mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2025-09-14 18:23:15 +02:00
The use of printf, wxLogDebug, and std::err/std::out causes excessive debugging output which makes finding specific debugging messages more difficult than it needs to be. There is still some debugging output in test code that really needs to be moved into a unit test. Add debugging output section to the coding policy regarding debugging output.
266 lines
8.0 KiB
C++
266 lines
8.0 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright 2013-2017 CERN
|
|
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* @author Maciej Suminski <maciej.suminski@cern.ch>
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include <gal/opengl/cached_container_gpu.h>
|
|
#include <gal/opengl/vertex_manager.h>
|
|
#include <gal/opengl/vertex_item.h>
|
|
#include <gal/opengl/shader.h>
|
|
#include <gal/opengl/utils.h>
|
|
|
|
#include <list>
|
|
|
|
#ifdef __WXDEBUG__
|
|
#include <wx/log.h>
|
|
#include <profile.h>
|
|
#endif /* __WXDEBUG__ */
|
|
|
|
using namespace KIGFX;
|
|
|
|
CACHED_CONTAINER_GPU::CACHED_CONTAINER_GPU( unsigned int aSize ) :
|
|
CACHED_CONTAINER( aSize ), m_isMapped( false ), m_glBufferHandle( -1 )
|
|
{
|
|
m_useCopyBuffer = GLEW_ARB_copy_buffer;
|
|
|
|
wxString vendor( glGetString(GL_VENDOR) );
|
|
|
|
// workaround for intel GPU drivers: disable glCopyBuffer, causes crashes/freezes on
|
|
// certain driver versions
|
|
if( vendor.Contains ( "Intel " ) || vendor.Contains ( "etnaviv" ) )
|
|
{
|
|
m_useCopyBuffer = false;
|
|
}
|
|
|
|
|
|
glGenBuffers( 1, &m_glBufferHandle );
|
|
glBindBuffer( GL_ARRAY_BUFFER, m_glBufferHandle );
|
|
glBufferData( GL_ARRAY_BUFFER, m_currentSize * VERTEX_SIZE, NULL, GL_DYNAMIC_DRAW );
|
|
glBindBuffer( GL_ARRAY_BUFFER, 0 );
|
|
checkGlError( "allocating video memory for cached container" );
|
|
}
|
|
|
|
|
|
CACHED_CONTAINER_GPU::~CACHED_CONTAINER_GPU()
|
|
{
|
|
if( m_isMapped )
|
|
Unmap();
|
|
|
|
glDeleteBuffers( 1, &m_glBufferHandle );
|
|
}
|
|
|
|
|
|
void CACHED_CONTAINER_GPU::Map()
|
|
{
|
|
wxCHECK( !IsMapped(), /*void*/ );
|
|
|
|
glBindBuffer( GL_ARRAY_BUFFER, m_glBufferHandle );
|
|
m_vertices = static_cast<VERTEX*>( glMapBuffer( GL_ARRAY_BUFFER, GL_READ_WRITE ) );
|
|
|
|
if( checkGlError( "mapping vertices buffer" ) == GL_NO_ERROR )
|
|
m_isMapped = true;
|
|
}
|
|
|
|
|
|
void CACHED_CONTAINER_GPU::Unmap()
|
|
{
|
|
wxCHECK( IsMapped(), /*void*/ );
|
|
|
|
glUnmapBuffer( GL_ARRAY_BUFFER );
|
|
checkGlError( "unmapping vertices buffer" );
|
|
glBindBuffer( GL_ARRAY_BUFFER, 0 );
|
|
m_vertices = NULL;
|
|
checkGlError( "unbinding vertices buffer" );
|
|
|
|
m_isMapped = false;
|
|
}
|
|
|
|
|
|
bool CACHED_CONTAINER_GPU::defragmentResize( unsigned int aNewSize )
|
|
{
|
|
if( !m_useCopyBuffer )
|
|
return defragmentResizeMemcpy( aNewSize );
|
|
|
|
wxCHECK( IsMapped(), false );
|
|
|
|
wxLogTrace( "GAL_CACHED_CONTAINER_GPU",
|
|
wxT( "Resizing & defragmenting container from %d to %d" ), m_currentSize, aNewSize );
|
|
|
|
// No shrinking if we cannot fit all the data
|
|
if( usedSpace() > aNewSize )
|
|
return false;
|
|
|
|
#ifdef __WXDEBUG__
|
|
PROF_COUNTER totalTime;
|
|
#endif /* __WXDEBUG__ */
|
|
|
|
GLuint newBuffer;
|
|
|
|
// glCopyBufferSubData requires a buffer to be unmapped
|
|
glUnmapBuffer( GL_ARRAY_BUFFER );
|
|
|
|
// Create a new destination buffer
|
|
glGenBuffers( 1, &newBuffer );
|
|
|
|
// It would be best to use GL_COPY_WRITE_BUFFER here,
|
|
// but it is not available everywhere
|
|
#ifdef __WXDEBUG__
|
|
GLint eaBuffer = -1;
|
|
glGetIntegerv( GL_ELEMENT_ARRAY_BUFFER_BINDING, &eaBuffer );
|
|
wxASSERT( eaBuffer == 0 );
|
|
#endif /* __WXDEBUG__ */
|
|
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, newBuffer );
|
|
glBufferData( GL_ELEMENT_ARRAY_BUFFER, aNewSize * VERTEX_SIZE, NULL, GL_DYNAMIC_DRAW );
|
|
checkGlError( "creating buffer during defragmentation" );
|
|
|
|
ITEMS::iterator it, it_end;
|
|
int newOffset = 0;
