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/*
2025-01-04 13:37:40 +01:00
Copyright 2006-2025 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ADDPARTCOMMAND_H
#define ADDPARTCOMMAND_H
#include <QUndoCommand>
#include <QPointer>
#include <QVector>
class ElementScene;
class QGraphicsItem;
/**
* @brief The AddPartCommand class
* Undo command use to add a graphics part into an element scene.
*/
class AddPartCommand : public QUndoCommand
{
public:
AddPartCommand(const QString &text, QPointer<ElementScene> scene, QGraphicsItem *part, QUndoCommand *parent = nullptr);
~AddPartCommand() override;
private:
AddPartCommand(const AddPartCommand &);
public:
void undo() override;
void redo() override;
private:
QPointer<ElementScene> m_scene;
QVector<QGraphicsItem *> m_part;
bool m_first_redo{true};
};
#endif // ADDPARTCOMMAND_H