kicad-source/common/tool/edit_constraints.cpp
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

247 lines
8.3 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2014 CERN
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "tool/edit_constraints.h"
#include "tool/edit_points.h"
#include <geometry/seg.h>
#include <trigo.h>
#include <geometry/geometry_utils.h>
void EC_VERTICAL::Apply( EDIT_POINT& aHandle, const GRID_HELPER& aGrid )
{
VECTOR2I point = aHandle.GetPosition();
if( aHandle.GetGridConstraint() == SNAP_TO_GRID )
point = aGrid.AlignGrid( point );
point.x = m_constrainer.GetPosition().x;
aHandle.SetPosition( point );
}
void EC_HORIZONTAL::Apply( EDIT_POINT& aHandle, const GRID_HELPER& aGrid )
{
VECTOR2I point = aHandle.GetPosition();
if( aHandle.GetGridConstraint() == SNAP_TO_GRID )
point = aGrid.AlignGrid( point );
point.y = m_constrainer.GetPosition().y;
aHandle.SetPosition( point );
}
void EC_45DEGREE::Apply( EDIT_POINT& aHandle, const GRID_HELPER& aGrid )
{
VECTOR2I lineVector( aHandle.GetPosition() - m_constrainer.GetPosition() );
VECTOR2I newLineVector = GetVectorSnapped45( lineVector );
if( aHandle.GetGridConstraint() == SNAP_TO_GRID
&& ( newLineVector.x == 0 || newLineVector.y == 0 ) )
{
VECTOR2I snap = aGrid.AlignGrid( m_constrainer.GetPosition() + newLineVector );
if( newLineVector.x == 0 )
aHandle.SetPosition( VECTOR2I( m_constrainer.GetPosition().x, snap.y ) );
else
aHandle.SetPosition( VECTOR2I( snap.x, m_constrainer.GetPosition().y ) );
}
else
{
aHandle.SetPosition( m_constrainer.GetPosition() + newLineVector );
}
}
EC_LINE::EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ),
m_constrainer( aConstrainer )
{
m_line = m_constrained.GetPosition() - m_constrainer.GetPosition();
}
void EC_LINE::Apply( EDIT_POINT& aHandle, const GRID_HELPER& aGrid )
{
SEG main( m_constrainer.GetPosition(), m_constrainer.GetPosition() + m_line );
if( aHandle.GetGridConstraint() == SNAP_TO_GRID
&& ( m_line.x == 0 || m_line.y == 0 ) )
{
VECTOR2I snappedHandle = aGrid.AlignGrid( aHandle.GetPosition() );
if( m_line.x == 0 )
aHandle.SetPosition( VECTOR2I( aHandle.GetPosition().x, snappedHandle.y ) );
else
aHandle.SetPosition( VECTOR2I( snappedHandle.x, aHandle.GetPosition().y ) );
}
SEG projection( aHandle.GetPosition(), aHandle.GetPosition() + m_line.Perpendicular() );
if( OPT_VECTOR2I intersect = projection.IntersectLines( main ) )
aHandle.SetPosition( *intersect );
}
void EC_CIRCLE::Apply( EDIT_POINT& aHandle, const GRID_HELPER& aGrid )
{
VECTOR2I centerToEnd = m_end.GetPosition() - m_center.GetPosition();
VECTOR2I centerToPoint = aHandle.GetPosition() - m_center.GetPosition();
int radius = centerToEnd.EuclideanNorm();
EDA_ANGLE angle( centerToPoint );
VECTOR2I newLine( radius, 0 );
RotatePoint( newLine, -angle );
aHandle.SetPosition( m_center.GetPosition() + newLine );
}
EC_CONVERGING::EC_CONVERGING( EDIT_LINE& aLine, EDIT_POINTS& aPoints ) :
EDIT_CONSTRAINT<EDIT_LINE>( aLine ),
m_colinearConstraint( nullptr ),
m_editPoints( aPoints )
{
// Dragged segment endings
EDIT_POINT& origin = aLine.GetOrigin();
EDIT_POINT& end = aLine.GetEnd();
// Previous and next points, to make constraining lines (adjacent to the dragged line)
EDIT_POINT& prevOrigin = *aPoints.Previous( origin, false );
EDIT_POINT& nextEnd = *aPoints.Next( end, false );
// Constraints for segments adjacent to the dragged one
