Wayne Stambaugh fb46cd8bc5 Expunge the use of the word component from Eeschema code.
The only exception to this is the SPICE simulator's use of component
when referring to physical component (R, L, C, etc.) values.
2021-06-14 14:00:21 -04:00

47 lines
1.7 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2007 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _GENERAL_H_
#define _GENERAL_H_
#include <gal/color4d.h>
#include <layers_id_colors_and_visibility.h>
using KIGFX::COLOR4D;
class TRANSFORM;
#define EESCHEMA_VERSION 5
#define SCHEMATIC_HEAD_STRING "Schematic File Version"
/* Rotation, mirror of graphic items in symbol bodies are handled by a
* transform matrix. The default matrix is useful to draw lib entries with
* using this default matrix ( no rotation, no mirror but Y axis is bottom to top, and
* Y draw axis is to to bottom so we must have a default matrix that reverses
* the Y coordinate and keeps the X coordinate
*/
extern TRANSFORM DefaultTransform;
#endif // _GENERAL_H_