNAL(editingFinished()), this, SLOT(updateRectangleY()));
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disconnect(w, SIGNAL(editingFinished()), this, SLOT(updateRectangleW()));
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disconnect(h, SIGNAL(editingFinished()), this, SLOT(updateRectangleH()));
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}
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}
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