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Make autoplace in the symbol preview based on the global eeschema flag instead. (If they have it off, then they had better specify field positions in the database library.) Fixes https://gitlab.com/kicad/code/kicad/-/issues/19247
760 lines
25 KiB
C++
760 lines
25 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Chris Pavlina <pavlina.chris@gmail.com>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/******************************************************************************
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* Field autoplacer: Tries to find an optimal place for symbol fields, and places them there.
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* There are two modes: "auto"-autoplace, and "manual" autoplace.
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* Auto mode is for when the process is run automatically, like when rotating parts, and it
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* avoids doing things that would be helpful for the final positioning but annoying if they
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* happened without permission.
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* Short description of the process:
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*
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* 1. Compute the dimensions of the fields' bounding box ::computeFBoxSize
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* 2. Determine which side the fields will go on. ::chooseSideForFields
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* 1. Sort the four sides in preference order,
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* depending on the symbol's shape and
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* orientation ::getPreferredSides
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* 2. If in manual mode, sift out the sides that would
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* cause fields to overlap other items ::getCollidingSides
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* 3. If any remaining sides have zero pins there,
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* choose the highest zero-pin side according to
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* preference order.
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* 4. If all sides have pins, choose the side with the
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* fewest pins.
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* 3. Compute the position of the fields' bounding box ::fieldBoxPlacement
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* 4. In manual mode, shift the box vertically if possible
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* to fit fields between adjacent wires ::fitFieldsBetweenWires
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* 5. Move all fields to their final positions
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* 1. Re-justify fields if options allow that ::justifyField
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* 2. Round to a 50-mil grid coordinate if desired
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*/
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#include <boost/range/adaptor/reversed.hpp>
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#include <sch_edit_frame.h>
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#include <symbol.h>
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#include <sch_line.h>
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#include <sch_pin.h>
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#include <kiface_base.h>
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#include <algorithm>
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#include <tool/tool_manager.h>
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#include <tools/ee_selection_tool.h>
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#include <eeschema_settings.h>
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#include <core/arraydim.h>
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#define FIELD_PADDING schIUScale.MilsToIU( 15 ) // arbitrarily chosen for aesthetics
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#define WIRE_V_SPACING schIUScale.MilsToIU( 100 )
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#define HPADDING schIUScale.MilsToIU( 25 ) // arbitrarily chosen for aesthetics
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#define VPADDING schIUScale.MilsToIU( 15 ) // arbitrarily chosen for aesthetics
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/**
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* Round up/down to the nearest multiple of n
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*/
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template<typename T> T round_n( const T& value, const T& n, bool aRoundUp )
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{
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if( value % n )
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return n * (value / n + (aRoundUp ? 1 : 0));
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else
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return value;
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}
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class AUTOPLACER
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{
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public:
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typedef VECTOR2I SIDE;
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static const SIDE SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT;
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enum COLLISION { COLLIDE_NONE, COLLIDE_OBJECTS, COLLIDE_H_WIRES };
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struct SIDE_AND_NPINS
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{
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SIDE side;
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unsigned pins;
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};
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struct SIDE_AND_COLL
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{
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SIDE side;
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COLLISION collision;
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};
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AUTOPLACER( SYMBOL* aSymbol, SCH_SCREEN* aScreen ) :
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m_screen( aScreen ),
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m_symbol( aSymbol ),
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m_is_power_symbol( false )
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{
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m_symbol->GetFields( m_fields, /* aVisibleOnly */ true );
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auto cfg = dynamic_cast<EESCHEMA_SETTINGS*>( Kiface().KifaceSettings() );
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wxASSERT( cfg );
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m_allow_rejustify = false;
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m_align_to_grid = true;
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if( cfg )
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{
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m_allow_rejustify = cfg->m_AutoplaceFields.allow_rejustify;
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m_align_to_grid = cfg->m_AutoplaceFields.align_to_grid;
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}
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m_symbol_bbox = m_symbol->GetBodyBoundingBox();
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m_fbox_size = computeFBoxSize( /* aDynamic */ true );
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if( SCH_SYMBOL* schSymbol = dynamic_cast<SCH_SYMBOL*>( m_symbol ) )
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m_is_power_symbol = !schSymbol->IsInNetlist();
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if( aScreen )
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getPossibleCollisions( m_colliders );
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}
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/**
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* Do the actual autoplacement.
