kicad-source/eeschema/sch_item.h
Jeff Young f58fc0b952 Rewrite GROUP undo based on uuids.
This also removes the GROUP/UNGROUP-specific undo actions.

This also fixes a bunch of undo bugs when duplicating
group members, creating pins, etc.

This also fixes some undo bugs when dividing wires etc.

This also fixes some bugs with new sch items not
being created within an entered group.
2025-05-21 14:24:59 +01:00

753 lines
26 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef SCH_ITEM_H
#define SCH_ITEM_H
#include <unordered_map>
#include <unordered_set>
#include <map>
#include <set>
#include <eda_item.h>
#include <sch_sheet_path.h>
#include <netclass.h>
#include <stroke_params.h>
#include <layer_ids.h>
#include <sch_render_settings.h>
#include <plotters/plotter.h>
class CONNECTION_GRAPH;
class SCH_CONNECTION;
class SCH_SHEET_PATH;
class SCHEMATIC;
class SCH_COMMIT;
class SYMBOL;
class LINE_READER;
class SCH_EDIT_FRAME;
class SCH_RULE_AREA;
struct SCH_PLOT_OPTS;
namespace KIFONT
{
class METRICS;
}
enum BODY_STYLE : int
{
BASE = 1,
DEMORGAN = 2
};
#define MINIMUM_SELECTION_DISTANCE 2 // Minimum selection distance in mils
enum AUTOPLACE_ALGO
{
AUTOPLACE_NONE, // No autoplacement
AUTOPLACE_AUTO, // A minimalist placement algorithm.
AUTOPLACE_MANUAL // A more involved routine that can be annoying if done from the get go.
// Initiated by a hotkey or menu item.
};
enum DANGLING_END_T
{
DANGLING_END_UNKNOWN = 0,
WIRE_END,
BUS_END,
JUNCTION_END,
PIN_END,
LABEL_END,
BUS_ENTRY_END,
WIRE_ENTRY_END,
SHEET_LABEL_END,
NO_CONNECT_END,
};
/**
* Helper class used to store the state of schematic items that can be connected to
* other schematic items.
*/
class DANGLING_END_ITEM
{
public:
DANGLING_END_ITEM( DANGLING_END_T aType, EDA_ITEM* aItem, const VECTOR2I& aPosition )
{
m_item = aItem;
m_type = aType;
m_pos = aPosition;
m_parent = aItem;
}
DANGLING_END_ITEM( DANGLING_END_T aType, EDA_ITEM* aItem, const VECTOR2I& aPosition,
const EDA_ITEM* aParent )
{
m_item = aItem;
m_type = aType;
m_pos = aPosition;
m_parent = aParent;
}
bool operator==( const DANGLING_END_ITEM& aB ) const
{
return GetItem() == aB.GetItem()
&& GetPosition() == aB.GetPosition()
&& GetType() == aB.GetType()
&& GetParent() == aB.GetParent();
}
bool operator<( const DANGLING_END_ITEM& rhs ) const
{
return( m_pos.x < rhs.m_pos.x || ( m_pos.x == rhs.m_pos.x && m_pos.y < rhs.m_pos.y )
|| ( m_pos == rhs.m_pos && m_item < rhs.m_item ) );
}
VECTOR2I GetPosition() const { return m_pos; }
EDA_ITEM* GetItem() const { return m_item; }
const EDA_ITEM* GetParent() const { return m_parent; }
DANGLING_END_T GetType() const { return m_type; }
private:
EDA_ITEM* m_item; ///< A pointer to the connectable object.
VECTOR2I m_pos; ///< The position of the connection point.
DANGLING_END_T m_type; ///< The type of connection of #m_item.
const EDA_ITEM* m_parent; ///< A pointer to the parent object (in the case of pins).
