kicad-source/eeschema/class_library.cpp
Wayne Stambaugh fb46cd8bc5 Expunge the use of the word component from Eeschema code.
The only exception to this is the SPICE simulator's use of component
when referring to physical component (R, L, C, etc.) values.
2021-06-14 14:00:21 -04:00

598 lines
16 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2016 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 2004-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file class_library.cpp
*/
#include <algorithm>
#include <kiface_i.h>
#include <eda_base_frame.h>
#include <kicad_string.h>
#include <macros.h>
#include <richio.h>
#include <config_params.h>
#include <wildcards_and_files_ext.h>
#include <project/project_file.h>
#include <project_rescue.h>
#include <properties.h>
#include <widgets/app_progress_dialog.h>
#include <general.h>
#include <class_library.h>
#include <sch_plugins/legacy/sch_legacy_plugin.h>
#include <wx/log.h>
#include <wx/progdlg.h>
#include <wx/tokenzr.h>
#include <wx/regex.h>
#define DUPLICATE_NAME_MSG \
_( "Library \"%s\" has duplicate entry name \"%s\".\n" \
"This may cause some unexpected behavior when loading symbols into a schematic." )
PART_LIB::PART_LIB( SCH_LIB_TYPE aType, const wxString& aFileName,
SCH_IO_MGR::SCH_FILE_T aPluginType ) :
// start @ != 0 so each additional library added
// is immediately detectable, zero would not be.
m_mod_hash( PART_LIBS::GetModifyGeneration() ),
m_pluginType( aPluginType )
{
type = aType;
isModified = false;
timeStamp = 0;
timeStamp = wxDateTime::Now();
versionMajor = 0; // Will be updated after reading the lib file
versionMinor = 0; // Will be updated after reading the lib file
fileName = aFileName;
if( !fileName.IsOk() )
fileName = "unnamed.lib";
m_plugin.reset( SCH_IO_MGR::FindPlugin( m_pluginType ) );
m_properties = std::make_unique<PROPERTIES>();
}
PART_LIB::~PART_LIB()
{
}
void PART_LIB::Save( bool aSaveDocFile )
{
wxCHECK_RET( m_plugin != nullptr, wxString::Format( "no plugin defined for library `%s`.",
fileName.GetFullPath() ) );
PROPERTIES props;
if( !aSaveDocFile )
props[ SCH_LEGACY_PLUGIN::PropNoDocFile ] = "";
m_plugin->SaveLibrary( fileName.GetFullPath(), &props );
isModified = false;
}
void PART_LIB::Create( const wxString& aFileName )
{
wxString tmpFileName = fileName.GetFullPath();
if( !aFileName.IsEmpty() )
tmpFileName = aFileName;
m_plugin->CreateSymbolLib( tmpFileName, m_properties.get() );
}
void PART_LIB::SetPluginType( SCH_IO_MGR::SCH_FILE_T aPluginType )
{
if( m_pluginType != aPluginType )
{
m_pluginType = aPluginType;
m_plugin.reset( SCH_IO_MGR::FindPlugin( m_pluginType ) );
}
}
bool PART_LIB::IsCache() const
{
return m_properties->Exists( SCH_LEGACY_PLUGIN::PropNoDocFile );
}
void PART_LIB::SetCache()
{
(*m_properties)[ SCH_LEGACY_PLUGIN::PropNoDocFile ] = "";
}
bool PART_LIB::IsBuffering() const
{
return m_properties->Exists( SCH_LEGACY_PLUGIN::PropBuffering );
}
void PART_LIB::EnableBuffering( bool aEnable )
{
if( aEnable )
(*m_properties)[ SCH_LEGACY_PLUGIN::PropBuffering ] = "";
else
m_properties->Clear( SCH_LEGACY_PLUGIN::PropBuffering );
}
void PART_LIB::GetPartNames( wxArrayString& aNames ) const
{
m_plugin->EnumerateSymbolLib( aNames, fileName.GetFullPath(), m_properties.get() );
aNames.Sort();
}
void PART_LIB::GetParts( std::vector<LIB_SYMBOL*>& aSymbols ) const
{
m_plugin->EnumerateSymbolLib( aSymbols, fileName.GetFullPath(), m_properties.get() );
std::sort( aSymbols.begin(), aSymbols.end(),
[](LIB_SYMBOL *lhs, LIB_SYMBOL *rhs) -> bool
{ return lhs->GetName() < rhs->GetName(); });
}
LIB_SYMBOL* PART_LIB::FindPart( const wxString& aName ) const
{
LIB_SYMBOL* symbol = m_plugin->LoadSymbol( fileName.GetFullPath(), aName, m_properties.get() );
// Set the library to this even though technically the legacy cache plugin owns the
// symbols. This allows the symbol library table conversion tool to determine the
// correct library where the symbol was found.