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* @param aManual - if true, use extra heuristics for smarter placement when manually
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* called up.
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*/
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void DoAutoplace( AUTOPLACE_ALGO aAlgo )
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{
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bool forceWireSpacing = false;
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SIDE_AND_NPINS sideandpins = chooseSideForFields( aAlgo == AUTOPLACE_MANUAL );
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SIDE field_side = sideandpins.side;
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VECTOR2I fbox_pos = fieldBoxPlacement( sideandpins );
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BOX2I field_box( fbox_pos, m_fbox_size );
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if( aAlgo == AUTOPLACE_MANUAL )
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forceWireSpacing = fitFieldsBetweenWires( &field_box, field_side );
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// Move the fields
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int last_y_coord = field_box.GetTop();
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for( SCH_FIELD* field : m_fields )
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{
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if( !field->IsVisible() || !field->CanAutoplace() )
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continue;
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if( m_allow_rejustify )
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{
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if( sideandpins.pins > 0 )
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{
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if( field_side == SIDE_TOP || field_side == SIDE_BOTTOM )
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justifyField( field, SIDE_RIGHT );
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else
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justifyField( field, SIDE_TOP );
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}
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else
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{
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justifyField( field, field_side );
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}
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}
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VECTOR2I pos( fieldHPlacement( field, field_box ),
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fieldVPlacement( field, field_box, &last_y_coord, !forceWireSpacing ) );
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if( m_align_to_grid )
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{
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if( abs( field_side.x ) > 0 )
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pos.x = round_n( pos.x, schIUScale.MilsToIU( 50 ), field_side.x >= 0 );
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if( abs( field_side.y ) > 0 )
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pos.y = round_n( pos.y, schIUScale.MilsToIU( 50 ), field_side.y >= 0 );
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}
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field->SetPosition( pos );
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}
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}
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protected:
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/**
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* Compute and return the size of the fields' bounding box.
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* @param aDynamic - if true, use dynamic spacing
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*/
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VECTOR2I computeFBoxSize( bool aDynamic )
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{
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int max_field_width = 0;
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int total_height = 0;
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for( SCH_FIELD* field : m_fields )
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{
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if( !field->IsVisible() || !field->CanAutoplace() )
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{
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continue;
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}
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if( m_symbol->GetTransform().y1 )
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field->SetTextAngle( ANGLE_VERTICAL );
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else
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field->SetTextAngle( ANGLE_HORIZONTAL );
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BOX2I bbox = field->GetBoundingBox();
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int field_width = bbox.GetWidth();
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int field_height = bbox.GetHeight();
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max_field_width = std::max( max_field_width, field_width );
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if( !aDynamic )
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total_height += WIRE_V_SPACING;
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else if( m_align_to_grid )
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total_height += round_n( field_height, schIUScale.MilsToIU( 50 ), true );
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else
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total_height += field_height + FIELD_PADDING;
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}
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return VECTOR2I( max_field_width, total_height );
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}
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/**
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* Return the side that a pin is on.
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*/
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SIDE getPinSide( SCH_PIN* aPin )
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{
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PIN_ORIENTATION pin_orient = aPin->PinDrawOrient( m_symbol->GetTransform() );
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switch( pin_orient )
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{
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case PIN_ORIENTATION::PIN_RIGHT: return SIDE_LEFT;
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case PIN_ORIENTATION::PIN_LEFT: return SIDE_RIGHT;
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case PIN_ORIENTATION::PIN_UP: return SIDE_BOTTOM;
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case PIN_ORIENTATION::PIN_DOWN: return SIDE_TOP;
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default:
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wxFAIL_MSG( wxS( "Invalid pin orientation" ) );
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return SIDE_LEFT;
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}
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}
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/**
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* Count the number of pins on a side of the symbol.