};
class DANGLING_END_ITEM_HELPER
{
public:
static std::vector<DANGLING_END_ITEM>::iterator
get_lower_pos( std::vector<DANGLING_END_ITEM>& aItemListByPos, const VECTOR2I& aPos );
static std::vector<DANGLING_END_ITEM>::iterator
get_lower_type( std::vector<DANGLING_END_ITEM>& aItemListByType, const DANGLING_END_T& aType );
/** Both contain the same information */
static void sort_dangling_end_items( std::vector<DANGLING_END_ITEM>& aItemListByType,
std::vector<DANGLING_END_ITEM>& aItemListByPos );
};
typedef std::vector<SCH_ITEM*> SCH_ITEM_VEC;
/**
* Base class for any item which can be embedded within the #SCHEMATIC container class,
* and therefore instances of derived classes should only be found in EESCHEMA or other
* programs that use class SCHEMATIC and its contents.
*
* The corresponding class in Pcbnew is #BOARD_ITEM.
*/
class SCH_ITEM : public EDA_ITEM
{
public:
SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType, int aUnit = 0, int aBodyStyle = 0 );
SCH_ITEM( const SCH_ITEM& aItem );
SCH_ITEM& operator=( const SCH_ITEM& aPin );
virtual ~SCH_ITEM();
wxString GetClass() const override
{
return wxT( "SCH_ITEM" );
}
bool IsType( const std::vector<KICAD_T>& aScanTypes ) const override
{
if( EDA_ITEM::IsType( aScanTypes ) )
return true;
for( KICAD_T scanType : aScanTypes )
{
if( scanType == SCH_ITEM_LOCATE_WIRE_T && m_layer == LAYER_WIRE )
return true;
if ( scanType == SCH_ITEM_LOCATE_BUS_T && m_layer == LAYER_BUS )
return true;
if ( scanType == SCH_ITEM_LOCATE_GRAPHIC_LINE_T
&& Type() == SCH_LINE_T && m_layer == LAYER_NOTES )
{
return true;
}
}
return false;
}
bool IsGroupableType() const;
/**
* Swap data between \a aItem and \a aImage.
*
* \a aItem and \a aImage should have the same type.
*
* Used in undo and redo commands to swap values between an item and its copy.
* Only values like layer, size .. which are modified by editing are swapped.
*
* @param aImage the item image which contains data to swap.
*/
void SwapItemData( SCH_ITEM* aImage );
/**
* Swap the non-temp and non-edit flags.
*/
void SwapFlags( SCH_ITEM* aItem );
/**
* Routine to create a new copy of given item.
*
* The new object is not put in draw list (not linked).
*
* @param addToParentGroup Indicates whether or not the new item is added to the group
* (if any) containing the old item. If true, aCommit must be
* provided.
* @param aDoClone (default = false) indicates unique values (such as timestamp and
* sheet name) should be duplicated. Use only for undo/redo operations.
*/
SCH_ITEM* Duplicate( bool addToParentGroup, SCH_COMMIT* aCommit = nullptr, bool doClone = false ) const;
static wxString GetUnitDescription( int aUnit );
static wxString GetBodyStyleDescription( int aBodyStyle );
virtual void SetUnit( int aUnit ) { m_unit = aUnit; }
int GetUnit() const { return m_unit; }
void SetUnitProp( int aUnit );
virtual void SetBodyStyle( int aBodyStyle ) { m_bodyStyle = aBodyStyle; }
int GetBodyStyle() const { return m_bodyStyle; }
void SetBodyStyleProp( int aBodyStyle );
void SetPrivate( bool aPrivate ) { m_private = aPrivate; }
bool IsPrivate() const { return m_private; }
virtual void SetExcludedFromSim( bool aExclude ) { }
virtual bool GetExcludedFromSim() const { return false; }
/**
* Check if object is movable from the anchor point.
*
* Usually return true for small items (labels, junctions) and false for
* items which can be large (hierarchical sheets, symbols).
*
* @retval true for items which are moved with the anchor point at mouse cursor.
* @retval false for items moved with no reference to anchor.
*/
virtual bool IsMovableFromAnchorPoint() const { return true; }
VECTOR2I& GetStoredPos() { return m_storedPos; }
void SetStoredPos( const VECTOR2I& aPos ) { m_storedPos = aPos; }
/**
* Search the item hierarchy to find a #SCHEMATIC.
*
* Every #SCH_ITEM that lives on a #SCH_SCREEN should be parented to either that screen
* or another #SCH_ITEM on the same screen (for example, pins to their symbols).
