kicad-source/common/eda_dde.cpp
jean-pierre charras f6b4b66a86 Avoid include wx/wx.h in many files that do not actually use this include.
Including wx.h includes the full set of wxWidgets include files, that is not good,
and can create some conflicts with some Windows headers on msys2.
2020-10-18 18:21:34 +02:00

207 lines
6.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2014 KiCad Developers, see CHANGELOG.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file eda_dde.cpp
*/
#include <eda_dde.h>
#include <eda_draw_frame.h>
#include <id.h>
#include <wx/wx.h>
static const wxString HOSTNAME( wxT( "localhost" ) );
// buffer for read and write data in socket connections
#define IPC_BUF_SIZE 4096
static char client_ipc_buffer[IPC_BUF_SIZE];
/**********************************/
/* Routines related to the server */
/**********************************/
/* Function to initialize a server socket
*/
void EDA_DRAW_FRAME::CreateServer( int service, bool local )
{
wxIPV4address addr;
// Set the port number
addr.Service( service );
// Listen on localhost only if requested
if( local )
addr.Hostname( HOSTNAME );
delete m_socketServer;
m_socketServer = new wxSocketServer( addr );
m_socketServer->SetNotify( wxSOCKET_CONNECTION_FLAG );
m_socketServer->SetEventHandler( *this, ID_EDA_SOCKET_EVENT_SERV );
m_socketServer->Notify( true );
}
/* Function called on every client request.
*/
void EDA_DRAW_FRAME::OnSockRequest( wxSocketEvent& evt )
{
size_t len;
wxSocketBase* sock = evt.GetSocket();
switch( evt.GetSocketEvent() )
{
case wxSOCKET_INPUT:
sock->Read( client_ipc_buffer, 1 );
if( sock->LastCount() == 0 )
break; // No data, occurs on opening connection
sock->Read( client_ipc_buffer + 1, IPC_BUF_SIZE - 2 );
len = 1 + sock->LastCount();
client_ipc_buffer[len] = 0;
ExecuteRemoteCommand( client_ipc_buffer );
break;
case wxSOCKET_LOST:
return;
break;
default:
wxPrintf( wxT( "EDA_DRAW_FRAME::OnSockRequest() error: Invalid event !" ) );
break;
}
}
/* Function called when a connection is requested by a client.
*/
void EDA_DRAW_FRAME::OnSockRequestServer( wxSocketEvent& evt )
{
wxSocketBase* socket;
wxSocketServer* server = (wxSocketServer*) evt.GetSocket();
socket = server->Accept();
if( socket == NULL )
return;
m_sockets.push_back( socket );
socket->Notify( true );
socket->SetEventHandler( *this, ID_EDA_SOCKET_EVENT );
socket->SetNotify( wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG );
}
/**********************************/
/* Routines related to the CLIENT */
/**********************************/
/* Used by a client to sent (by a socket connection) a data to a server.
* - Open a Socket Client connection
* - Send the buffer cmdline
* - Close the socket connection
*
* service is the service number for the TC/IP connection
*/
bool SendCommand( int service, const char* cmdline )
{
wxSocketClient* sock_client;
bool success = false;
wxIPV4address addr;
// Create a connexion
addr.Hostname( HOSTNAME );
addr.Service( service );
// Mini-tutorial for Connect() :-)
// (JP CHARRAS Note: see wxWidgets: sockets/client.cpp sample)
// ---------------------------
//
// There are two ways to use Connect(): blocking and non-blocking,
// depending on the value passed as the 'wait' (2nd) parameter.
//
// Connect(addr, true) will wait until the connection completes,
// returning true on success and false on failure. This call blocks
// the GUI (this might be changed in future releases to honor the
// wxSOCKET_BLOCK flag).
//
// Connect(addr, false) will issue a nonblocking connection request
// and return immediately. If the return value is true, then the
// connection has been already successfully established. If it is
// false, you must wait for the request to complete, either with
// WaitOnConnect() or by watching wxSOCKET_CONNECTION / LOST
// events (please read the documentation).
//
// WaitOnConnect() itself never blocks the GUI (this might change
// in the future to honor the wxSOCKET_BLOCK flag). This call will
// return false on timeout, or true if the connection request
// completes, which in turn might mean:
//
// a) That the connection was successfully established
// b) That the connection request failed (for example, because
// it was refused by the peer.
//
// Use IsConnected() to distinguish between these two.
//
// So, in a brief, you should do one of the following things:
//
// For blocking Connect:
//
// bool success = client->Connect(addr, true);
//
// For nonblocking Connect:
//
// client->Connect(addr, false);
//
// bool waitmore = true;
// while (! client->WaitOnConnect(seconds, millis) && waitmore )
// {
// // possibly give some feedback to the user,
// // update waitmore if needed.
// }
// bool success = client->IsConnected();
//
// And that's all :-)
sock_client = new wxSocketClient();
sock_client->SetTimeout( 2 ); // Time out in Seconds
sock_client->Connect( addr, false );
sock_client->WaitOnConnect( 0, 100 );
if( sock_client->Ok() && sock_client->IsConnected() )
{
success = true;
sock_client->SetFlags( wxSOCKET_NOWAIT /*wxSOCKET_WAITALL*/ );
sock_client->Write( cmdline, strlen( cmdline ) );
}
sock_client->Close();
sock_client->Destroy();
return success;
}