if( symbol && !symbol->GetLib() )
symbol->SetLib( const_cast<PART_LIB*>( this ) );
return symbol;
}
LIB_SYMBOL* PART_LIB::FindPart( const LIB_ID& aLibId ) const
{
return FindPart( aLibId.Format().wx_str() );
}
void PART_LIB::AddPart( LIB_SYMBOL* aSymbol )
{
// add a clone, not the caller's copy, the plugin take ownership of the new symbol.
m_plugin->SaveSymbol( fileName.GetFullPath(),
new LIB_SYMBOL( *aSymbol->SharedPtr().get(), this ),
m_properties.get() );
// If we are not buffering, the library file is updated immediately when the plugin
// SaveSymbol() function is called.
if( IsBuffering() )
isModified = true;
++m_mod_hash;
}
LIB_SYMBOL* PART_LIB::RemovePart( LIB_SYMBOL* aEntry )
{
wxCHECK_MSG( aEntry != nullptr, nullptr, "NULL pointer cannot be removed from library." );
m_plugin->DeleteSymbol( fileName.GetFullPath(), aEntry->GetName(), m_properties.get() );
// If we are not buffering, the library file is updated immediately when the plugin
// SaveSymbol() function is called.
if( IsBuffering() )
isModified = true;
++m_mod_hash;
return nullptr;
}
LIB_SYMBOL* PART_LIB::ReplacePart( LIB_SYMBOL* aOldPart, LIB_SYMBOL* aNewPart )
{
wxASSERT( aOldPart != nullptr );
wxASSERT( aNewPart != nullptr );
m_plugin->DeleteSymbol( fileName.GetFullPath(), aOldPart->GetName(), m_properties.get() );
LIB_SYMBOL* my_part = new LIB_SYMBOL( *aNewPart, this );
m_plugin->SaveSymbol( fileName.GetFullPath(), my_part, m_properties.get() );
// If we are not buffering, the library file is updated immediately when the plugin
// SaveSymbol() function is called.
if( IsBuffering() )
isModified = true;
++m_mod_hash;
return my_part;
}
PART_LIB* PART_LIB::LoadLibrary( const wxString& aFileName )
{
std::unique_ptr<PART_LIB> lib = std::make_unique<PART_LIB>( SCH_LIB_TYPE::LT_EESCHEMA, aFileName );
std::vector<LIB_SYMBOL*> parts;
// This loads the library.
lib->GetParts( parts );
// Now, set the LIB_SYMBOL m_library member but it will only be used
// when loading legacy libraries in the future. Once the symbols in the
// schematic have a full #LIB_ID, this will not get called.
for( size_t ii = 0; ii < parts.size(); ii++ )
{
LIB_SYMBOL* part = parts[ii];
part->SetLib( lib.get() );
}
PART_LIB* ret = lib.release();
return ret;
}
PART_LIB* PART_LIBS::AddLibrary( const wxString& aFileName )
{
PART_LIB* lib;
wxFileName fn = aFileName;
// Don't reload the library if it is already loaded.