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*/
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unsigned pinsOnSide( SIDE aSide )
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{
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unsigned pin_count = 0;
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for( SCH_PIN* each_pin : m_symbol->GetPins() )
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{
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if( !each_pin->IsVisible() && !m_is_power_symbol )
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continue;
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if( getPinSide( each_pin ) == aSide )
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++pin_count;
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}
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return pin_count;
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}
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/**
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* Populate a list of all drawing items that *may* collide with the fields. That is, all
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* drawing items, including other fields, that are not the current symbol or its own fields.
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*/
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void getPossibleCollisions( std::vector<SCH_ITEM*>& aItems )
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{
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wxCHECK_RET( m_screen, wxS( "getPossibleCollisions() with null m_screen" ) );
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BOX2I symbolBox = m_symbol->GetBodyAndPinsBoundingBox();
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std::vector<SIDE_AND_NPINS> sides = getPreferredSides();
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for( SIDE_AND_NPINS& side : sides )
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{
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BOX2I box( fieldBoxPlacement( side ), m_fbox_size );
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box.Merge( symbolBox );
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for( SCH_ITEM* item : m_screen->Items().Overlapping( box ) )
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{
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if( SCH_SYMBOL* candidate = dynamic_cast<SCH_SYMBOL*>( item ) )
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{
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if( candidate == m_symbol )
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continue;
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std::vector<SCH_FIELD*> fields;
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candidate->GetFields( fields, /* aVisibleOnly */ true );
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for( SCH_FIELD* field : fields )
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aItems.push_back( field );
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}
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aItems.push_back( item );
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}
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}
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}
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/**
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* Filter a list of possible colliders to include only those that actually collide
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* with a given rectangle. Returns the new vector.
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*/
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std::vector<SCH_ITEM*> filterCollisions( const BOX2I& aRect )
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{
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std::vector<SCH_ITEM*> filtered;
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for( SCH_ITEM* item : m_colliders )
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{
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BOX2I item_box;
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if( SCH_SYMBOL* item_comp = dynamic_cast<SCH_SYMBOL*>( item ) )
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item_box = item_comp->GetBodyAndPinsBoundingBox();
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else
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item_box = item->GetBoundingBox();
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if( item_box.Intersects( aRect ) )
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filtered.push_back( item );
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}
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return filtered;
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}
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/**
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* Return a list with the preferred field sides for the symbol, in decreasing order of
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* preference.
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*/
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std::vector<SIDE_AND_NPINS> getPreferredSides()
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{
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SIDE_AND_NPINS sides_init[] = {
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{ SIDE_RIGHT, pinsOnSide( SIDE_RIGHT ) },
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{ SIDE_TOP, pinsOnSide( SIDE_TOP ) },
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{ SIDE_LEFT, pinsOnSide( SIDE_LEFT ) },
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{ SIDE_BOTTOM, pinsOnSide( SIDE_BOTTOM ) },
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};
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std::vector<SIDE_AND_NPINS> sides( sides_init, sides_init + arrayDim( sides_init ) );
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int orient = m_symbol->GetOrientation();
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int orient_angle = orient & 0xff; // enum is a bitmask
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bool h_mirrored = ( ( orient & SYM_MIRROR_X )
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&& ( orient_angle == SYM_ORIENT_0 || orient_angle == SYM_ORIENT_180 ) );
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double w = double( m_symbol_bbox.GetWidth() );
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double h = double( m_symbol_bbox.GetHeight() );
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// The preferred-sides heuristics are a bit magical. These were determined mostly
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// by trial and error.
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if( m_is_power_symbol )
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{
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// For power symbols, we generally want the label at the top first.