*
* Every #SCH_SCREEN should be parented to the #SCHEMATIC.
*
* @note This hierarchy is not the same as the sheet hierarchy!
*
* @return the parent schematic this item lives on, or nullptr.
*/
SCHEMATIC* Schematic() const;
const SYMBOL* GetParentSymbol() const;
SYMBOL* GetParentSymbol();
/**
* Allow items to support hypertext actions when hovered/clicked.
*/
virtual bool IsHypertext() const { return false; }
virtual void DoHypertextAction( EDA_DRAW_FRAME* aFrame ) const { }
/**
* Return the layer this item is on.
*/
SCH_LAYER_ID GetLayer() const { return m_layer; }
void SetLayer( SCH_LAYER_ID aLayer ) { m_layer = aLayer; }
/**
* Return the layers the item is drawn on (which may be more than its "home" layer)
*/
std::vector<int> ViewGetLayers() const override;
/**
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenWidth() const { return 0; }
int GetEffectivePenWidth( const SCH_RENDER_SETTINGS* aSettings ) const;
const wxString& GetDefaultFont() const;
const KIFONT::METRICS& GetFontMetrics() const;
bool RenderAsBitmap( double aWorldScale ) const override;
/**
* Return a measure of how likely the other object is to represent the same
* object.
*
* The scale runs from 0.0 (definitely different objects) to 1.0 (same)
*/
virtual double Similarity( const SCH_ITEM& aItem ) const
{
wxCHECK_MSG( false, 0.0, wxT( "Similarity not implemented in " ) + GetClass() );
}
/**
* Calculate the boilerplate similarity for all LIB_ITEMs without
* preventing the use above of a pure virtual function that catches at compile
* time when a new object has not been fully implemented
*/
double SimilarityBase( const SCH_ITEM& aItem ) const
{
double similarity = 1.0;
if( m_unit != aItem.m_unit )
similarity *= 0.9;
if( m_bodyStyle != aItem.m_bodyStyle )
similarity *= 0.9;
if( m_private != aItem.m_private )
similarity *= 0.9;
return similarity;
}
/**
* Move the item by \a aMoveVector to a new position.
*/
virtual void Move( const VECTOR2I& aMoveVector )
{
wxCHECK_MSG( false, /*void*/, wxT( "Move not implemented in " ) + GetClass() );
}
/**
* Mirror item horizontally about \a aCenter.
*/
virtual void MirrorHorizontally( int aCenter )
{
wxCHECK_MSG( false, /*void*/,
wxT( "MirrorHorizontally not implemented in " ) + GetClass() );
}
/**
* Mirror item vertically about \a aCenter.
*/
virtual void MirrorVertically( int aCenter )
{
wxCHECK_MSG( false, /*void*/, wxT( "MirrorVertically not implemented in " ) + GetClass() );
}
/**
* Rotate the item around \a aCenter 90 degrees in the clockwise direction.
*/
virtual void Rotate( const VECTOR2I& aCenter, bool aRotateCCW )
{
wxCHECK_MSG( false, /*void*/, wxT( "Rotate not implemented in " ) + GetClass() );
}
/**
* Begin drawing a symbol library draw item at \a aPosition.
*
* It typically would be called on a left click when a draw tool is selected in
* the symbol library editor and one of the graphics tools is selected.
*
* @param aPosition The position in drawing coordinates where the drawing was started.
* May or may not be required depending on the item being drawn.
*/
virtual void BeginEdit( const VECTOR2I& aPosition ) {}
/**
* Continue an edit in progress at \a aPosition.
*
* This is used to perform the next action while drawing an item. This would be
* called for each additional left click when the mouse is captured while the item
* is being drawn.
*
* @param aPosition The position of the mouse left click in drawing coordinates.
* @return True if additional mouse clicks are required to complete the edit in progress.
*/
virtual bool ContinueEdit( const VECTOR2I& aPosition ) { return false; }
/**
* End an object editing action.
*
* This is used to end or abort an edit action in progress initiated by BeginEdit().
