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/*
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Copyright 2006-2021 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "customelementpart.h"
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#include "../ui/qetelementeditor.h"
#include "../elementscene.h"
/// @return le QETElementEditor auquel cet editeur appartient
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QETElementEditor *CustomElementPart::elementEditor() const
{
return(element_editor);
}
/**
Appelle le slot updateCurrentPartEditor de l'editeur
@see QETElementEditor::updateCurrentPartEditor()
*/
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void CustomElementPart::updateCurrentPartEditor() const
{
if (element_editor) {
element_editor -> updateCurrentPartEditor();
}
}
/// @return l'ElementScene contenant les parties editees par cet editeur
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ElementScene *CustomElementPart::elementScene() const
{
return(element_editor -> elementScene());
}
/// @return la QUndoStack a utiliser pour les annulations
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QUndoStack &CustomElementPart::undoStack() const
{
return(elementScene() -> undoStack());
}
/// @return this primitive as a QGraphicsItem
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QGraphicsItem *CustomElementPart::toItem()
{
return(dynamic_cast<QGraphicsItem *>(this));
}
/**
This method is called by the decorator when it needs to determine the best
way to interactively scale a primitive. It is typically called when only a
single primitive is being scaled.
The default implementation systematically returns
QET::SnapScalingPointToGrid
*/
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QET::ScalingMethod CustomElementPart::preferredScalingMethod() const
{
return(QET::SnapScalingPointToGrid);
}
/**
Helper method to map points in CustomElementPart::handleUserTransformation()
@param initial_selection_rect Selection rectangle when the movement started, in scene coordinates
@param new_selection_rect New selection rectangle, in scene coordinates
@param points List of points when the movement started, in scene coordinates.
@return The list of points mapped from initial_selection_rect to new_selection_rect
*/
QList<QPointF> CustomElementPart::mapPoints(
const QRectF &initial_selection_rect,
const QRectF &new_selection_rect,
const QList<QPointF> &points) {
QList<QPointF> new_points;
if (!points.count()) return(new_points);
// compare the new selection rectangle with the stored one to get the scaling ratio
qreal sx = new_selection_rect.width() / initial_selection_rect.width();
qreal sy = new_selection_rect.height() / initial_selection_rect.height();
QPointF initial_top_left = initial_selection_rect.topLeft();
qreal new_top_left_x = new_selection_rect.x();
qreal new_top_left_y = new_selection_rect.y();
foreach (QPointF point, points) {
QPointF point_offset = point - initial_top_left;
new_points << QPointF(
new_top_left_x + (point_offset.rx() * sx),
new_top_left_y + (point_offset.y() * sy)
);
}
return(new_points);
}