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switch( orient_angle )
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{
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case SYM_ORIENT_0:
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std::swap( sides[0], sides[1] );
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std::swap( sides[1], sides[3] );
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// TOP, BOTTOM, RIGHT, LEFT
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break;
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case SYM_ORIENT_90:
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std::swap( sides[0], sides[2] );
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std::swap( sides[1], sides[2] );
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// LEFT, RIGHT, TOP, BOTTOM
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break;
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case SYM_ORIENT_180:
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std::swap( sides[0], sides[3] );
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// BOTTOM, TOP, LEFT, RIGHT
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break;
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case SYM_ORIENT_270:
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std::swap( sides[1], sides[2] );
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// RIGHT, LEFT, TOP, BOTTOM
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break;
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}
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}
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else
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{
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// If the symbol is horizontally mirrored, swap left and right
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if( h_mirrored )
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{
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std::swap( sides[0], sides[2] );
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}
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// If the symbol is very long or is a power symbol, swap H and V
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if( w/h > 3.0 )
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{
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std::swap( sides[0], sides[1] );
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std::swap( sides[1], sides[3] );
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}
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}
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return sides;
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}
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/**
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* Return a list of the sides where a field set would collide with another item.
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*/
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std::vector<SIDE_AND_COLL> getCollidingSides()
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{
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SIDE sides_init[] = { SIDE_RIGHT, SIDE_TOP, SIDE_LEFT, SIDE_BOTTOM };
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std::vector<SIDE> sides( sides_init, sides_init + arrayDim( sides_init ) );
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std::vector<SIDE_AND_COLL> colliding;
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// Iterate over all sides and find the ones that collide
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for( SIDE side : sides )
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{
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SIDE_AND_NPINS sideandpins;
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sideandpins.side = side;
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sideandpins.pins = pinsOnSide( side );
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BOX2I box( fieldBoxPlacement( sideandpins ), m_fbox_size );
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COLLISION collision = COLLIDE_NONE;
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for( SCH_ITEM* collider : filterCollisions( box ) )
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{
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SCH_LINE* line = dynamic_cast<SCH_LINE*>( collider );
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if( line && !side.x )
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{
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VECTOR2I start = line->GetStartPoint(), end = line->GetEndPoint();
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if( start.y == end.y && collision != COLLIDE_OBJECTS )
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collision = COLLIDE_H_WIRES;
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else
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collision = COLLIDE_OBJECTS;
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}
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else
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{
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collision = COLLIDE_OBJECTS;
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}
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}
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if( collision != COLLIDE_NONE )
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colliding.push_back( { side, collision } );
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}
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return colliding;
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}
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/**
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* Choose a side for the fields, filtered on only one side collision type.
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* Removes the sides matching the filter from the list.
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*/
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SIDE_AND_NPINS chooseSideFiltered( std::vector<SIDE_AND_NPINS>& aSides,
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const std::vector<SIDE_AND_COLL>& aCollidingSides,
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COLLISION aCollision,
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SIDE_AND_NPINS aLastSelection)
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{
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SIDE_AND_NPINS sel = aLastSelection;
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std::vector<SIDE_AND_NPINS>::iterator it = aSides.begin();
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while( it != aSides.end() )
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{
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bool collide = false;
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for( SIDE_AND_COLL collision : aCollidingSides )
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{
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if( collision.side == it->side && collision.collision == aCollision )
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collide = true;
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}
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if( !collide )
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{
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++it;
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}
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else
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{
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if( it->pins <= sel.pins )
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{
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sel.pins = it->pins;
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sel.side = it->side;
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}
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it = aSides.erase( it );
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}
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}
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return sel;
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}
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/**
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* Look where a symbol's pins are to pick a side to put the fields on
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* @param aAvoidCollisions - if true, pick last the sides where the label will collide
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* with other items.