*/
virtual void EndEdit( bool aClosed = false ) {}
/**
* Calculate the attributes of an item at \a aPosition when it is being edited.
*
* This method gets called by the Draw() method when the item is being edited. This
* probably should be a pure virtual method but bezier curves are not yet editable in
* the symbol library editor. Therefore, the default method does nothing.
*
* @param aPosition The current mouse position in drawing coordinates.
*/
virtual void CalcEdit( const VECTOR2I& aPosition ) {}
/**
* Add the schematic item end points to \a aItemList if the item has end points.
*
* The default version doesn't do anything since many of the schematic object cannot
* be tested for dangling ends. If you add a new schematic item that can have a
* dangling end ( no connect ), override this method to provide the correct end
* points.
*
* @param aItemList is the list of DANGLING_END_ITEMS to add to.
*/
virtual void GetEndPoints( std::vector< DANGLING_END_ITEM >& aItemList ) {}
/**
* Test the schematic item to \a aItemList to check if it's dangling state has changed.
*
* Note that the return value only true when the state of the test has changed. Use
* the IsDangling() method to get the current dangling state of the item. Some of
* the schematic objects cannot be tested for a dangling state, the default method
* always returns false. Only override the method if the item can be tested for a
* dangling state.
*
* If aSheet is passed a non-null pointer to a SCH_SHEET_PATH, the overridden method can
* optionally use it to update sheet-local connectivity information
*
* @param aItemListByType is the list of items to test item against. It's sorted
* by item type, keeping WIRE_END pairs together.
* @param aItemListByPos is the same list but sorted first by Y then by X.
* @param aSheet is the sheet path to update connections for.
* @return True if the dangling state has changed from it's current setting.
*/
virtual bool UpdateDanglingState( std::vector<DANGLING_END_ITEM>& aItemListByType,
std::vector<DANGLING_END_ITEM>& aItemListByPos,
const SCH_SHEET_PATH* aSheet = nullptr )
{
return false;
}
/**
* Test if \a aPt is an end point of this schematic object.
*
* @note The end point test doe **not** imply electrical connectivity. See IsConnectable().
* In other words all connection points are end points but not all end points are
* connection points such as graphical lines and arcs. Override this method for all
* objects that have end points.
*
* @param aPt is the coordinate to test for an end point.
* @retval true if \a aPt is an end point.
* @retval false if \a aPt is not an end point.
*/
virtual bool IsEndPoint( const VECTOR2I& aPt ) const { return false; }
virtual bool IsDangling() const { return false; }
virtual bool CanConnect( const SCH_ITEM* aItem ) const { return m_layer == aItem->GetLayer(); }
/**
* @return true if the schematic item can connect to another schematic item.
*/
virtual bool IsConnectable() const { return false; }
/**
* @return true if the given point can start drawing (usually means the anchor is
* unused/free/dangling).
*/
virtual bool IsPointClickableAnchor( const VECTOR2I& aPos ) const { return false; }
/**
* Add all the connection points for this item to \a aPoints.
*
* Not all schematic items have connection points so the default method does nothing.
*
* @param aPoints is the list of connection points to add to.
*/
virtual std::vector<VECTOR2I> GetConnectionPoints() const { return {}; }
/**
* Test the item to see if it is connected to \a aPoint.
*
* @param aPoint is a reference to a VECTOR2I object containing the coordinates to test.
* @return True if connection to \a aPoint exists.
*/
bool IsConnected( const VECTOR2I& aPoint ) const;
/**
* Retrieve the connection associated with this object in the given sheet.
*
* @note The returned value can be nullptr.
*/
SCH_CONNECTION* Connection( const SCH_SHEET_PATH* aSheet = nullptr ) const;
/**
* Retrieve the set of items connected to this item on the given sheet.
*/
const SCH_ITEM_VEC& ConnectedItems( const SCH_SHEET_PATH& aPath );
/**
* Add a connection link between this item and another.
*/
void AddConnectionTo( const SCH_SHEET_PATH& aPath, SCH_ITEM* aItem );
/**
* Clear all connections to this item.
*/
void ClearConnectedItems( const SCH_SHEET_PATH& aPath );
/**
* Create a new connection object associated with this object.