lib = FindLibrary( fn.GetName() );
if( lib )
return lib;
try
{
lib = PART_LIB::LoadLibrary( aFileName );
push_back( lib );
return lib;
}
catch( ... )
{
return nullptr;
}
}
PART_LIB* PART_LIBS::AddLibrary( const wxString& aFileName, PART_LIBS::iterator& aIterator )
{
// Don't reload the library if it is already loaded.
wxFileName fn( aFileName );
PART_LIB* lib = FindLibrary( fn.GetName() );
if( lib )
return lib;
try
{
lib = PART_LIB::LoadLibrary( aFileName );
if( aIterator >= begin() && aIterator < end() )
insert( aIterator, lib );
else
push_back( lib );
return lib;
}
catch( ... )
{
return nullptr;
}
}
PART_LIB* PART_LIBS::FindLibrary( const wxString& aName )
{
for( PART_LIBS::iterator it = begin(); it!=end(); ++it )
{
if( it->GetName() == aName )
return &*it;
}
return nullptr;
}
PART_LIB* PART_LIBS::GetCacheLibrary()
{
for( PART_LIBS::iterator it = begin(); it!=end(); ++it )
{
if( it->IsCache() )
return &*it;
}
return nullptr;
}
PART_LIB* PART_LIBS::FindLibraryByFullFileName( const wxString& aFullFileName )
{
for( PART_LIBS::iterator it = begin(); it!=end(); ++it )
{
if( it->GetFullFileName() == aFullFileName )
return &*it;
}
return nullptr;
}
wxArrayString PART_LIBS::GetLibraryNames( bool aSorted )
{
wxArrayString cacheNames;
wxArrayString names;
for( PART_LIB& lib : *this )
{
if( lib.IsCache() && aSorted )
cacheNames.Add( lib.GetName() );
else
names.Add( lib.GetName() );
}
// Even sorted, the cache library is always at the end of the list.
if( aSorted )
names.Sort();
for( unsigned int i = 0; i<cacheNames.Count(); i++ )
names.Add( cacheNames.Item( i ) );
return names;
}
LIB_SYMBOL* PART_LIBS::FindLibPart( const LIB_ID& aLibId, const wxString& aLibraryName )
{
LIB_SYMBOL* part = nullptr;
for( PART_LIB& lib : *this )
{
if( !aLibraryName.IsEmpty() && lib.GetName() != aLibraryName )
continue;
part = lib.FindPart( aLibId.GetLibItemName().wx_str() );
if( part )
break;
}
return part;
}
void PART_LIBS::FindLibraryNearEntries( std::vector<LIB_SYMBOL*>& aCandidates,
const wxString& aEntryName,
const wxString& aLibraryName )
{
for( PART_LIB& lib : *this )
{
if( !aLibraryName.IsEmpty() && lib.GetName() != aLibraryName )
continue;
wxArrayString partNames;
lib.GetPartNames( partNames );
if( partNames.IsEmpty() )
continue;
for( size_t i = 0; i < partNames.size(); i++ )
{
if( partNames[i].CmpNoCase( aEntryName ) == 0 )
aCandidates.push_back( lib.FindPart( partNames[i] ) );
}
}
}
int PART_LIBS::s_modify_generation = 1; // starts at 1 and goes up
std::mutex PART_LIBS::s_generationMutex;
int PART_LIBS::GetModifyHash()
{
int hash = 0;
for( PART_LIBS::const_iterator it = begin(); it != end(); ++it )
{
hash += it->GetModHash();
}
// Rebuilding the cache (m_cache) does not change the GetModHash() value,
// but changes PART_LIBS::s_modify_generation.