|
|
|
|
// Defragmentation
|
|
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
|
|
{
|
|
VERTEX_ITEM* item = *it;
|
|
int itemOffset = item->GetOffset();
|
|
int itemSize = item->GetSize();
|
|
|
|
// Move an item to the new container
|
|
glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
|
|
itemOffset * VERTEX_SIZE, newOffset * VERTEX_SIZE, itemSize * VERTEX_SIZE );
|
|
|
|
// Update new offset
|
|
item->setOffset( newOffset );
|
|
|
|
// Move to the next free space
|
|
newOffset += itemSize;
|
|
}
|
|
|
|
// Move the current item and place it at the end
|
|
if( m_item->GetSize() > 0 )
|
|
{
|
|
glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
|
|
m_item->GetOffset() * VERTEX_SIZE, newOffset * VERTEX_SIZE,
|
|
m_item->GetSize() * VERTEX_SIZE );
|
|
|
|
m_item->setOffset( newOffset );
|
|
m_chunkOffset = newOffset;
|
|
}
|
|
|
|
// Cleanup
|
|
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
|
|
glBindBuffer( GL_ARRAY_BUFFER, 0 );
|
|
|
|
// Previously we have unmapped the array buffer, now when it is also
|
|
// unbound, it may be officially marked as unmapped
|
|
m_isMapped = false;
|
|
glDeleteBuffers( 1, &m_glBufferHandle );
|
|
|
|
// Switch to the new vertex buffer
|
|
m_glBufferHandle = newBuffer;
|
|
Map();
|
|
checkGlError( "switching buffers during defragmentation" );
|
|
|
|
#ifdef __WXDEBUG__
|
|
totalTime.Stop();
|
|
|
|
wxLogTrace( "GAL_CACHED_CONTAINER_GPU",
|
|
"Defragmented container storing %d vertices / %.1f ms",
|
|
m_currentSize - m_freeSpace, totalTime.msecs() );
|
|
#endif /* __WXDEBUG__ */
|
|
|
|
m_freeSpace += ( aNewSize - m_currentSize );
|
|
m_currentSize = aNewSize;
|
|
|
|
// Now there is only one big chunk of free memory
|
|
m_freeChunks.clear();
|
|
m_freeChunks.insert( std::make_pair( m_freeSpace, m_currentSize - m_freeSpace ) );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool CACHED_CONTAINER_GPU::defragmentResizeMemcpy( unsigned int aNewSize )
|
|
{
|
|
wxCHECK( IsMapped(), false );
|
|
|
|
wxLogTrace( "GAL_CACHED_CONTAINER_GPU",
|
|
wxT( "Resizing & defragmenting container (memcpy) from %d to %d" ),
|
|
m_currentSize, aNewSize );
|
|
|
|
// No shrinking if we cannot fit all the data
|
|
if( usedSpace() > aNewSize )
|
|
return false;
|
|
|
|
#ifdef __WXDEBUG__
|
|
PROF_COUNTER totalTime;
|
|
#endif /* __WXDEBUG__ */
|
|
|
|
GLuint newBuffer;
|
|
VERTEX* newBufferMem;
|
|
|
|
// Create the destination buffer
|
|
glGenBuffers( 1, &newBuffer );
|
|
|
|
// It would be best to use GL_COPY_WRITE_BUFFER here,
|
|
// but it is not available everywhere
|
|
#ifdef __WXDEBUG__
|
|
GLint eaBuffer = -1;
|
|
glGetIntegerv( GL_ELEMENT_ARRAY_BUFFER_BINDING, &eaBuffer );
|
|
wxASSERT( eaBuffer == 0 );
|
|
#endif /* __WXDEBUG__ */
|
|
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, newBuffer );
|
|
glBufferData( GL_ELEMENT_ARRAY_BUFFER, aNewSize * VERTEX_SIZE, NULL, GL_DYNAMIC_DRAW );
|
|
newBufferMem = static_cast<VERTEX*>( glMapBuffer( GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY ) );
|
|
checkGlError( "creating buffer during defragmentation" );
|
|
|
|
defragment( newBufferMem );
|
|
|
|
// Cleanup
|
|
glUnmapBuffer( GL_ELEMENT_ARRAY_BUFFER );
|
|
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
|
|
Unmap();
|
|
glDeleteBuffers( 1, &m_glBufferHandle );
|
|
|
|
// Switch to the new vertex buffer
|
|
m_glBufferHandle = newBuffer;
|
|
Map();
|
|
checkGlError( "switching buffers during defragmentation" );
|
|
|
|
#ifdef __WXDEBUG__
|
|
totalTime.Stop();
|
|
|
|
wxLogTrace( "GAL_CACHED_CONTAINER_GPU",
|
|
"Defragmented container storing %d vertices / %.1f ms",
|
|
m_currentSize - m_freeSpace, totalTime.msecs() );
|
|
#endif /* __WXDEBUG__ */
|
|
|
|
m_freeSpace += ( aNewSize - m_currentSize );
|
|
m_currentSize = aNewSize;
|
|
|
|
// Now there is only one big chunk of free memory
|
|
m_freeChunks.clear();
|
|
m_freeChunks.insert( std::make_pair( m_freeSpace, m_currentSize - m_freeSpace ) );
|
|
|
|
return true;
|
|
}
|