m_originSideConstraint = new EC_LINE( origin, prevOrigin );
m_endSideConstraint = new EC_LINE( end, nextEnd );
// Store the current vector of the line
m_draggedVector = end.GetPosition() - origin.GetPosition();
// Check for colinearity
SEG originSide( origin.GetPosition(), prevOrigin.GetPosition() );
SEG endSide( end.GetPosition(), nextEnd.GetPosition() );
SEG dragged( origin.GetPosition(), end.GetPosition() );
// Used to align lines that are almost collinear
const int alignAngle = 10;
m_originCollinear = dragged.Angle( originSide ).AsDegrees() < alignAngle;
m_endCollinear = dragged.Angle( endSide ).AsDegrees() < alignAngle;
if( m_originCollinear )
m_colinearConstraint = m_originSideConstraint;
else if( m_endCollinear )
m_colinearConstraint = m_endSideConstraint;
}
EC_CONVERGING::~EC_CONVERGING()
{
delete m_originSideConstraint;
delete m_endSideConstraint;
// m_colinearConstraint should not be freed, it is a pointer to one of the above
}
void EC_CONVERGING::Apply( EDIT_LINE& aHandle, const GRID_HELPER& aGrid )
{
// The dragged segment endpoints
EDIT_POINT& origin = aHandle.GetOrigin();
EDIT_POINT& end = aHandle.GetEnd();
if( m_colinearConstraint )
{
m_colinearConstraint->Apply( origin, aGrid );
m_colinearConstraint->Apply( end, aGrid );
}
if( m_originCollinear && m_endCollinear )
return;
// The dragged segment
SEG dragged( origin.GetPosition(), origin.GetPosition() + m_draggedVector );
// Do not allow points on the adjacent segments move freely
m_originSideConstraint->Apply( aGrid );
m_endSideConstraint->Apply( aGrid );
EDIT_POINT& prevOrigin = *m_editPoints.Previous( origin, false );
EDIT_POINT& nextEnd = *m_editPoints.Next( end, false );
// Two segments adjacent to the dragged segment
SEG originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
SEG endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );
// First intersection point (dragged segment against origin side)
if( OPT_VECTOR2I originIntersect = dragged.IntersectLines( originSide ) )
origin.SetPosition( *originIntersect );
// Second intersection point (dragged segment against end side)
if( OPT_VECTOR2I endIntersect = dragged.IntersectLines( endSide ) )
end.SetPosition( *endIntersect );
// Check if adjacent segments intersect (did we dragged the line to the point that it may
// create a selfintersecting polygon?)
originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );
if( OPT_VECTOR2I originEndIntersect = endSide.Intersect( originSide ) )
{
// Triangle intersect by definition
if( m_editPoints.LinesSize() > 3 )
{
origin.SetPosition( *originEndIntersect );
end.SetPosition( *originEndIntersect );
}
}
}
EC_PERPLINE::EC_PERPLINE( EDIT_LINE& aLine ) :
EDIT_CONSTRAINT<EDIT_LINE>( aLine )
{
m_mid = aLine.GetPosition();
m_line = ( aLine.GetEnd().GetPosition() - aLine.GetOrigin().GetPosition() ).Perpendicular();
}
void EC_PERPLINE::Apply( EDIT_LINE& aHandle, const GRID_HELPER& aGrid )
{
SEG main( m_mid, m_mid + m_line );
SEG projection( aHandle.GetPosition(), aHandle.GetPosition() + m_line.Perpendicular() );
if( OPT_VECTOR2I intersect = projection.IntersectLines( main ) )
aHandle.SetPosition( *intersect );
VECTOR2D delta = aHandle.GetEnd().GetPosition() - aHandle.GetOrigin().GetPosition();
aHandle.GetOrigin().SetPosition( aHandle.GetOrigin().GetPosition() );
aHandle.GetEnd().SetPosition( aHandle.GetOrigin().GetPosition() + delta );
}