*
* @param aPath is the sheet path to initialize.
*/
SCH_CONNECTION* InitializeConnection( const SCH_SHEET_PATH& aPath, CONNECTION_GRAPH* aGraph );
SCH_CONNECTION* GetOrInitConnection( const SCH_SHEET_PATH& aPath, CONNECTION_GRAPH* aGraph );
/**
* Return true if this item should propagate connection info to \a aItem.
*/
virtual bool ConnectionPropagatesTo( const EDA_ITEM* aItem ) const { return true; }
bool IsConnectivityDirty() const { return m_connectivity_dirty; }
void SetConnectivityDirty( bool aDirty = true ) { m_connectivity_dirty = aDirty; }
/**
* Check if \a aItem has connectivity changes against this object.
*
* This provides granular per object connectivity change testing to prevent the need
* to rebuild the #CONNECTION_GRAPH when object properties that have nothing to do with
* the schematic connectivity changes i.e. color, thickness, fill type. etc.
*
* @note Developers should override this method for all objects that are connectable.
*
* @param aItem is the item to test for connectivity changes.
* @param aInstance is the instance to test for connectivity changes. This parameter is
* only meaningful for #SCH_SYMBOL objects.
*
* @return true if there are connectivity changes otherwise false.
*/
virtual bool HasConnectivityChanges( const SCH_ITEM* aItem,
const SCH_SHEET_PATH* aInstance = nullptr ) const
{
return false;
}
/// Update the connection graph for all connections in this item.
void SetConnectionGraph( CONNECTION_GRAPH* aGraph );
virtual bool HasCachedDriverName() const { return false; }
virtual const wxString& GetCachedDriverName() const;
virtual void SetLastResolvedState( const SCH_ITEM* aItem ) { }
std::shared_ptr<NETCLASS> GetEffectiveNetClass( const SCH_SHEET_PATH* aSheet = nullptr ) const;
/**
* Return whether the fields have been automatically placed.
*/
AUTOPLACE_ALGO GetFieldsAutoplaced() const { return m_fieldsAutoplaced; }
void SetFieldsAutoplaced( AUTOPLACE_ALGO aAlgo ) { m_fieldsAutoplaced = aAlgo; }
virtual void AutoplaceFields( SCH_SCREEN* aScreen, AUTOPLACE_ALGO aAlgo ) { }
virtual void RunOnChildren( const std::function<void( SCH_ITEM* )>& aFunction, RECURSE_MODE aMode ) { }
virtual void ClearCaches();
/**
* Check if this schematic item has line stoke properties.
*
* @see #STROKE_PARAMS
*
* @return true if this schematic item support line stroke properties. Otherwise, false.
*/
virtual bool HasLineStroke() const { return false; }
virtual STROKE_PARAMS GetStroke() const { wxCHECK( false, STROKE_PARAMS() ); }
virtual void SetStroke( const STROKE_PARAMS& aStroke ) { wxCHECK( false, /* void */ ); }
/**
* Plot the item to \a aPlotter.
*
* @param aBackground a poor-man's Z-order. The routine will get called twice, first with
* aBackground true and then with aBackground false.
* @param aUnit - which unit to print.
* @param aBodyStyle - which body style to print.
* @param aOffset relative offset.
* @param aDimmed reduce brightness of item.
*/
virtual void Plot( PLOTTER* aPlotter, bool aBackground, const SCH_PLOT_OPTS& aPlotOpts,
int aUnit, int aBodyStyle, const VECTOR2I& aOffset, bool aDimmed)
{
wxCHECK_MSG( false, /*void*/, wxT( "Plot not implemented in " ) + GetClass() );
}
/**
* Reset the cache of rule areas (called prior to schematic connectivity computation)
*/
void ClearRuleAreasCache() { m_rule_areas_cache.clear(); }
/**
* Add a rule area to the item's cache.
*/
void AddRuleAreaToCache( SCH_RULE_AREA* aRuleArea ) { m_rule_areas_cache.insert( aRuleArea ); }
/**
* Get the cache of rule areas enclosing this item.