// Take this change in account:
hash += PART_LIBS::GetModifyGeneration();
return hash;
}
void PART_LIBS::LibNamesAndPaths( PROJECT* aProject, bool doSave,
wxString* aPaths, wxArrayString* aNames )
{
wxCHECK_RET( aProject, "Null PROJECT in LibNamesAndPaths" );
PROJECT_FILE& project = aProject->GetProjectFile();
if( doSave )
{
if( aPaths )
project.m_LegacyLibDir = *aPaths;
if( aNames )
project.m_LegacyLibNames = *aNames;
}
else
{
if( aPaths )
*aPaths = project.m_LegacyLibDir;
if( aNames )
*aNames = project.m_LegacyLibNames;
}
}
const wxString PART_LIBS::CacheName( const wxString& aFullProjectFilename )
{
wxFileName name = aFullProjectFilename;
name.SetName( name.GetName() + "-cache" );
name.SetExt( LegacySymbolLibFileExtension );
if( name.FileExists() )
return name.GetFullPath();
return wxEmptyString;
}
void PART_LIBS::LoadAllLibraries( PROJECT* aProject, bool aShowProgress )
{
wxString filename;
wxString libs_not_found;
SEARCH_STACK* lib_search = aProject->SchSearchS();
#if defined(DEBUG) && 0
lib_search->Show( __func__ );
#endif
wxArrayString lib_names;
LibNamesAndPaths( aProject, false, nullptr, &lib_names );
// Post symbol library table, this should be empty. Only the cache library should get loaded.
if( !lib_names.empty() )
{
APP_PROGRESS_DIALOG lib_dialog( _( "Loading Symbol Libraries" ),
wxEmptyString,
lib_names.GetCount(),
nullptr,
false,
wxPD_APP_MODAL );
if( aShowProgress )
{
lib_dialog.Show();
}
wxString progress_message;
for( unsigned i = 0; i < lib_names.GetCount(); ++i )
{
if( aShowProgress )
{
lib_dialog.Update( i, _( "Loading " + lib_names[i] ) );
}
// lib_names[] does not store the file extension. Set it.
// Remember lib_names[i] can contain a '.' in name, so using a wxFileName
// before adding the extension can create incorrect full filename
wxString fullname = lib_names[i] + "." + LegacySymbolLibFileExtension;
// Now the full name is set, we can use a wxFileName.
wxFileName fn( fullname );
// Skip if the file name is not valid..
if( !fn.IsOk() )
continue;
if( !fn.FileExists() )
{
filename = lib_search->FindValidPath( fn.GetFullPath() );
if( !filename )
{
libs_not_found += fn.GetFullPath();
libs_not_found += '\n';
continue;
}
}
else
{ // ensure the lib filename has a absolute path.
// If the lib has no absolute path, and is found in the cwd by fn.FileExists(),
// make a full absolute path, to avoid issues with load library functions which
// expects an absolute path.
if( !fn.IsAbsolute() )
fn.MakeAbsolute();
filename = fn.GetFullPath();
}
try
{
AddLibrary( filename );
}
catch( const IO_ERROR& ioe )
{
wxString msg;
msg.Printf( _( "Symbol library \"%s\" failed to load. Error:\n %s" ),
filename, ioe.What() );
wxLogError( msg );
}
}
}
// add the special cache library.
wxString cache_name = CacheName( aProject->GetProjectFullName() );
PART_LIB* cache_lib;
if( !aProject->IsNullProject() && !cache_name.IsEmpty() )
{
try
{
cache_lib = AddLibrary( cache_name );
if( cache_lib )
cache_lib->SetCache();
}
catch( const IO_ERROR& ioe )
{
wxString msg =
wxString::Format( _( "Symbol library \"%s\" failed to load.\nError: %s" ),
cache_name, ioe.What() );
THROW_IO_ERROR( msg );
}
}
// Print the libraries not found
if( !libs_not_found.IsEmpty() )
{
// Use a different exception type so catch()er can route to proper use
// of the HTML_MESSAGE_BOX.
THROW_PARSE_ERROR( wxEmptyString, __func__, TO_UTF8( libs_not_found ), 0, 0 );
}
}