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*/
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SIDE_AND_NPINS chooseSideForFields( bool aAvoidCollisions )
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{
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std::vector<SIDE_AND_NPINS> sides = getPreferredSides();
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std::reverse( sides.begin(), sides.end() );
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SIDE_AND_NPINS side = { VECTOR2I( 1, 0 ), UINT_MAX };
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if( aAvoidCollisions )
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{
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std::vector<SIDE_AND_COLL> colliding_sides = getCollidingSides();
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side = chooseSideFiltered( sides, colliding_sides, COLLIDE_OBJECTS, side );
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side = chooseSideFiltered( sides, colliding_sides, COLLIDE_H_WIRES, side );
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}
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for( SIDE_AND_NPINS& each_side : sides | boost::adaptors::reversed )
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{
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if( !each_side.pins ) return each_side;
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}
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for( SIDE_AND_NPINS& each_side : sides )
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{
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if( each_side.pins <= side.pins )
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{
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side.pins = each_side.pins;
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side.side = each_side.side;
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}
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}
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return side;
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}
|
|
|
|
/**
|
|
* Set the justification of a field based on the side it's supposed to be on, taking
|
|
* into account whether the field will be displayed with flipped justification due to
|
|
* mirroring.
|
|
*/
|
|
void justifyField( SCH_FIELD* aField, SIDE aFieldSide )
|
|
{
|
|
// Justification is set twice to allow IsHorizJustifyFlipped() to work correctly.
|
|
aField->SetHorizJustify( ToHAlignment( -aFieldSide.x ) );
|
|
if( aField->IsHorizJustifyFlipped() )
|
|
aField->SetHorizJustify( GetFlippedAlignment( aField->GetHorizJustify() ) );
|
|
|
|
aField->SetVertJustify( GR_TEXT_V_ALIGN_CENTER );
|
|
}
|
|
|
|
/**
|
|
* Return the position of the field bounding box.
|
|
*/
|
|
VECTOR2I fieldBoxPlacement( SIDE_AND_NPINS aFieldSideAndPins )
|
|
{
|
|
VECTOR2I fbox_center = m_symbol_bbox.Centre();
|
|
int offs_x = ( m_symbol_bbox.GetWidth() + m_fbox_size.x ) / 2;
|
|
int offs_y = ( m_symbol_bbox.GetHeight() + m_fbox_size.y ) / 2;
|
|
|
|
if( aFieldSideAndPins.side.x != 0 )
|
|
offs_x += HPADDING;
|
|
else if( aFieldSideAndPins.side.y != 0 )
|
|
offs_y += VPADDING;
|
|
|
|
fbox_center.x += aFieldSideAndPins.side.x * offs_x;
|
|
fbox_center.y += aFieldSideAndPins.side.y * offs_y;
|
|
|
|
int x = fbox_center.x - ( m_fbox_size.x / 2 );
|
|
int y = fbox_center.y - ( m_fbox_size.y / 2 );
|
|
|
|
auto getPinsBox =
|
|
[&]( const VECTOR2I& aSide )
|
|
{
|
|
BOX2I pinsBox;
|
|
|
|
for( SCH_PIN* each_pin : m_symbol->GetPins() )
|
|
{
|
|
if( !each_pin->IsVisible() && !m_is_power_symbol )
|
|
continue;
|
|
|
|
if( getPinSide( each_pin ) == aSide )
|
|
pinsBox.Merge( each_pin->GetBoundingBox() );
|
|
}
|
|
|
|
return pinsBox;
|
|
};
|
|
|
|
if( aFieldSideAndPins.pins > 0 )
|
|
{
|
|
BOX2I pinsBox = getPinsBox( aFieldSideAndPins.side );
|
|
|
|
if( aFieldSideAndPins.side == SIDE_TOP || aFieldSideAndPins.side == SIDE_BOTTOM )
|
|
{
|
|
x = pinsBox.GetRight() + ( HPADDING * 2 );
|
|
}
|
|
else if( aFieldSideAndPins.side == SIDE_RIGHT || aFieldSideAndPins.side == SIDE_LEFT )
|
|
{
|
|
y = pinsBox.GetTop() - ( m_fbox_size.y + ( VPADDING * 2 ) );
|
|
}
|
|
}
|
|
|
|
return VECTOR2I( x, y );
|
|
}
|
|
|
|
/**
|
|
* Shift a field box up or down a bit to make the fields fit between some wires.