*/
const std::unordered_set<SCH_RULE_AREA*>& GetRuleAreaCache() const
{
return m_rule_areas_cache;
}
/**
* The list of flags used by the #compare function.
*
* UNIT This flag relaxes unit, body-style and pin-number constraints. It is used for
* #SCH_ITEM object unit comparisons.
*
* EQUALITY This flag relaxes ordering constraints so that fields, etc. don't have to
* appear in the same order to be considered equal.
*
* ERC This flag relaxes constraints on data that is settable in the schematic editor.
* It compares only symbol-editor-only data.
*
* SKIP_TST_POS This flag relaxes comparisons on position (mainly for fields) for ERC.
*/
enum COMPARE_FLAGS : int
{
UNIT = 0x01,
EQUALITY = 0x02,
ERC = 0x04,
SKIP_TST_POS = 0x08
};
virtual bool operator==( const SCH_ITEM& aOther ) const;
virtual bool operator<( const SCH_ITEM& aItem ) const;
protected:
/**
* Swap the internal data structures \a aItem with the schematic item.
*
* Obviously, aItem must have the same type than me.
*
* @param aItem The item to swap the data structures with.
*/
virtual void swapData( SCH_ITEM* aItem );
SCH_RENDER_SETTINGS* getRenderSettings( PLOTTER* aPlotter ) const
{
return static_cast<SCH_RENDER_SETTINGS*>( aPlotter->RenderSettings() );
}
struct cmp_items
{
bool operator()( const SCH_ITEM* aFirst, const SCH_ITEM* aSecond ) const;
};
void getSymbolEditorMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList );
/**
* Provide the draw object specific comparison called by the == and < operators.
*
* The base object sort order which always proceeds the derived object sort order
* is as follows:
* - Symbol alternate part (DeMorgan) number.
* - Symbol part number.
* - KICAD_T enum value.
* - Result of derived classes comparison.
*
* @note Make sure you call down to #SCH_ITEM::compare before doing any derived object
* comparisons or you will break the sorting using the symbol library file format.
*
* @param aOther A reference to the other #SCH_ITEM to compare the arc against.
* @param aCompareFlags The flags used to perform the comparison.
*
* @return An integer value less than 0 if the object is less than \a aOther object,
* zero if the object is equal to \a aOther object, or greater than 0 if the
* object is greater than \a aOther object.
*/
virtual int compare( const SCH_ITEM& aOther, int aCompareFlags = 0 ) const;
private:
friend class CONNECTION_GRAPH;
/**
* Provide the object specific test to see if it is connected to \a aPosition.
*
* @note Override this function if the derived object can be connect to another
* object such as a wire, bus, or junction. Do not override this function
* for objects that cannot have connections. The default will always return
* false. This functions is call through the public function IsConnected()
* which performs tests common to all schematic items before calling the
* item specific connection testing.
*
* @param aPosition is a reference to a VECTOR2I object containing the test position.
* @return True if connection to \a aPosition exists.
*/
virtual bool doIsConnected( const VECTOR2I& aPosition ) const { return false; }
protected:
SCH_LAYER_ID m_layer;
int m_unit; // set to 0 if common to all units
int m_bodyStyle; // set to 0 if common to all body styles
bool m_private; // only shown in Symbol Editor
AUTOPLACE_ALGO m_fieldsAutoplaced; // indicates status of field autoplacement
VECTOR2I m_storedPos; // temp variable used in some move commands to store
// an initial position of the item or mouse cursor
/// Store pointers to other items that are connected to this one, per sheet.
std::map<SCH_SHEET_PATH, SCH_ITEM_VEC, SHEET_PATH_CMP> m_connected_items;
/// Store connectivity information, per sheet.
std::unordered_map<SCH_SHEET_PATH, SCH_CONNECTION*> m_connection_map;
bool m_connectivity_dirty;
/// Store pointers to rule areas which this item is contained within
std::unordered_set<SCH_RULE_AREA*> m_rule_areas_cache;
private:
friend class LIB_SYMBOL;
};
#ifndef SWIG
DECLARE_ENUM_TO_WXANY( SCH_LAYER_ID );
#endif
#endif /* SCH_ITEM_H */