kicad-source/common/paths.cpp
Marcus A. Romer e9eb5a5e21 Refactor definition of stock data path
It is not always useful to distinguish between the cases when KiCad is
run from the build or the installation directory. E.g., the libraries
are generally not available in the same path as the code. Make the
evaluation of KICAD_RUN_FROM_BUILD_DIR conditional to accomodate these
scenarios.
2021-03-21 00:28:33 +00:00

301 lines
6.7 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <wx/filename.h>
#include <wx/stdpaths.h>
#include <wx/string.h>
#include <kiplatform/environment.h>
#include <paths.h>
#include <pgm_base.h>
#include <settings/settings_manager.h>
#include <config.h>
// lowercase or pretty case depending on platform
#if defined( __WXMAC__ ) || defined( __WXMSW__ )
#define KICAD_PATH_STR "KiCad"
#else
#define KICAD_PATH_STR "kicad"
#endif
void PATHS::getUserDocumentPath( wxFileName& aPath )
{
wxString envPath;
if( wxGetEnv( wxT( "KICAD_DOCUMENTS_HOME" ), &envPath ) )
aPath.AssignDir( envPath );
else
aPath.AssignDir( KIPLATFORM::ENV::GetDocumentsPath() );
aPath.AppendDir( KICAD_PATH_STR );
aPath.AppendDir( SETTINGS_MANAGER::GetSettingsVersion() );
}
wxString PATHS::GetUserPluginsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( "plugins" );
return tmp.GetPath();
}
wxString PATHS::GetUserPlugins3DPath()
{
wxFileName tmp;
tmp.AssignDir( PATHS::GetUserPluginsPath() );
tmp.AppendDir( "3d" );
return tmp.GetPath();
}
wxString PATHS::GetUserScriptingPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( "scripting" );
return tmp.GetPath();
}
wxString PATHS::GetUserTemplatesPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( "template" );
return tmp.GetPathWithSep();
}
wxString PATHS::GetDefaultUserSymbolsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( "symbols" );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUserFootprintsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( "footprints" );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUser3DModelsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( "3dmodels" );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUserProjectsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( "projects" );
return tmp.GetPath();
}
wxString PATHS::GetStockDataPath( bool aRespectRunFromBuildDir )
{
wxString path;
if( aRespectRunFromBuildDir && wxGetEnv( wxT( "KICAD_RUN_FROM_BUILD_DIR" ), nullptr ) )
{
// Allow debugging from build dir by placing relevant files/folders in the build root
path = Pgm().GetExecutablePath() + wxT( ".." );
}
else
{
#if defined( __WXMAC__ )
path = GetOSXKicadDataDir();
#elif defined( __WXMSW__ )
path = Pgm().GetExecutablePath() + wxT( "../share/kicad" );
#else
path = wxString::FromUTF8Unchecked( KICAD_DATA );
#endif
}
return path;
}
wxString PATHS::GetStockScriptingPath()
{
wxString path;
path = GetStockDataPath() + wxT( "/scripting" );
return path;
}
wxString PATHS::GetStockPluginsPath()
{
wxFileName fn;
#if defined( __WXMSW__ )
fn.AssignDir( Pgm().GetExecutablePath() );
#else
fn.AssignDir( PATHS::GetStockDataPath( false ) );
#endif
fn.AppendDir( wxT( "plugins" ) );
return fn.GetPathWithSep();
}
wxString PATHS::GetStockPlugins3DPath()
{
wxFileName fn;
#ifdef __WXGTK__
// KICAD_PLUGINDIR = CMAKE_INSTALL_FULL_LIBDIR path is the absolute path
// corresponding to the install path used for constructing KICAD_USER_PLUGIN
wxString tfname = wxString::FromUTF8Unchecked( KICAD_PLUGINDIR );
fn.Assign( tfname, "" );
fn.AppendDir( wxT( "kicad" ) );
fn.AppendDir( wxT( "plugins" ) );
#else
fn.Assign( PATHS::GetStockPluginsPath() );
#endif
fn.AppendDir( "3d" );
return fn.GetPathWithSep();
}
wxString PATHS::GetUserCachePath()
{
wxFileName tmp;
tmp.AssignDir( KIPLATFORM::ENV::GetUserCachePath() );
tmp.AppendDir( KICAD_PATH_STR );
tmp.AppendDir( SETTINGS_MANAGER::GetSettingsVersion() );
return tmp.GetPathWithSep();
}
bool PATHS::EnsurePathExists( const wxString& aPath )
{
wxFileName path( aPath );
if( !path.Normalize() )
{
return false;
}
if( !wxFileName::DirExists( aPath ) )
{
if( !wxFileName::Mkdir( aPath, wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL ) )
{
return false;
}
}
return true;
}
void PATHS::EnsureUserPathsExist()
{
EnsurePathExists( GetUserPluginsPath() );
EnsurePathExists( GetUserPlugins3DPath() );
EnsurePathExists( GetUserScriptingPath() );
EnsurePathExists( GetUserTemplatesPath() );
EnsurePathExists( GetDefaultUserProjectsPath() );
EnsurePathExists( GetDefaultUserSymbolsPath() );
EnsurePathExists( GetDefaultUserFootprintsPath() );
EnsurePathExists( GetDefaultUser3DModelsPath() );
}
#ifdef __WXMAC__
wxString PATHS::GetOSXKicadUserDataDir()
{
// According to wxWidgets documentation for GetUserDataDir:
// Mac: ~/Library/Application Support/appname
wxFileName udir( wxStandardPaths::Get().GetUserDataDir(), wxEmptyString );
// Since appname is different if started via launcher or standalone binary
// map all to "kicad" here
udir.RemoveLastDir();
udir.AppendDir( "kicad" );
return udir.GetPath();
}
wxString PATHS::GetOSXKicadMachineDataDir()
{
return wxT( "/Library/Application Support/kicad" );
}
wxString PATHS::GetOSXKicadDataDir()
{
// According to wxWidgets documentation for GetDataDir:
// Mac: appname.app/Contents/SharedSupport bundle subdirectory
wxFileName ddir( wxStandardPaths::Get().GetDataDir(), wxEmptyString );
// This must be mapped to main bundle for everything but kicad.app
const wxArrayString dirs = ddir.GetDirs();
if( dirs[dirs.GetCount() - 3].Lower() != wxT( "kicad.app" ) )
{
// Bundle structure resp. current path is
// kicad.app/Contents/Applications/<standalone>.app/Contents/SharedSupport
// and will be mapped to
// kicad.app/Contents/SharedSupprt
ddir.RemoveLastDir();
ddir.RemoveLastDir();
ddir.RemoveLastDir();
ddir.RemoveLastDir();
ddir.AppendDir( wxT( "SharedSupport" ) );
}
return ddir.GetPath();
}
#endif