|
|
* Returns true if a shift was made.
|
|
*/
|
|
bool fitFieldsBetweenWires( BOX2I* aBox, SIDE aSide )
|
|
{
|
|
if( aSide != SIDE_TOP && aSide != SIDE_BOTTOM )
|
|
return false;
|
|
|
|
std::vector<SCH_ITEM*> colliders = filterCollisions( *aBox );
|
|
|
|
if( colliders.empty() )
|
|
return false;
|
|
|
|
// Find the offset of the wires for proper positioning
|
|
int offset = 0;
|
|
|
|
for( SCH_ITEM* item : colliders )
|
|
{
|
|
SCH_LINE* line = dynamic_cast<SCH_LINE*>( item );
|
|
|
|
if( !line )
|
|
return false;
|
|
|
|
VECTOR2I start = line->GetStartPoint(), end = line->GetEndPoint();
|
|
|
|
if( start.y != end.y )
|
|
return false;
|
|
|
|
int this_offset = (3 * WIRE_V_SPACING / 2) - ( start.y % WIRE_V_SPACING );
|
|
|
|
if( offset == 0 )
|
|
offset = this_offset;
|
|
else if( offset != this_offset )
|
|
return false;
|
|
}
|
|
|
|
// At this point we are recomputing the field box size. Do not
|
|
// return false after this point.
|
|
m_fbox_size = computeFBoxSize( /* aDynamic */ false );
|
|
|
|
VECTOR2I pos = aBox->GetPosition();
|
|
|
|
pos.y = round_n( pos.y, WIRE_V_SPACING, aSide == SIDE_BOTTOM );
|
|
|
|
aBox->SetOrigin( pos );
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Place a field horizontally, taking into account the field width and justification.
|
|
*
|
|
* @param aField - the field to place.
|
|
* @param aFieldBox - box in which fields will be placed
|
|
*
|
|
* @return Correct field horizontal position
|
|
*/
|
|
int fieldHPlacement( SCH_FIELD* aField, const BOX2I& aFieldBox )
|
|
{
|
|
int field_hjust;
|
|
int field_xcoord;
|
|
|
|
if( aField->IsHorizJustifyFlipped() )
|
|
field_hjust = -aField->GetHorizJustify();
|
|
else
|
|
field_hjust = aField->GetHorizJustify();
|
|
|
|
switch( field_hjust )
|
|
{
|
|
case GR_TEXT_H_ALIGN_LEFT:
|
|
field_xcoord = aFieldBox.GetLeft();
|
|
break;
|
|
case GR_TEXT_H_ALIGN_CENTER:
|
|
field_xcoord = aFieldBox.Centre().x;
|
|
break;
|
|
case GR_TEXT_H_ALIGN_RIGHT:
|
|
field_xcoord = aFieldBox.GetRight();
|
|
break;
|
|
default:
|
|
wxFAIL_MSG( wxS( "Unexpected value for SCH_FIELD::GetHorizJustify()" ) );
|
|
field_xcoord = aFieldBox.Centre().x; // Most are centered
|
|
}
|
|
|
|
return field_xcoord;
|
|
}
|
|
|
|
/**
|
|
* Place a field vertically. Because field vertical placements accumulate,
|
|
* this takes a pointer to a vertical position accumulator.
|
|
*
|
|
* @param aField - the field to place.
|
|
* @param aFieldBox - box in which fields will be placed.
|
|
* @param aAccumulatedPosition - pointer to a position accumulator
|
|
* @param aDynamic - use dynamic spacing
|
|
*
|
|
* @return Correct field vertical position
|
|
*/
|
|
int fieldVPlacement( SCH_FIELD* aField, const BOX2I& aFieldBox, int* aAccumulatedPosition,
|
|
bool aDynamic )
|
|
{
|
|
int field_height;
|
|
int padding;
|
|
|
|
if( !aDynamic )
|
|
{
|
|
field_height = WIRE_V_SPACING / 2;
|
|
padding = WIRE_V_SPACING / 2;
|
|
}
|
|
else if( m_align_to_grid )
|
|
{
|
|
field_height = aField->GetBoundingBox().GetHeight();
|
|
padding = round_n( field_height, schIUScale.MilsToIU( 50 ), true ) - field_height;
|
|
}
|
|
else
|
|
{
|
|
field_height = aField->GetBoundingBox().GetHeight();
|
|
padding = FIELD_PADDING;
|
|
}
|
|
|
|
int placement = *aAccumulatedPosition + padding / 2 + field_height / 2;
|
|
|
|
*aAccumulatedPosition += padding + field_height;
|
|
|
|
return placement;
|
|
}
|
|
|
|
private:
|
|
SCH_SCREEN* m_screen;
|
|
SYMBOL* m_symbol;
|
|
std::vector<SCH_FIELD*> m_fields;
|
|
std::vector<SCH_ITEM*> m_colliders;
|
|
BOX2I m_symbol_bbox;
|
|
VECTOR2I m_fbox_size;
|
|
bool m_allow_rejustify;
|
|
bool m_align_to_grid;
|
|
bool m_is_power_symbol;
|
|
};
|
|
|
|
|
|
const AUTOPLACER::SIDE AUTOPLACER::SIDE_TOP( 0, -1 );
|
|
const AUTOPLACER::SIDE AUTOPLACER::SIDE_BOTTOM( 0, 1 );
|
|
const AUTOPLACER::SIDE AUTOPLACER::SIDE_LEFT( -1, 0 );
|
|
const AUTOPLACER::SIDE AUTOPLACER::SIDE_RIGHT( 1, 0 );
|
|
|
|
|
|
void SCH_SYMBOL::AutoplaceFields( SCH_SCREEN* aScreen, AUTOPLACE_ALGO aAlgo )
|
|
{
|
|
if( aAlgo == AUTOPLACE_MANUAL )
|
|
wxASSERT_MSG( aScreen, wxS( "A SCH_SCREEN ptr must be given for manual autoplacement" ) );
|
|
|
|
AUTOPLACER autoplacer( this, aScreen );
|
|
autoplacer.DoAutoplace( aAlgo );
|
|
|
|
switch( aAlgo )
|
|
{
|
|
case AUTOPLACE_AUTO: m_fieldsAutoplaced = AUTOPLACE_AUTO; break;
|
|
case AUTOPLACE_MANUAL: m_fieldsAutoplaced = AUTOPLACE_MANUAL; break;
|
|
default: wxFAIL_MSG( "Unknown autoplace algorithm" ); break;
|
|
}
|
|
}
|
|
|
|
|
|
void LIB_SYMBOL::AutoplaceFields( SCH_SCREEN* aScreen, AUTOPLACE_ALGO aAlgo )
|
|
{
|
|
if( aAlgo == AUTOPLACE_MANUAL )
|
|
wxFAIL_MSG( wxS( "Manual autoplacement not supported for LIB_SYMBOLs" ) );
|
|
|
|
AUTOPLACER autoplacer( this, aScreen );
|
|
autoplacer.DoAutoplace( aAlgo );
|
|
|
|
switch( aAlgo )
|
|
{
|
|
case AUTOPLACE_AUTO: m_fieldsAutoplaced = AUTOPLACE_AUTO; break;
|
|
case AUTOPLACE_MANUAL: m_fieldsAutoplaced = AUTOPLACE_MANUAL; break;
|
|
default: wxFAIL_MSG( "Unknown autoplace algorithm" ); break;
|
|
}
|
|
}
|